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Author Topic: y u no work stone fall?  (Read 5758 times)

Girlinhat

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Re: y u no work stone fall?
« Reply #30 on: September 09, 2011, 01:45:57 am »

Spikes, for pure size.  The menacing spike is 1600, enormous corkscrew is also 1600, but the menacing spike strikes an area 1/10th the size (more penetrating force) and hits for 3/5th the power.  It will do better spearing an enemy, where the corkscrew has a chance of blunting or slashing.  A spear is size 400 (1/4th) with a contact area 2x the size of a spike (1/5th of cork) and same power as the corkscrew.  But, when you're throwing 4x the size at 3/5th the power, hitting a smaller contact area... yeah, menacing spikes rule.  In fact, all trap components are pretty much defined as "super-powerful, but too large for a dwarf to wield".  Apparently, an adventurer can though, as they can carry anything in their hand.  An adventurer with great throwing skill and a stack of large disks, is terrifying...

plynxis

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Re: y u no work stone fall?
« Reply #31 on: September 09, 2011, 01:49:04 am »

fuck, TOTAL REFIT!!! building a repeater prototype atm, so i'll probably throw that into the mix as well.

An adventurer with great throwing skill and a stack of large disks, is terrifying...

that gave me a ravenholm flashback - those were the days...
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Girlinhat

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Re: y u no work stone fall?
« Reply #32 on: September 09, 2011, 01:53:56 am »

Ha, yes, it's rather similar as well.
The flying ☼Large Serrated Steel Disks☼ strike the goblin in the lower body and the severed part sails off in an arc!

plynxis

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Re: y u no work stone fall?
« Reply #33 on: September 09, 2011, 01:56:02 am »

i'd be nice to be able to make launchers for them in fortress mode - if we had EM i'd put together a gauss gun - i'd be like ballistas but actually effective.
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Girlinhat

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Re: y u no work stone fall?
« Reply #34 on: September 09, 2011, 02:00:28 am »

Hmm, I'm not sure if you can directly but you can certainly copy the raws and change it to an ammo type.  For ranged weapons or for ballista, in fact.  However, I'm fairly sure that when you tell a weapon to use an ammo, it has to actually be an ammo, and not any other item type.

Xotano

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Re: y u no work stone fall?
« Reply #35 on: September 09, 2011, 08:15:43 am »

lots of useful info here! xD
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zilpin

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Re: y u no work stone fall?
« Reply #36 on: September 09, 2011, 09:11:07 am »

Hmm, I'm not sure if you can directly but you can certainly copy the raws and change it to an ammo type.  For ranged weapons or for ballista, in fact.  However, I'm fairly sure that when you tell a weapon to use an ammo, it has to actually be an ammo, and not any other item type.

This is exactly correct.

Copy the Serrated Disc raw data into a new raw, make it look like the crossbow bolt ammo (but keep the disc's attack characteristics), give it a unique ammo type name, then create a copy of the crossbow which uses that ammo type.
Add both to the dwarf entity file, and you're set.

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Psieye

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Re: y u no work stone fall?
« Reply #37 on: September 09, 2011, 09:21:02 am »

I have dim recollections of reading a forum post some aeons ago that you could mod a crossbow to fire cats as ammo. A disc is much more likely to succeed in modding as it's a non-living object that's defined in the raws.
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Broseph Stalin

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Re: y u no work stone fall?
« Reply #38 on: September 09, 2011, 11:37:52 am »

Guess who enables overpowered ridiculousness?
Spoiler: This Guy (click to show/hide)

Put the first one in Item_Weapon and put the second one in Item_Ammo then start doing bad things to people.

EveryZig

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Re: y u no work stone fall?
« Reply #39 on: September 09, 2011, 12:02:56 pm »

Something else you want to keep in mind is that at the beginning of your trap course you want traps designed to wound without killing, so they can damage lots of different enemies without jamming.

Also, remember that repeating spikes are indiscriminate (they kill your dwarfs (and trap-immune enemies) like anyone else), and it can be very easy to forget to turn them off when looting time comes around... I have lost some very good dwarfs that way.
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Girlinhat

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Re: y u no work stone fall?
« Reply #40 on: September 09, 2011, 01:03:28 pm »

The few times I use an automated repeater, I include a safety of some type.  You pull the lever, engaging the gear assembly on the repeater AND closing the main doorway/bridge/hatch/etc.  The only way to open the door is to shut off the spikes.

plynxis

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Re: y u no work stone fall?
« Reply #41 on: September 09, 2011, 01:12:51 pm »

that kind of paints you in a corner though. i'd add two other levers behind a locked door (as i usually do) that separately operate the entrance and spikes. that way, you can keep the entrance open as a bait as well as prevent unfortunate dilemmas. ofcourse it always depends on your layout, but i like back-door functionality to my machinery always.
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Girlinhat

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Re: y u no work stone fall?
« Reply #42 on: September 09, 2011, 01:19:44 pm »

Yeah, I used to be that way.  But then I realized that the beauty of a fort comes from its desperation and bloodshed.  Time to panic, eh?

plynxis

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Re: y u no work stone fall?
« Reply #43 on: September 09, 2011, 01:23:55 pm »

so true. i guess in DF there is such a thing as building something too well.
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Girlinhat

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Re: y u no work stone fall?
« Reply #44 on: September 09, 2011, 01:27:57 pm »

The fun is in being lazy.  For a time.  An ounce of prevention is worth a pound of cure, but a pound of cure keeps you busy for hours longer.  Elephants weigh several pounds...
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