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Poll

Where shall our Haven Be?

A Heavily Wooded Valley High in the mountains.
Lightly wooded sprawling hills with numerous small creeks.
A Massive Cavern Underneath a Cliff overlooking the Sea.
Deep in a massive Jungle
An Old Cavern deep under the ground
A Crumbling Castle on a small mountain surrounded by a desert
Something Else (EXPLAIN !!!

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Author Topic: Hero of Mankind - Update 1: Haven of Shacks  (Read 5665 times)

NRDL

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #15 on: September 10, 2011, 01:09:45 am »

I'm gonna edit my char sheet. 
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GOD DAMN IT NRDL.
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Weirdsound

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #16 on: September 10, 2011, 01:41:34 am »

1) Male
2) Winston Starbound

3) Air Superiority
4) Pyromancy
5) Guerrilla Warfare
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RAM

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #17 on: September 10, 2011, 01:46:28 am »

As I said in Mo/A/, the Style/Doctrine system basically consists of:
Style: What you have
Doctrine: What you do with it
Gender: Female
Name Evilyn
Style: Whatever it takes!!
Doctrine: Fanaticism
Secondary doctrine: Highly unstable magic
What I have: Devotion to the cause.
What I do with it: followers will do anything you tell them to.
What I also do with it: Knowledge of magic that no sane person would use and is probably at its most effective when being used to convert the user into an explosive force.
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

adwarf

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #18 on: September 10, 2011, 06:15:46 am »

As I said in Mo/A/, the Style/Doctrine system basically consists of:
Style: What you have
Doctrine: What you do with it
Gender: Female
Name Evilyn
Style: Whatever it takes!!
Doctrine: Fanaticism
Secondary doctrine: Highly unstable magic
What I have: Devotion to the cause.
What I do with it: followers will do anything you tell them to.
What I also do with it: Knowledge of magic that no sane person would use and is probably at its most effective when being used to convert the user into an explosive force.

Actually RAM thas more likely to blow up a city, your army, and theirs than turn your person into an explosive, so you ought to be careful what you wish for.

1) Male
2) Winston Starbound

3) Air Superiority
4) Pyromancy
5) Guerrilla Warfare
Well with this you would start out with a mix of scrap Fighters, and Bombers along with a few Flame Guerrillas. This would be quite effective late game, but at the start you will have little fuel avaliable to you, and the Fighters, and Bombers could become useless pretty fast if you run out of fuel all together.
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Nirur Torir

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #19 on: September 10, 2011, 07:32:49 am »

Style: Magic
Primary Doctrine: Mobility
Secondary Doctrine: Close Range Dominance

Teleporting swordsmagi. For best results, we'd want to get Doctrine: Superior Training early, Doctrine: Knowledge Is Power so we know who to warp in and kill to best destroy enemy morale, and possibly Doctrine: Espionage for ninjas.
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NRDL

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #20 on: September 10, 2011, 07:33:49 am »

Would my char sheet work?  I mean, does the style, doctrine thing usable? 
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adwarf

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #21 on: September 10, 2011, 07:51:55 am »

Would my char sheet work?  I mean, does the style, doctrine thing usable? 
I will get the rest of what your guys character sheets will start you off with later today, and I will post the first turn either tonight, or tomorrow morning.
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RAM

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #22 on: September 10, 2011, 06:57:04 pm »

Actually RAM thas more likely to blow up a city, your army, and theirs than turn your person into an explosive, so you ought to be careful what you wish for.
YAY!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

adwarf

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #23 on: September 14, 2011, 02:33:20 pm »

Well I have some of the stuff together, and now it is time for you guys to choose a place for your haven to be located at.

A) A Heavily Wooded Valley High in the mountains.
B) Lightly wooded sprawling hills with numerous small creeks.
C) A Massive Cavern Underneath a Cliff overlooking the Sea.
D) Deep in a massive Jungle
E) An Old Cavern deep under the ground
F) A Crumbling Castle on a small mountain surrounded by a desert
G) Something Else (EXPLAIN !!!)


((I also have two units up in the known units list working on more now.))
« Last Edit: September 14, 2011, 02:48:33 pm by adwarf »
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micelus

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #24 on: September 14, 2011, 03:12:59 pm »

Well I have some of the stuff together, and now it is time for you guys to choose a place for your haven to be located at.

