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Author Topic: The Tribe Game (Year 2)  (Read 22576 times)

Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #135 on: September 21, 2011, 12:34:52 pm »

Which day are you updating, by the way?
Saturday or earlier.

Why are you shearing sheep in winter Autumn?
Fixed for ya.

Also, you all are in a fairly warm climate. Mexico City kind of climate.
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Tack

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Re: The Tribe Game (Year 0, Autumn)
« Reply #136 on: September 21, 2011, 07:26:35 pm »

Why are you shearing sheep in winter?

In Oz we always shear in winter.
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Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #137 on: September 22, 2011, 12:53:57 pm »

Net problems. Trying to fix them. Hopefully it stays up long enough for this to send.

(Edit: So far, so good. I just ran the Mokoli and Almache turns partially.

Taricus, because of your wounds I am not giving you the opportunity to disobey your Matron's first command. She has ordered you to escort the women and children away while the village was attacked. The Almache warriors stayed behind to defend the village. The village was sacked by the Moloki despite the superior readiness of the Almache warriors. The Mokoli caught up with the Almache refugees. The Matron, reinforced by your sister, ordered you to get the children away. The women and the 3 oldest male children will be buying the escape of MOST of the rest of the children with their lives assuming you follow this order. They have chosen you because you are wounded and therefore not an effective fighting asset. Do you follow this order? There are 19 Mokoli tribesmen standing against 8 Adult women, 3 Male Children, yourself, and 36 other children. If you follow the command you might save 29 children. You can also insist some of the women come and help, which will reduce the already slim chance of getting away. The children will not be able to survive without some kind of adult supervision. If you fight in your wounded state you will take a significant penalty to your combat ability. Following this command does not give you a sure chance of getting away, as the Mokoli have already caught up to your band once so far in your flight. If you do follow the command please state your intended evasion methods, since you will then be officially in charge of the remaining Almache and it makes a great difference on your ability to escape.

I am giving you 4 days to respond (Until Monday). The Mokoli turn will be delayed that length of time, as this scenario affects the Mokoli. The rest of the turns will be posted sometime later today.)

(Edit 2: Current Tactical situation of the Almache:


The Mokoli, in purple, advanced on the Almache village and took it. The Almache abandoned it taking with them 5 months of their provisions. The Mokoli did not stay long and continued after the Almache, who retreated westerly. There were several close calls in the last 2 months, but the Mokoli hadn't been outright successful at cornering the Almache until almost the start of winter. The Almache are quite far outside of explored territory, and the season is almost over.

(Edit 3: A Broader picture...
The Mokoli and Gokanloa are both genetically related. They are part of the Mokab people. The Mokab people migrated from further to the north down south, encountering the Daluche people (like the Kovan and the Almache). Sometimes the contact has been good, such as the exchange of farming technology from the Kovan to the Gokanloa. Sometimes it's been significantly less so, such as the Mokoli raids against the Kovan or the Almache refusing to accept the Mokoli as real people.

The Daluche have a lot of forage traditions, while the Mokab do lots of hunting. Neither tend to have large settlements. This means the most built up area in this zone is the Kovan tribal lands.

The Kovan and the Gokanloa both exhibit very similar techniques, though the Kovan tend to rely almost exclusively on farming. They do a little fishing and a little hunting, but are very poor at it.

While the Gokanloa DO know of the Kovan, it is through sporadic contact via sea. There isn't much trading or communication that goes on, although trade is possible and has happened before. It's about a month turnaround for traders from one or the other going by boat. No trade expedition has ever been successful by land. This is partially due to the fact that the Mokoli will eat any stranger they find in their territory. The Mokoli and the Gokanloa do know of each other's general whereabouts, but Daluche people have always been closer to the Mokoli than any other tribes.

El Effhichen and Gokanloa:

Spoiler: El-Effhichen (click to show/hide)

Spoiler: Gokanloa (click to show/hide)

(Edit: Rest of the turn.
Spoiler: Almache (click to show/hide)
Spoiler: Mokoli (click to show/hide)
« Last Edit: September 23, 2011, 10:43:32 pm by Kogan Loloklam »
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Tack

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Re: The Tribe Game (Year 0, Autumn)
« Reply #138 on: September 22, 2011, 08:42:11 pm »

Divide season between carving totems, tending to children with wife, and learning more about the Kodana.
Claim an apprentice from the brightest of the children.
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micelus

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Re: The Tribe Game (Year 0, Autumn)
« Reply #139 on: September 22, 2011, 08:50:42 pm »

