quote:
Originally posted by Eagle of Fire:
<STRONG>I already asked several times why people find this annoying, and while I do understand why they might find it annoying, I still don't get it.Could someone tell me how they manage to get the muddied outside square in the way in the first place? From where is it coming from?
If it's coming from your farms, why don't you simply select "only farmers can farm" from the start so nobody else can get to the farms than the farmers?
From all the fortresses I've run so far since 32a, it never even came close to happen to me...</STRONG>
Drain one lake, and you'll have all the mud you could ever wish for. Even a single mud square can turn into a nightmare. One mud square turns into two, two into four, four into eight, and so on and so on...
quote:
Originally posted by Fenrir:
<STRONG>I don't care about mud, but for those who do, maybe mud ought to be sort of like water. It has levels from 1 to 7 but doesn't flow anywhere. Every dwarf that steps on mud tracks a level 1 pool of mud in the direction they walk. Mud ought to dry up over time as well.</STRONG>
Uh, that *is* how it works now, except there are no "levels" of mud. A muddied tile technically has a single layer of mud and a dwarf or animal can create up to three freshly spawned mud squares by walking through it. Mud should be like mud. Most people try to avoid walking through mud unless it's unavoidable. But animals could care less.
AGAIN: The only guaranteed way to remove mud entirely from your map is to lock all of your dwarves inside for the winter.
quote:
Originally posted by Fedor:
<STRONG>One example: Dwarves walk on drained/evaporated murky pool and then track mud onto a sand or loam layer. Everyone refuses to clean it. The muck spreads faster than the player can build channels and grates to contain it, and even one grid walked on is enough to infect any amount of space, all of which then become new sources of mud. The entire level becomes messier and messier and any entrances to cleanable rock layers become a permanent source of either more filth or wasted dwarf-hours.</STRONG>
Well, this is partially true. The rock sources will only be cleaned if they are underground. If you have any outdoor rocks that are exposed, they will not be cleaned.
quote:
Originally posted by Eagle of Fire:
<STRONG>How about you just restrict the area and cut the murky pool from being walked on from your dwarves? It's not like murky pools are walkable from the getgo either, you'd need to dig ramps or to dig an access before dwarves can get there.</STRONG>
Tried that. There's the pesky problem of animals and pets not following traffic restrictions set up by their masters. And for heavier animals, it seems they track more mud than the dwarves themselves. Animals have a mind of their own.
quote:
Originally posted by Entropy:
Your nickname is almost too ironic for this topic.