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Author Topic: So I do aboveground...  (Read 2181 times)

krisslanza

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So I do aboveground...
« on: September 07, 2011, 10:00:09 pm »

I've done a few fortresses long term, but lately I seem to have this thing of playing them for a short time, and abandoning them for some reason. Usually it has to do with looking at the stones and just being disappointed in general (I'm still hoping one day to find some amazing, flat land just loaded with all the ores I could ever want!)

Although I think most of the time it has to do with the layout and design. Considering the amount of time it takes to make an aboveground building (what with that roof and all) I try really hard to minimize wasting space. Yet I want to kind of give it some kind of logical layout.

Then there's farms, with all those random aboveground stone patches that seem to be everywhere. I read in the wiki you can desiginate a pond to muddy tiles, but that seems to only work if you do it over an area that is channeled, which isn't really aboveground anymore (even if it is for game mechanics).

Anyway, long rant short... any suggestions on a layout or something? I'm half-tempted to look at old games or something, see how those towns are laid out or something... I just wish there was an easier way to make a roof, instead of always having to make staircases everywhere to get up there.

Corneria

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Re: So I do aboveground...
« Reply #1 on: September 07, 2011, 10:02:23 pm »

Sounds awfully elfy.
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Ross Vernal

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Re: So I do aboveground...
« Reply #2 on: September 07, 2011, 10:13:15 pm »

Build a stone keep for your starting dwarves, make a courtyard barracks. Build a wall around it. Dig a moat around it. With each new wave of migrants, make the wall either 1 Z level taller or 1 square thicker, and expand the stone keep until it fills the top half of the courtyard.

Once you hit three waves, start building individual wooden cabins outside the walls, give them all small farms, fill the moat with fun things, etc. Steadily move all industry but metalcrafting outside the fortress, begin to kick out non-nobles and legendaries from the fortress. Divide them by caste - the more important they are, the closer they are to the castle.

tl;dr be a human

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krisslanza

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Re: So I do aboveground...
« Reply #3 on: September 07, 2011, 10:17:47 pm »

Sounds awfully elfy.

I prefer to say humany. I chop down many trees! The elves weep when they come to trade with me.

@Ross:
Hmmmm interesting thought there. I have been starting to lean more to a "Build the keep first" design, I originally tried building a pub first of sorts.

Ross Vernal

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Re: So I do aboveground...
« Reply #4 on: September 07, 2011, 10:28:55 pm »

http://df.magmawiki.com/index.php/DF2010:Challenges#Humans_-_Living_Large_and_Standing_Tall

There we go. I'm sure there's some people who tried on the forums, too.
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Girlinhat

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Re: So I do aboveground...
« Reply #5 on: September 07, 2011, 10:54:32 pm »

SuicideJunkie

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Re: So I do aboveground...
« Reply #6 on: September 07, 2011, 11:17:38 pm »

Then there's farms, with all those random aboveground stone patches that seem to be everywhere. I read in the wiki you can desiginate a pond to muddy tiles, but that seems to only work if you do it over an area that is channeled, which isn't really aboveground anymore (even if it is for game mechanics).
Build a ramp up to a constructedwalkway, and designate the pond zone in the open space *above* the field you want to irrigate.
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krisslanza

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Re: So I do aboveground...
« Reply #7 on: September 07, 2011, 11:25:41 pm »

Then there's farms, with all those random aboveground stone patches that seem to be everywhere. I read in the wiki you can desiginate a pond to muddy tiles, but that seems to only work if you do it over an area that is channeled, which isn't really aboveground anymore (even if it is for game mechanics).
Build a ramp up to a constructedwalkway, and designate the pond zone in the open space *above* the field you want to irrigate.

This shows my lack of dwarfiness when I couldn't think of that myself. Thanks for the tip!

Teronsuke

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Re: So I do aboveground...
« Reply #8 on: September 08, 2011, 12:37:45 am »


Thanks for this, I've been wondering how to gen massive flat worlds as well, so this is awesome.

off-topic: Nice Fennec Fox avatar.
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Vodrilus

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Re: So I do aboveground...
« Reply #9 on: September 08, 2011, 12:47:13 am »

... I just wish there was an easier way to make a roof, instead of always having to make staircases everywhere to get up there.

If you just want a minimum-size roof (ie not going over the walls), you can just temporarily substitute a square or two of the wall for a ramp. That way, you'll have access to the final roof - from inside.

Code: [Select]
####
#.>#
#..#
##R#

However, it won't work if you want to make a roof that covers the walls or even goes a bit further. *cough*Slate.*cough*
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sirquote

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Re: So I do aboveground...
« Reply #10 on: September 10, 2011, 11:00:05 pm »

would a base built on a river be possible? or practical?
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elf-fondling human

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Re: So I do aboveground...
« Reply #11 on: September 10, 2011, 11:24:13 pm »

Find the exact center of the map and build from there.
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Girlinhat

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Re: So I do aboveground...
« Reply #12 on: September 10, 2011, 11:43:22 pm »

Your wagon tends to place itself at the center.  Somewhat.  An embark square is 48x48, which is an even number and means there is no "center" really.  But you can get close enough, no one's keeping count.  Except your bookkeeper.  He counts everything...

Corneria

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Re: So I do aboveground...
« Reply #13 on: September 11, 2011, 02:22:48 am »

Your wagon tends to place itself at the center.  Somewhat.  An embark square is 48x48, which is an even number and means there is no "center" really.  But you can get close enough, no one's keeping count.  Except your bookkeeper.  He counts everything...
Just make the center 2x2 instead of 1x1...?
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JacenHanLovesLegos

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Re: So I do aboveground...
« Reply #14 on: September 11, 2011, 08:44:34 am »

For farms, I dig a 5x5 channel with another ramp out. Has soil, is aboveground, and if it isn't soil you can muddy it.
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