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Author Topic: Roll to dodge settlement.  (Read 1652 times)

HmH

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Re: Roll to dodge settlement.
« Reply #15 on: September 10, 2011, 05:24:44 pm »

Harvest the healing alchemical ingredients from local flora.

UristMcDwarf

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Re: Roll to dodge settlement.
« Reply #16 on: September 10, 2011, 05:28:25 pm »

OSHIT. Too many people. Can we start with 3, until I get the hang of this?
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Taricus

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Re: Roll to dodge settlement.
« Reply #17 on: September 10, 2011, 05:33:34 pm »

Sure.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

UristMcDwarf

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Re: Roll to dodge settlement.
« Reply #18 on: September 10, 2011, 05:37:14 pm »

We need to boot one more people.
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Nirur Torir

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Re: Roll to dodge settlement.
« Reply #19 on: September 10, 2011, 05:37:43 pm »

Er ... if you're overburdened, I'll willingly drop out.
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UristMcDwarf

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Re: Roll to dodge settlement.
« Reply #20 on: September 10, 2011, 05:39:32 pm »

OK, now we can start this shit.
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UristMcDwarf

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Re: Roll to dodge settlement.
« Reply #21 on: September 10, 2011, 05:45:11 pm »

HmH:
6 + 1 = 7
Easily, you forage through the ground and find lots of plants.
Add 5 Healthplants to your inventory.

Lawastoo:
...hurr

Azkul:
2 + 1 = 3. You build a rather crude town hall type structure.
-15Planks
-10Nails
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Azkul

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Re: Roll to dodge settlement.
« Reply #22 on: September 10, 2011, 05:50:40 pm »

Construct a storage building to keep the inventory in
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Whereas !!ALCHEMY!! has, since the times of Kings Arthur and Charlemagne, been about transforming oneself into a horse using feces.
It turns out sleep is unnecessary because you can just get married and get infinite kisses

HmH

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Re: Roll to dodge settlement.
« Reply #23 on: September 10, 2011, 05:57:28 pm »

Here's a suggestion: don't wait for the actions of the first three people who signed up, roll the first three actions posted instead. That will keep it more flexible and prevent you from having to write "...hurr" all the time.

Build an alchemist's lab somewhere away from the storage building.

Sinpwn

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Re: Roll to dodge settlement.
« Reply #24 on: September 10, 2011, 05:58:45 pm »

"Well, this area looks nice, if a little boring."


Explore the area more closely, engraving weak sentry glyphs into trees using a knife as I go.

-If Urist takes HmH's advice.
« Last Edit: September 10, 2011, 06:00:57 pm by Sinpwn »
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UristMcDwarf

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Re: Roll to dodge settlement.
« Reply #25 on: September 10, 2011, 06:04:10 pm »

Azkul
2 + 1 = 3
Yet again, another crude structure is erected, to hold things.

HmH
4 + 1 = 5
You build a decent alchemy station.

Sinpwn
1 + 1 = 2
You explore, carving runes into trees. But soon, you get lost in a forest maze!
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Sinpwn

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Re: Roll to dodge settlement.
« Reply #26 on: September 10, 2011, 06:14:50 pm »

Backtrack using my runes as markers and set to work constructing high quality warding glyphs in a large circle around the town, hopefully repelling hostile animals and unnerving sentient beings.

The necromancer began shouting as he exited the woods. "Friends, it seems we may have elves or fairies as neighbors, There is no way the placement of those trees is natural."
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Azkul

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Re: Roll to dodge settlement.
« Reply #27 on: September 10, 2011, 06:20:08 pm »

Move the inventory into the storage building

Build four small houses
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Whereas !!ALCHEMY!! has, since the times of Kings Arthur and Charlemagne, been about transforming oneself into a horse using feces.
It turns out sleep is unnecessary because you can just get married and get infinite kisses

wolfchild

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Re: Roll to dodge settlement.
« Reply #28 on: September 10, 2011, 07:23:53 pm »

posting to watch/join waitinglist
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

lawastooshort

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Re: Roll to dodge settlement.
« Reply #29 on: September 11, 2011, 01:58:05 am »

Sorry about that. Bump me to the waiting list if you want.

Otherwise:

Build a brewery and brew ale. Play bardic accordion whilst ale brews to imbue ale with the power of bardic accordion (giving ale a random bardic accordion power when drunk).
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