Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: No more humans  (Read 667 times)

Riemann

  • Bay Watcher
    • View Profile
No more humans
« on: November 09, 2006, 03:01:00 pm »

I have played two fortresses since upgrading to the current version. In both cases I saw no sign of any human caravans (despite having a full road build by spring of year 2). One fort was well into year 4 and the other is in early summer of year 3.

This is a real bummer. Takes a huge amount of labor to build those roads and I lost a few laborers to gorillas to get it done. Now there is no one to use the damn thing.

Logged

psychologicalshock

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #1 on: November 09, 2006, 03:48:00 pm »

I feel the same way. I had many dwarves laboring out in the freezing cold only to find out that I only have elves and dwarfs. Elf civ is lame because they wont take any of my trash: skull totems and worn leather.
Logged

savagust

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #2 on: November 09, 2006, 04:00:00 pm »

I have played one for 3 years but no one came except dwarven caravan.
Logged

jomaphlo

  • Escaped Lunatic
    • View Profile
Re: No more humans
« Reply #3 on: November 09, 2006, 05:27:00 pm »

+1
Logged

Frogman

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #4 on: November 09, 2006, 05:38:00 pm »

I think this bug is mentioned in the recent developments.
Logged

Riemann

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #5 on: November 09, 2006, 07:08:00 pm »

There is a note about goblin invasions but not human caravans.
Logged

Frogman

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #6 on: November 09, 2006, 07:27:00 pm »

...you're right.

Well, I guess I'll just have to join the we-miss-humans crowd.

Logged

w

  • Bay Watcher
    • View Profile
    • http://www.whitehouse.gov/president/
Re: No more humans
« Reply #7 on: November 09, 2006, 07:40:00 pm »

I also have not seen humans in my recent games.
Logged

Draxxalon

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #8 on: November 09, 2006, 08:33:00 pm »

This is probably because there are no nearby human civilizations that can reach that location.

(I don't remember how to check, but I've seen this come up here before, and that was Toady's response).

Logged

Riemann

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #9 on: November 09, 2006, 11:01:00 pm »

It's odd, every game I played into year 2 prior to the current build the humans showed up. I would think the odds of just happening to end up near humans all those times and then not since are pretty low.
Logged

Draxxalon

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #10 on: November 09, 2006, 11:06:00 pm »

Are you playing in the same region file, in the exact same site location on all of those forts?

If not, the odds are entirely dependant on the build site being connected to a human civilization on the world map.

[ November 09, 2006: Message edited by: Draxxalon ]

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: No more humans
« Reply #11 on: November 09, 2006, 11:46:00 pm »

I'll take a look at this again.  Maybe some similar to what happened with the goblins happened here.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Riemann

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #12 on: November 10, 2006, 12:27:00 am »

quote:
Originally posted by Draxxalon:
<STRONG>Are you playing in the same region file, in the exact same site location on all of those forts?

If not, the odds are entirely dependant on the build site being connected to a human civilization on the world map.

[ November 09, 2006: Message edited by: Draxxalon ]</STRONG>


The two I've played recently (where no humans showed up) were in different worlds. I nearly always end up generating a new world for each game.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: No more humans
« Reply #13 on: November 10, 2006, 03:15:00 am »

Okay, the next version will have this fixed.  In the meantime, you can remove the [SIEGER] flag from entity_default.txt to get humans back in future forts.  The next version will patch current forts with a human civ is one is accessible (which is mostly true).
Logged
The Toad, a Natural Resource:  Preserve yours today!

DDouble

  • Bay Watcher
    • View Profile
Re: No more humans
« Reply #14 on: November 14, 2006, 03:10:00 am »

Being connected to one on the main map means that a road exists, unbroken, between the fort and some human towns, right? I can't think of any other way.

Or, are these forts being built in some of those "lakes within mountain ranges" that are quarantined except for other civs in the hidden lake/plains region?

Logged
Pages: [1] 2