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Author Topic: The Tribe Game (Year 2)  (Read 22562 times)

micelus

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Re: The Tribe Game (Year 1, Summer)
« Reply #240 on: October 10, 2011, 12:10:50 am »

I'm guessing  he's in his +40. Patriarchs are usually older than everyone else, right?

We need not settle down yet; it's just a long-term goal. After we have sizable population, flock, knowledge, and a suitable site then we can consider settling.
« Last Edit: October 10, 2011, 12:30:39 am by micelus »
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Taricus

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Re: The Tribe Game (Year 1, Summer)
« Reply #241 on: October 10, 2011, 12:23:36 am »

Err, just a hint for Yoink, make the resistors jealous, rather than permanently scarring them...
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Yoink

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Re: The Tribe Game (Year 1, Summer)
« Reply #242 on: October 10, 2011, 03:43:11 am »

Well, it's time to get settled in our new home.
Spoiler: Turn stuff (click to show/hide)
@Taricus: Actually treating the uncooperative ones like slaves works out best for me, since otherwise, if we had eight cooperative women, then whichever of the men weren't getting any would cause problems, which we really don't need right now.
If you want better women's rights, come along and join my tribe, eh? :P

Edit: Spoilered my turn for the length.
« Last Edit: October 10, 2011, 03:47:44 am by Yoink »
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Tack

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Re: The Tribe Game (Year 1, Summer)
« Reply #243 on: October 10, 2011, 04:08:36 am »

Yeah. Besides, a challenge, or a vote of no confidence, would do - if it came to it.
Right now I'm pretty happy with how our chief is doing.
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Taricus

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Re: The Tribe Game (Year 1, Summer)
« Reply #244 on: October 10, 2011, 05:49:49 am »

Yeah. It might be best not to galvanize them against you though. And I don't think the more accepting ones would like that...
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Tack

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Re: The Tribe Game (Year 1, Summer)
« Reply #245 on: October 10, 2011, 09:16:29 am »

Hey, I would have said eat them.
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Kogan Loloklam

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Re: The Tribe Game (Year 1, Summer)
« Reply #246 on: October 10, 2011, 10:52:06 am »

Yes tradition is the only reason you haven't settled down, but tradition has a source. Your people aren't farmers. They don't have any skill at farming or knowledge of how to do it. Without farming, what becomes important is the herds. A large herd requires a large area to feed. This means that you need to keep your herds on the move. Even if you settled down, you'd still have to keep the herds pretty mobile and hold a large area to feed them, unless you start farming for food for your animals as well. That isn't to say you can't settle down. You can settle down anytime you want. Between the Chief's best friend and the Tribe's Medicine man, you could easily exercise control over the chief to settle down.
Yes, a vote of no confidence will suffice to remove the Patriarch. A chief leads with the support of the tribe. Even if you all can't muster up enough of the tribe to support his removal, then you all are still free to leave and start your own tribe. You are also free to join others. The El clan have a very fluid form of government, mainly held together with family ties and mutual respect. That's why your clan didn't hold on to their organization and power when they were a real force in the distant past.

(Edit: Yoink... I sent you a PM. Check it and let me know if this changes any plans.
So if I am to understand this correctly, your current intent is to make the two resisting people into slaves, and the others into "Politely guarded" members of the tribe?
I'll give you some idea of what you are in store for neighbor-wise... The Mokab people were north. The Daluche were south. Each tribe can vary wildly. You might even be in for the Daluche version of the Mokoli. No promises. :)
The Mokoli have been short on women for years now, so even if they were partnered off, the 12 others wouldn't be in any situation they aren't already familiar with, so you don't need to worry about trouble from that end for a year or two yet. You might have them start raiding on their own if you don't find a solution to that problem in that time frame, but the near future they will listen to what you say.
Feel free to make crude drawings of your village. Or very detailed ones. I will transcribe it to my maps, and can make battle maps of the village that way as well.
And you don't have 8 women. You have 6. Keep in mind that cooperative is a relative word. 4 are relatively cooperative, meaning they aren't actively trying to escape every chance they get or grabbing the nearest sharp object and attacking ineffectively against their guards. Not that they can actually be trusted. The remaining 2 are still doing that. Are you going to deliberately break those two into slaves? Enslave all of them? Something else? These are Almache women, therefore they do not speak Mokab, they are used to being in power, and the Mokoli are beasts to them. They also had the beginnings of a warrior culture. Your decisions with this will affect your tribe's culture over the long term. Right now is the time you can get away with making big changes. In the future you won't be secure with a recent victory reminding everyone that you aren't as weak as you seem.)

