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Author Topic: Star Command (I phone and Android)  (Read 4476 times)

zombat

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Re: Star Command (I phone and Android)
« Reply #15 on: September 12, 2011, 11:32:02 am »

Another reason to regret getting a blackberry
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Sowelu

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Re: Star Command (I phone and Android)
« Reply #16 on: September 13, 2011, 04:21:48 pm »

Do fucking want.  I'll kick in that $25.
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Necro910

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Re: Star Command (I phone and Android)
« Reply #17 on: September 13, 2011, 06:01:05 pm »

Is it multi- or single-? Either way, it'll be a bloody good time!

I SHALL RENDER ALL LIFE EXTINCT, AND TEAR THE FABRIC OF TIME ITSELF TO MY BIDDING!

Did I mention the game is great for being in spaaaaaaaaaaaaaaaaaaaace?

alexpoysky

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Re: Star Command (I phone and Android)
« Reply #18 on: September 13, 2011, 06:03:05 pm »

WAAAHAHHAH I love coming down here and seeing that you like the games I reccomend :P

Let's hope they do well! I'll see about getting the dev's to come on board to chat about it a bit.
« Last Edit: September 13, 2011, 06:13:12 pm by alexpoysky »
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Poysky Productions
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Necro910

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Re: Star Command (I phone and Android)
« Reply #19 on: September 13, 2011, 06:12:03 pm »

WAAAHAHHAH I love comeing down here and seeing that you like the games I reccomend :P

Let's hope they do well! I'll see about getting the dev's to come on board to chat about it a bit.
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alexpoysky

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Re: Star Command (I phone and Android)
« Reply #20 on: September 13, 2011, 06:14:19 pm »

Nice random post there man. Lol.
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Poysky Productions
skype : Alexpoysky

Sinned

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Re: Star Command (I phone and Android)
« Reply #22 on: September 14, 2011, 01:38:07 pm »

Depending on how much you pledge, you might end up with different "toys" (free expansions etc), but some missed the fine print in the FAQ.

Note:
Quote
Project Update #2: Do I Get the Game? 
 
Posted by Star Command   
 
We have had quite a few questions about whether or not the game is included in any reward levels, in particular the Midorian Ambassador level. We do have an item in the FAQ, but it may not have been attention grabbing enough.

So, to be clear: NO levels of endorsement include a copy of the game. Why in god's name did we do this?

First, the iTunes store and Android marketplace. Success on mobile markets is basically measured by one thing - sales. It's very difficult to get your name out there if your not in the top 10 or featured areas of the store. We think we may be featured for having a great game, but we can't guarantee that. So the one thing we can actually (somewhat) control are sales, in particular at launch. Our early, day 1 sales are going to be a gigantic factor in  getting us on the list. If every one of our fans, who we love to death, had the game already, we wouldn't make any sales and probably not chart - so we are counting on our fans to help us move up. If we were developing for PC (and you can probably assume we will eventually), we would have a similar approach as Minecraft - just sell the game digitally. But the mobile market is a different beast.

This leads us to our second point - kickstarter. Kickstarter is not a digital storefront - it is a platform for generating funds to get projects on their feet. We love the idea of giving posters, t-shirts, cool rooms, buttons and all that stuff, but really our goal is to generate enough liquid capital to be able to pay for things like music, additional developers and sfx. These things are bonuses and rewards - and we did calculate the math before any of these things went up to make sure that we would still generate positive cash flow, which was the goal. If you pledged to us to obtain a copy of the game, we would recommend and encourage you to wait for our launch and make a purchase then.

We have done our best to offset this by offering all DLC for the life of the game to you for free. And with the way mobile markets are, this can be very valuable. On top of initial sales, success in mobile is determined by content updates - and we have a robust plan for this. Expansion packs, new missions, new races and lot's of other surprises. We are confident your early investment into Star Command will "pay off" in the long run.

In closing, our intention was never to mislead. If you feel slighted, please, accept our sincere apologies and feel free to pull your funding with a guilt free conscience. We hope that you will support us at launch.

As always, we appreciate your support and really do love our fans and their enthusiasm level. We would never want to exploit that or take advantage of your generosity.

Cheers,

The Warballoon Team

TL;DR: Sorry if you thought you we're getting the game, return your funds, it's all good

Fair enough I say, happy to still pledge. The "free content" will be worth it I hope. :)
« Last Edit: September 14, 2011, 01:44:19 pm by Sinned »
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olemars

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Re: Star Command (I phone and Android)
« Reply #23 on: September 14, 2011, 01:55:31 pm »

I didn't read any fine print, but I didn't expect to receive the game from a pledge either. It would go against the purpose of Kickstarter.
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Necro910

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Re: Star Command (I phone and Android)
« Reply #24 on: September 14, 2011, 02:03:51 pm »

Is there any ETA on Star Command? Even a season would be nice.

And yes, I'm aware that the game is not coming out any time soon.

Tres_Huevos

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Re: Star Command (I phone and Android)
« Reply #25 on: September 14, 2011, 02:07:51 pm »

I thought they planned to have it out for the holiday season, this year.
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Necro910

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Re: Star Command (I phone and Android)
« Reply #26 on: September 14, 2011, 02:12:11 pm »

I thought they planned to have it out for the holiday season, this year.
It is? YAY!

I was expecting it to be done in a year, due to my constant luck with games. But I have no evidence, so I'll go with you.

Vactor

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Re: Star Command (I phone and Android)
« Reply #27 on: September 14, 2011, 10:11:01 pm »

Do they have any past successes?  So far all i've seen is a bit of isometric pixel art mock ups and an overview of game type.  Are there any proof of concept videos? At the very least I'd hope to see them able to run a game engine with mobiles moving about a map, or have worked on past games.
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alexpoysky

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Re: Star Command (I phone and Android)
« Reply #28 on: September 15, 2011, 01:57:54 am »

Actually that is a really good point. I asked myself the same question a few days ago when I watched the kickstart trailer. I don't think there is really any way it could be a charade but in this day and age.....

I also have a feeluing that they will come through on what they promised, but you just brought gave me an awful Hacker Evolution flashback, one where the maker promised open ended gameplay and gave us pics of the game taken at moments that gave a VERY false sense of scope. Once again, I HOPE these guys haven't taken their cues from charlatans like that guy, but I can't bet on it.

On paper, and based on what I have seen, this game is heroin. Maybe it'll turn out to be something else alltogether, but I don't think so.

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Poysky Productions
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