A) A Heavily Wooded Valley High in the mountains.
B) Lightly wooded sprawling hills with numerous small creeks.
C) A Massive Cavern Underneath a Cliff overlooking the Sea.
D) Deep in a massive Jungle
E) An Old Cavern deep under the ground
F) A Crumbling Castle on a small mountain surrounded by a desert
G) Something Else (EXPLAIN !!!)


((I also have two units up in the known units list working on more now.))

F. An Arab-esque castle please; not some European one.

EDIT: Wouldn't a poll be useful for this?

Also:
Style: Magic
Primary Doctrine: Mobility
Secondary Doctrine: Close Range Dominance

Teleporting swordsmagi. For best results, we'd want to get Doctrine: Superior Training early, Doctrine: Knowledge Is Power so we know who to warp in and kill to best destroy enemy morale, and possibly Doctrine: Espionage for ninjas.

and:
Gender: Female
Name Evilyn
« Last Edit: September 14, 2011, 03:19:40 pm by micelus »
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adwarf

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Re: Hero of Mankind - Spin-off of Man of /Ambition/
« Reply #25 on: September 14, 2011, 03:18:30 pm »

Well I have some of the stuff together, and now it is time for you guys to choose a place for your haven to be located at.

A) A Heavily Wooded Valley High in the mountains.
B) Lightly wooded sprawling hills with numerous small creeks.
C) A Massive Cavern Underneath a Cliff overlooking the Sea.
D) Deep in a massive Jungle
E) An Old Cavern deep under the ground
F) A Crumbling Castle on a small mountain surrounded by a desert
G) Something Else (EXPLAIN !!!)


((I also have two units up in the known units list working on more now.))

F. An Arab-esque castle please; not some European one.

EDITE: Wouldn't a poll be useful for this?

Also:
Style: Magic
Primary Doctrine: Mobility
Secondary Doctrine: Close Range Dominance

Teleporting swordsmagi. For best results, we'd want to get Doctrine: Superior Training early, Doctrine: Knowledge Is Power so we know who to warp in and kill to best destroy enemy morale, and possibly Doctrine: Espionage for ninjas.

and:
Gender: Female
Name Evilyn

1.) Adding Poll Now.
2.) It seems Nirur's Idea wins, and RAM's Name, and Gender wins. (Or is winning I mean)
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adwarf

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Re: Hero of Mankind - Location Selection !
« Reply #26 on: September 14, 2011, 05:40:55 pm »

I will wait till tomorrow, and the place with the most votes will get chosen as the starting locale. I will do the same for character name, and doctrines as well, so until then I suggest you guys who have not done, so go check out Pandarsenic's game linked in the OP as his is quite further along.
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Pandarsenic

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Re: Hero of Mankind - Location Selection !
« Reply #27 on: September 15, 2011, 02:26:12 am »

I'm okay with teleportan swords.
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adwarf

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Re: Hero of Mankind - Location Selection !
« Reply #28 on: September 15, 2011, 03:50:52 pm »

Well it seems for the locale the Deep Jungle won, for the name, and gender Ram's Idea won, and finally for Styles, and Doctrines Nirur's Idea won. I Will begin working on the turn, and may get it up later today, or tomorrow.
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adwarf

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Re: Hero of Mankind - Location Selection !
« Reply #29 on: September 16, 2011, 06:32:07 pm »

Chapter 1; Turn - 1; Haven Created, but What is its Name?

Your forces surronded the small camp of Drake-Kin who guard a large clearing in the jungle that your people wished to make their home. It does not take long for them to get into position, and get prepared for the plan you had set up to take the clearing quickly, and effortlessly. The first thing the enemy hears is the slight swish of arrows as they fly through the air, but by the time they realize what is happening most of them die from the arrows, adn those who remain are quickly finished off by as the group of warriors charge through the camp.

Three Days Later,
Your people have quickly set about fixing up the camp to make it capable of housing , and protecting you. In the three days it took many shacks were built from the scattered ruins spread around the grasslands surrounding the camp, and manage to get a small wall up to help protect from invaders. Your soldiers claim the barracks the Drake-Kin had already constructed, and you took what seems to be the Commander's Tent here you find a map, and several useless bits of equipment.

Now it is time to begin you should lay-out your plans, and name this new haven you have begun to create.

Spoiler: Current Forces (click to show/hide)

Spoiler: Current State (click to show/hide)

Spoiler: Map (click to show/hide)

((Note: I will try to get the units complete stats up soon, also check the OP to see what the facilities let you do.))
« Last Edit: September 16, 2011, 06:52:43 pm by adwarf »
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