Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: No more humans  (Read 668 times)

Chthon

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #15 on: November 14, 2006, 06:22:00 am »

quote:
Originally posted by Frogman:
<STRONG>...you're right.

Well, I guess I'll just have to join the we-miss-humans crowd.</STRONG>


Meh, humans are lame.

Logged
''d be perfect if I weren''t so arrogant.

Nakar

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #16 on: November 14, 2006, 11:00:00 am »

My latest fort had two human towns visible on the embark map and accessible by land, so it's not an issue with that.
Logged

Riemann

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #17 on: November 17, 2006, 06:42:00 pm »

I think this bug might still exist in the current version. There is some discussion going on here: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000185
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: No more humans
« Reply #18 on: November 17, 2006, 09:37:00 pm »

I've been able to get humans from both old saves and new worlds.  If somebody gets a save that definitely isn't working, they can send it in, but please make sure it isn't a path issue first.
Logged
The Toad, a Natural Resource:  Preserve yours today!
Pages: 1 [2]