(Edit 2: Here's how I've viewed the Mokoli's former handling on tribal women. They live separately and have their own internal culture, and that any relations between the women of the village and the men have been mutual agreement. The Chief has final say over everything that occurs, but the women have their own version of a chief that directs them to do whatever the women do in the Mokoli village. So really in the past the Mokoli were two entire different groups of people living together. There would probably be favorites, but that would be between the individuals and without assigned partners or marriage. I actually gave the women of the Mokoli a lot of self rule, because nothing was specified differently. Now there is no internal female structure left in the Mokoli camp. The Mokoli still would have respect for Mokoli women, but they never had any for outsiders (they handled any urges they had on outsiders after raids). Once outsiders were integrated into the society, they would have become Mokoli. But that took Mokoli rituals and tattoos and stuff. There isn't any way for the Mokoli to get that back, as everyone who had that art was killed by the Kovan. There might be two little girls in the whole world who know enough of that tradition that it could eventually be regained, but they are lost amongst 6000 other individuals in a society completely different than their own. So that's why I am saying you'll affect the culture with this decision, because it is different than how I had it. You were to blame for this Yoink, because Mafun worried about impressing girls, that meant Impressing them was important :)) )
« Last Edit: October 10, 2011, 11:40:04 am by Kogan Loloklam »
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Yoink

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Re: The Tribe Game (Year 1, Summer)
« Reply #247 on: October 10, 2011, 06:08:31 pm »

Wow. . .

...Okay, I'm gonna have to think about this. So perhaps it won't be necessary to turn the two into slaves, as long as it isn't going to cause problems with the men. I didn't actually know that was how Mokoli culture worked, so I'll have to ponder this for a while, and change my actions! And I'll probably draw my village, too, in the meantime.
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Kogan Loloklam

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Re: The Tribe Game (Year 1, Summer)
« Reply #248 on: October 10, 2011, 06:43:06 pm »

Worked is past tense. Like I think I said, there are no Mokoli women in your village to do the necessary rituals or instruction.
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Taricus

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Re: The Tribe Game (Year 1, Summer)
« Reply #249 on: October 10, 2011, 06:47:38 pm »

Well, it's not like he can't make a new set of rituals...
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Kogan Loloklam

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Re: The Tribe Game (Year 1, Summer)
« Reply #250 on: October 10, 2011, 08:36:42 pm »

True, but these are Almache, and they don't speak Mokab. He's likely to run into some serious problems no matter what he chooses to do :)
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Yoink

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Re: The Tribe Game (Year 1, Summer)
« Reply #251 on: October 10, 2011, 08:49:33 pm »

Yeah, the language barrier is a big problem. I can't even negotiate with them, so how can I keep them happy?
Maybe the stew pot is the best solution. :P What a dilemma.

Here's a basic layout of the village, not really much to it yet:
Spoiler (click to show/hide)
There's a platform around the inside of the walls, for warriors to stand on in an attack, perfect height to swing a club at the heads of the attackers.
Also, the gate (probably a pretty crude gate) is up the top, I didn't draw it.
« Last Edit: October 10, 2011, 10:12:07 pm by Yoink »
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Kogan Loloklam

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Re: The Tribe Game (Year 1, Summer)
« Reply #252 on: October 10, 2011, 11:22:05 pm »

A single shelter for 24 people?
That site looks pretty small. Should be real quick to get it up though. :)

I assume top is north.
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Yoink

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Re: The Tribe Game (Year 1, Summer)
« Reply #253 on: October 10, 2011, 11:26:49 pm »

Yeah. Also, the wall basically rings around the top of the hill.
What kind of terrain is our new village in? And what sort of climate? We're fine now in summer, but if it's going to get much colder we'll need to work something out for winter.
And no, I haven't worked out what to do with the captives yet... ::)
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Booze is Life for Yoink

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you need to reconsider your life
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Tack

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Re: The Tribe Game (Year 1, Summer)
« Reply #254 on: October 11, 2011, 12:03:28 am »

That one's easy. A pit. Best form of rudimentary jail ever - it'll stop anyone who doesn't have a shovel.
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