Ooh, a wife. I'm guessing should I ever die, I'll restart as the daughter if she is of age? Wait how did I get a daughter in 3 months? I'm guessing the child came from before?
Anyway, bring out some sheep and the wool. Gesture that we are wanting to trade some of it off. I want to buy up slaves. At least 3,8 if possible If we are able to buy the slaves, learn their language and tell them they are freed from slavery, but they are now part of the tribe. Afterwards, travel to Ebanias, perhaps they might be suffering some problem since their population is small. Perhaps we can help in exchange for some....I don't know actually, um alliances? good will? discounts? I'll find out if we get there.
« Last Edit: September 23, 2011, 10:11:01 am by micelus »
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Taricus

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Re: The Tribe Game (Year 0, Autumn)
« Reply #140 on: September 22, 2011, 09:01:34 pm »

The terrain happens to be jungle right? Set fire to the path and we can all escape.

So:

Everyone is to fight. No retreat. Tell the small children to gather stones, climb the trees and throw them at the mokoli. The larger ones are to hide with whatever weapons they can find, and they are to sneak around to the mokoli rear, stiking them when they're vulnerable. The adults are to provide a piquet fence, using the terrain and tactics to destroy the Mokoli.

The general plan is to ambush them and leave NO survivors.
« Last Edit: September 22, 2011, 09:04:45 pm by Taricus »
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Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #141 on: September 23, 2011, 08:09:09 am »

The terrain happens to be jungle right? Set fire to the path and we can all escape.
Yes, the terrain is jungle. Tropical rainforest, in fact. While you are in the dryest month of the season, it's still not dry enough to reliably create a scenario that will allow you to get a fire barrier in place prior to the conclusion of the battle.

So:

Everyone is to fight. No retreat. Tell the small children to gather stones, climb the trees and throw them at the mokoli. The larger ones are to hide with whatever weapons they can find, and they are to sneak around to the mokoli rear, stiking them when they're vulnerable. The adults are to provide a piquet fence, using the terrain and tactics to destroy the Mokoli.

The general plan is to ambush them and leave NO survivors.

Ambushing them is out. Your sole surviving fit male whom was keeping an eye on them and giving you all advance warning to get out of the way was killed (He warned your tribe 4 times that they were getting close before the Mokoli finally got him. But them getting him means there was no warning this time.) Pretty much the game is temperarilly paused at Mokoli warriors bursting into sight, your matron turning her head and yelling at you "Get everyone that you can away, We'll hold them as long as we can."
You know what "everyone that you can" means, because the males who were capable of doing some sort of fighting were already singled out in the months previous. The women also had been carrying large sticks around for awhile. The female youths would have been armed in a similar manner too, but instead they are being used to maintain order amongst the other youths. You know exactly what she was demanding with a very short sentence. It's as clear to you though as it must be to them that you don't have enough ability to manage the toddlers effectively as well as ensure that that many infants are carried and maintained, so you'll pretty much have to leave the absolute youngest behind with their mothers or leave behind a greater number of toddlers, assuming you follow the Matron's order.

There are 19 Mokoli warriors with clubs and shields facing you, one wearing what looks like a basket on his head. The women have the no combat training. The oldest males are able to use axes to a small degree, but aren't very well trained either and can barely lift the things, though there is only one axe left in the entire band, yours. I'm not sure what a piquet fence is. If you can direct me to a battle where that was used I can approximate the situation. Alternatively I am willing to allow you to fight this battle via Maptools. If so then we need to get Yoink in on this, as he is the baskethead. Note that the Matron is currently the lead of this battle, as she never gave you back your position. As such, you won't directly command any troops. Nor will Yoink.

You are very likely to die with the loss of your entire tribe if you stand and fight. If you run away, you could probably setup an ambush with the remaining children and possibly get your own back (Don't count on it. These are seasoned warriors and you have a bunch of children. But at least the decision to do so would be yours.) If you get away makes your tribe look like the El-Effhichen in Spring 0. If you abandon them all you probably have a pretty good chance of getting away clean for yourself though, as it's been the children that have made it almost impossible for the band of foragers to properly camouflage the retreat. If you really want to go down in a blaze of glory I won't stop you. In fact, I am considering that your current order unless you change it before Saturday.

