quote:
Originally posted by Geofferic:
<STRONG>A wee bit anally fastidious, are we?</STRONG>
A postulation not far from the truth, my friend.
quote:
Originally posted by Entropy:
<STRONG>It is a minor thing, but should also be an easy fix. While it may not be very important, it is still a little annoying.</STRONG>
Precisely why I asked for it.
quote:
Originally posted by thatguyyaknow:
<STRONG>i suppose the main problem would be dwarves cleaning up your farms mud...maybe some kind of clean designation so dwarves know to keep that area clean.</STRONG>
My solution would be two-fold.
1) Stop mud from spreading so often and so rapidly. I've watched a single horse or dwarf singlehandedly spread three (3) tiles of fresh mud across previously clean tiles in so many steps.
2) Fix the cleaning task. It is hardly ever implemented, and when you designate your dwarves to do nothing but, they sit idly on their hands. The only time I had them actually start cleaning is when mud infiltrated an underground portion of my fortress. Even then, they quickly grew bored of the task and went back to idling.
quote:
Originally posted by SoloDwarf:
<STRONG>I've found that if I start on a map that has any part of it with a cold temperature, every season my blood and mud all disapear. Also, if you are getting mud from rain, you can turn the weather off and if you are getting mud from your farms, bridges will clean off your boots. With a little different design, or picking a cold temperature, you can make your Christmas the best Christmas ever.</STRONG>
So, the only ones who should enjoy mud-free fortresses are those who are limited to a specific design regiment or a particular region? This "solution" is much akin to the "just build channels with grates over them" remedy.
I suppose in a way it was my own fault for wanting to build my fortress in an area with lakes... I could have made the entrance to my fort a lot more narrow, but what's the fun in that? There's no point in playing with a bunch of dwarves if the goal isn't to completely alter the landscape to your own liking.
quote:
Originally posted by Wiles:
<STRONG>It would be nice if you could designate areas to clean. My newest fortress has been safe from mud so far due to grates and bridges.
If I were to ask for a bugfix for christmas it would be the fixing of siege AI
[ November 29, 2007: Message edited by: Wiles ]</STRONG>
I would much like to see this as well, but Toady has already said this will take place *after* bug fixes and a stable version is finally in place. (I could be wrong about this point, but I remember hearing something along these lines.)
quote:
Originally posted by herrbdog:
<STRONG>mud and blood are tribbles :roll:</STRONG>
An apt comparison.
::sigh::
Currently, this is not a reported bug, but is it really something that should be reported? What if this is what Toady had in mind all along? What do you guys think?
[ November 29, 2007: Message edited by: schm0 ]