Oh, hey.
Mafia.
*cracks knuckles*
NUKE9.13: Sup! Think this time you will do a little better? Also, do you think this is a balanced game?
Yes.
Yes.
NUKE9.13: In the last couple games I've seen you, including the aforementioned Witches' Coven, you've been mislynched for your playstyle. You set off an awful lot of alarm bells despite being town because of it. How do you intend to handle this ongoing meta here?
I intend to completely revert my playstyle to the expected norm, posing as the perfect unreadable everyman.
Speaking of which, herpaderp random questions.
NUKE9.13: What is your favorite flavour of ice cream?
Why, I'm glad you asked its... uh... vanilla? Chocolate? No, strawb- err...
Oh gods.
I can't take this pressure anymore.
I admit, I'm the cult leader! Oh gods, why are you such a good scumhunter! Its a cult game, there is only one scum, and somehow your random question has found and cracked me like a rotten egg in a haystack! Oh gods, this is terrible!NUKE9.13: Aww yis, game over, town wins. I am so glad we are all sensible people who start the game in a sensible way!
Wait.
Waaaaait.
Thats not right.
Thats complete and utter bullshit!
I trust my point is clear? In a cult game, even more so than other games, it is vitally important that we DON'T FUCK UP DAY 1 WITH RANDOM QUESTIONS. We do want a lot of discussion. But we want it clear and easily readable, and we want the topic(s) of discussion to be (fairly) important and pertaining to the game, as to get a good base read on everybody. Lurking today
is grounds for lynching. We will probably not find the cult leader, but that doesn't matter. Being able to re-read day 1 is what matters.
Powder Miner, you refuse to play along with the RVS shenanigans. This is because your are the cult leader, attempting to avoid attention.