Ooh, a wife. I'm guessing should I ever die, I'll restart as the daughter if she is of age? Wait how did I get a daughter in 3 months? I'm guessing the child came from before?
Magic ;)
There are places where my game departs from reality for me to function sanely and avoid banhammers. Birth and death function with percentage dice. For every female in the tribe who doesn't have a 0-1 age kid (your group is nomadic. It's only 0 for sedentary populations) is a chance each season that they will have a baby. In the case that there is a chance that this will affect the player, the chance that this will affect the player is a babies born in however many females meet the criteria chance for it to happen. In this case, 1d4 on a 1. So congratulations, the RNG just cuckolded ya. :) Although since this is only done with females at the start of the month, this means you had potentially 6 months of gestation. Maybe that's the age of birth for females in my world? Just don't think about it and lightening won't strike you down.
As for playing her when you die, that's up to you.
This birth is why you got wives at all, otherwise I would have ignored it until such a time as a birth forced my hand or someone said something that required me to deal with it.
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NRDL

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Re: The Tribe Game (Year 0, Autumn)
« Reply #142 on: September 23, 2011, 08:18:28 am »

Hunt.
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Taricus

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Re: The Tribe Game (Year 0, Autumn)
« Reply #143 on: September 23, 2011, 08:20:21 am »

Is burning the path behind us out of the question?
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Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #144 on: September 23, 2011, 08:21:13 am »

Is burning the path behind us out of the question?
Yes, the terrain is jungle. Tropical rainforest, in fact. While you are in the dryest month of the season, it's still not dry enough to reliably create a scenario that will allow you to get a fire barrier in place prior to the conclusion of the battle.
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Taricus

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Re: The Tribe Game (Year 0, Autumn)
« Reply #145 on: September 23, 2011, 08:24:04 am »

And will there be enough time for a fire barrier if the other oldest males hold the mokoli back?

By the way, I'm assuming all the Almache losses were males?
« Last Edit: September 23, 2011, 08:29:23 am by Taricus »
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Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #146 on: September 23, 2011, 08:30:32 am »

A Tropical rainforest has a high moisture content. You could probably get a fire with 1" high flames sustaining itself in the time it would take the Mokoli to slaughter your entire tribe down to an individual. Anything greater than that would require dedicated effort that would need either an accelerant or at least two weeks of preparation of the site to get it dry enough to burn with enough intensity to be used as a barricade.
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Yoink

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Re: The Tribe Game (Year 0, Autumn)
« Reply #147 on: September 23, 2011, 08:32:35 am »

I'm afraid I can't really do Maptools just at this moment, since it's 11:30 and I need to do stuff tomorrow. I was just about to go to sleep, just checking in on stuff. It'd be after I got home tomorrow (like, about... 7-8ish in my time, which is GMT+10) when I could do it. :-\ That'd no doubt delay everything a bit.
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Re: The Tribe Game (Year 0, Autumn)
« Reply #148 on: September 23, 2011, 08:39:09 am »

By the way, I'm assuming all the Almache losses were males?

And what fire accelerants would I possibly have access to?
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Kogan Loloklam

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Re: The Tribe Game (Year 0, Autumn)
« Reply #149 on: September 23, 2011, 09:19:22 am »

By the way, I'm assuming all the Almache losses were males?

And what fire accelerants would I possibly have access to?

Current Almache Population: 48
8 Adults (1 Male, 7 Female) (9 Males were lost)
12 "Teens" (3 Male, 9 Female)
10 "Children" (4 Male, 6 Female)
8 "Toddlers" (7 Male, 1 Female)
10 "Infants" (4 Male, 6 Female)

Yes it shows one fewer women than I said was standing against the Mokoli. The reason for this is because the growth into adulthood is factored in at the end of the season. One of the "Adult Women" is in fact a teen scheduled to ascend to adulthood at the end of fall whom is moving to join the adult women in the fight. There are also 2 Female Infants who will become toddlers at the end of fall, 1 Female Child that will become a teen at the end of fall, and 1 Male Child that will become a teen at the end of fall. These all count for the purposes of running away as their new type. In combat they count as their old type (So there are really 4 teens and 7 adults standing against the approaching troops)
To effectively move at a pace that matches the Mokoli, it'll take 2 teens to deal with 1 infant, or 1 teen to deal with 1 toddler. 1 adult can deal with 1 infant or 2 toddlers. Children are able to take care of themselves.

You need 1 combat round to gather everyone together and get moving. Every additional combat round will move you at least 60' away from the enemy. Naturally slaughtering children will slow down the Mokoli so even if they get past you might be able to save some of the tribe. The Matron's current tactics seem to be engaging the Mokoli warriors 2 warriors to 1 woman with the 4 teens to occupy the remaining warriors and act as a reserve for interception. As they are outnumbered so greatly, there is a chance this technique won't work and it'll be a moot point. If they hold out for about 9 rounds I expect that the Almache might have a chance to get away.

That'd no doubt delay everything a bit.
Anytime before or on saturday is not delayed at all Yoink. Whatever time you and Taricus come up with I can do for now.
(Edit: Also unless you want to, you don't have to show up at all. It's not like you are really at risk here.)
« Last Edit: September 23, 2011, 09:23:09 am by Kogan Loloklam »
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