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Next up:

Levelgeneration
- 0 (0%)
World richness
- 0 (0%)
World Interaction
- 0 (0%)
Game-Story
- 0 (0%)
Animation
- 0 (0%)
Sound
- 0 (0%)
Game-Mechanics
- 0 (0%)

Total Members Voted: 0

Voting closed: September 17, 2011, 12:37:34 pm


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Author Topic: Let's Dev (again): Camera ON! Next up: DEATH by GUI  (Read 20557 times)

eerr

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Re: Let's Dev (again): First view is up. More to come.
« Reply #165 on: September 22, 2011, 04:43:56 am »

I would spring for minecart rails to the surface.

Who wants to draw straight and curved rails?

Also, a mine entrance that fits nicely in the corner.

Both need to fit in stonesense style.
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Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #166 on: September 23, 2011, 02:46:56 am »

Stonesense tileset is a bit awkward due to the strange way DF handles floors and walls. It's doable, but if someone can find a better free-to-use tileset I'd prefer that.

Not much on the coding front, was too hungover, so I learned how to use git, set up a github account, and came halfway to streamlining the debugging pipeline in JDeveloper because I did it in a roundabout way that was totally not productive.

Perhaps I should RTFM the next time, first.
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Max White

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Re: Let's Dev (again): First view is up. More to come.
« Reply #167 on: September 23, 2011, 04:00:53 am »

Just here to say I have been on a solid drinking binge for the last two hours, and I can still post something rational. Harden up Siquo.   :P

Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #168 on: September 23, 2011, 04:41:23 am »

Two hours? Amateur.  8)
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Max White

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Re: Let's Dev (again): First view is up. More to come.
« Reply #169 on: September 23, 2011, 05:25:22 am »

DO YOU SPIKE YOUR BEER WITH DOUBLE SHOTS VODKA AND STILL SKULL IT?
Didn't think so. Also, don't it. Tastes horrid.

Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #170 on: September 23, 2011, 06:43:26 am »

 ???  :o  :P
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Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #171 on: September 23, 2011, 03:49:22 pm »

Or you just choose the wrong tool for the job. Appears after an evening of searching through endless application settings and google pages that JDeveloper 11g Just Doesn't Support Applets.

Fuck you, Oracle.
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will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

mr. macduggan

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Re: Let's Dev (again): First view is up. More to come.
« Reply #172 on: September 25, 2011, 03:05:55 pm »

If you need some music at some point, I might be able to help. Just putting that out there.
Also, in the tech demo that you've posted, the tiles are really small. Will they be larger (though the same resolution) in the final release?
On the subject of mouse-based movement, you could move the mouse to a location and use w and a to go towards it or back up, freeing up the mouse buttons for attacks or other actions.
Is the game going to be real-time or turn-based? I heavily vote for realtime, because there are so many turn-based roguelikes, but so few real-time ones.


Also, make sure you don't SaveAs the princess at the end or else she'll still be on the dragon's computer as well as your drive  :P
« Last Edit: September 25, 2011, 03:14:46 pm by mr. macduggan »
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Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #173 on: September 25, 2011, 05:54:59 pm »

Good tips :), and I;ll remember that offer.

Two movement schemes in the planning: WESD absolute, and WASD relative (where W follows the mous rotation, and AD strafes relative to where your mouse is aimed). Both are possible but it's up to you what you prefer.

Busy weekend with no progress. There will be some, eventually, really!
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will rena,eme sique to sique sxds-- siquo if sucessufil
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eerr

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Re: Let's Dev (again): First view is up. More to come.
« Reply #174 on: September 26, 2011, 12:42:03 am »

Good tips :), and I;ll remember that offer.

Two movement schemes in the planning: WESD absolute, and WASD relative (where W follows the mous rotation, and AD strafes relative to where your mouse is aimed). Both are possible but it's up to you what you prefer.

Busy weekend with no progress. There will be some, eventually, really!

A physical mouse compass?
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Siquo

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Re: Let's Dev (again): First view is up. More to come.
« Reply #175 on: September 26, 2011, 07:58:03 am »

Something like that.

Also, in the tech demo that you've posted, the tiles are really small. Will they be larger (though the same resolution) in the final release?
If you provide them, they will come. So far, this is it.

Progress update: installed Eclipse, and it's working compiling. That's all I could do in my alcohol (djeez this is turning into a drinking thread) induced state last night. Tonight a  meeting for YET ANOTHER project, and after that probably going to set up more basic stuff (jar creation, media importing, github integration), and then I'm ready to continue on basic movement and collision-detection, and only after that some gameplay.

I also accept all stolen art/music/sound effects with a CC license (as long as it's not CC-ND, and you do mention whom to attribute it to).


Edit: oooh, I likey: http://opengameart.org/content/cave-tileset
It already has rail tracks as well... I'm going to try and see if I can get this one to work...
« Last Edit: September 27, 2011, 10:27:55 am by Siquo »
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Max White

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Re: Let's Dev (again): Astro-Knight ahoy! Found some nice graphics.
« Reply #176 on: September 27, 2011, 08:23:39 pm »

...
MAKE DUNGEON KEEPER 3!!!
Because EA never will  :'(

Siquo

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Re: Let's Dev (again): Astro-Knight ahoy! Found some nice graphics.
« Reply #177 on: September 28, 2011, 11:32:46 am »

Bit late for that, we're already the good guy!!! (plus that that's quite effing hard)

So with our new themesong on repeat, and finding out that git remote to github is actually really broken in eclipse, I did manage to get eclipse working, and especially the debugging is now working great. Did you know you can get a nullpointerexception if you use a null as false in a conditional? WHY FOR GOD'S SAKE WHYYYYYY????

So now we walk around, camera movement needs some tweaking, and then a simple collision detect so our hero stays in the caves.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Knight of Fools

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Re: Let's Dev (again): Astro-Knight ahoy! Found some nice graphics.
« Reply #178 on: September 28, 2011, 12:14:59 pm »

...So with our new themesong on repeat...

wat

That video is flipping awesome.
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mr. macduggan

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Re: Let's Dev (again): Astro-Knight ahoy! Found some nice graphics.
« Reply #179 on: September 28, 2011, 12:18:33 pm »

Is there any way that we could make that in chiptune be the main menu theme? Just thinking ahead... (though I'm not good enough to make something like that yet)
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