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Author Topic: Mini Troopers - Watch your little guys fight other little guys  (Read 223751 times)

loose nut

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #570 on: September 19, 2011, 10:28:53 pm »

Yeah I had another go at Bay 12ers this evening.

Atomizer vs. Pomm. In classic fashion my team manages to lose without firing a shot.
Atomizer vs. the Boatmurderers. Much better! Jackolds is a bastard though.
Atomizer vs. MEGACANNON. I like the whooshing sound of rockets as they go by. :D
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Akigagak

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #571 on: September 19, 2011, 10:34:37 pm »

BOATMURDERERS!
Time for the battles! 
http://boatmurderers.minitroopers.com/b/view/miss1 I can;t believe we actually won that.  You rock, minigun guy!
http://boatmurderers.minitroopers.com/b/view/bat1  I like how our sniper killed everyone while blind.
http://boatmurderers.minitroopers.com/b/view/bat2 I love our sniper.
http://boatmurderers.minitroopers.com/b/view/bat3 Jackolds' awesomeness is increasing exponentially.
http://boatmurderers.minitroopers.com  Finally, recruit link.  I hope you enjoyed the battles!

I love how good Sponge is at his job and how much of an appropriate name it is.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Farce

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #572 on: September 20, 2011, 12:29:19 am »

T-T-T-T-TRIPLE KILL.  Again!  But with one shot this time, instead of machinegunsnipe.
Snatching victory from the jaws of defeat.  Also again!
ACCURACY
Meluter gets blinded, another guy and him trade eyes and bullets.

>lose mission accidentally double-click because possible lag >doublelose mission
Damn you Taz Brigade.

My Level 7 soldier just took 15 damage, with still some left over in his health bar before a 12-damage AR burst put him down.  Then there was the time he took a rocket and a sniper shot - like 13 and 4, IIRC.  I'm assuming you have 10 base, and he had +3 from huge calves.  Also here, Meluter.  No other HP boosts besides soldathat, lived through 14 damage.

I want to say that the "+1 HP/level" is retroactive... but I don't really have any proof.  :\

My Farce army doesn't seem to be doing so hot anymore.  :<

Bunny:
http://vesselassaulters.minitroopers.com/hq

han:
http://primeape.minitroopers.com/hq

Pandarsenic

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #573 on: September 20, 2011, 02:30:34 am »

http://ambition.minitroopers.com/b/view/miss2

Good news, everyone! I fought Akroma without my guys randomly putting their weapons away!
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YOUR BONE IS THE BEST PANDAR
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Muz

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #574 on: September 20, 2011, 03:54:38 am »

Epic battle!
http://xeron.minitroopers.com/b/view/miss2

Won by doctors and poison and luck. And I guess the saboteurs deserve a little mention.

I'm getting kinda bored of my team, though, they're just not getting along well, and because of the maxed out recruits thing, it doesn't really grow much faster. Maybe I'll make another team.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Farce

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #575 on: September 20, 2011, 04:09:30 am »

Oh hey, that's my Burtater!

Cool, I was wondering who I'd joined under.

Muz

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #576 on: September 20, 2011, 04:21:35 am »

Y'know what'd be cool?  An OP directory of everybody's army, so whoring can be done more efficiently.

Hmm.. yeah, I think I'll do this. I wanted to filter out the people who can't have recruits, and prioritize people with no recruits for some socialist system, but too much work. And can't really tell how many recruits people have. So, maybe I'll just put a google doc up there with the listing of everyone's army, and let people add themselves and update their status, etc. Just hoping people don't troll and edit out other people's army links, etc, or else I'd have to limit editing access.

I think I'll put in a quick strategy guide in the OP too.


EDIT: Finally done with the spreadsheet:
https://docs.google.com/spreadsheet/ccc?key=0Ans1_58q4vQIdFVpM1VLVDJaQ3BRMWZROFRiYlU2c3c&hl=en_US#gid=0

You shy guys can just add your own team there instead of posting/bumping for links, just don't hog all the recruits. No way I'm going to check 100+ teams daily to keep that updated, so everyone should update it themselves, or write a script to parse teams :P
« Last Edit: September 20, 2011, 06:38:33 am by Muz »
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Sinned

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #577 on: September 20, 2011, 04:35:40 am »

My raid army needs more troops.

Done ..

http://khans-militia.minitroopers.com
I would seriously love a few recruits... you can only go so far on a single recruit.

... and done.

Can't do anymore from this pc / ip. Ill try again later.

Please return the favor if possible. --> http://the-42nd.minitroopers.com/
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When you find yourself in the company of a dwarf and an ill-tempered Dragon, remember, you do not have to outrun the Dragon... just the dwarf.

Muz

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #578 on: September 20, 2011, 06:52:23 am »

Ha, beat forsaken's team without a single casualty:
http://xeron.minitroopers.com/b/fview/208617

I loved the bit where Van Burte and Hulkold Lee dodged the minigun and assault rifle. And when Van Burte one shot killed right after the dodge.

BTW, looks like the links have changed. Maybe fights are saved in memory now, instead of only being around for one day.
« Last Edit: September 20, 2011, 10:22:37 am by Muz »
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cerapa

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #579 on: September 20, 2011, 07:04:44 am »

Pomm is da bomb. (literally, it means bomb in estonian)

Took out Alpha-47A. Two of my guys were unarmed, but Rick was really good at surviving and well, see for yourself. Havent seen anything like it happen before.
And then, I took out The-42nd. Which was the usual stomp of when one team has a saboteur, and the other doesnt. That bazooka could have ruined my day, but otherwise I think it might have turned out the same.
And then, rats and McSam, STOP SHOOTING AT RICK YOU ASSHOLE!

Sadly however, Xeron won this fight. Hydroshock shottie, and Huff didnt have his snipah rifle. Huff is usually the one who just snipes all the rocket launchers away.

And T-Mel got a comms hat after these battles took place. The only one without a hat is now McSam, but I aint giving him a hat till he stops shooting at Rick.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Sinned

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #580 on: September 20, 2011, 07:13:13 am »

I need to get a sabo next, that was brutal...
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When you find yourself in the company of a dwarf and an ill-tempered Dragon, remember, you do not have to outrun the Dragon... just the dwarf.

JacenHanLovesLegos

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #581 on: September 20, 2011, 07:57:36 am »

My raid army needs more troops.

Done ..

http://khans-militia.minitroopers.com
I would seriously love a few recruits... you can only go so far on a single recruit.

... and done.

Can't do anymore from this pc / ip. Ill try again later.

Please return the favor if possible. --> http://the-42nd.minitroopers.com/
Consider it done.
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Urist Imiknorris

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forsaken1111

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #583 on: September 20, 2011, 09:04:44 am »

Ha, beat forsaken's team without a single casualty:
http://xeron.minitroopers.com/b/fview/208617
Nice! Your guys look a fair bit more experienced. :P
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Muz

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Re: Mini Troopers - Watch your little guys fight other little guys
« Reply #584 on: September 20, 2011, 12:25:03 pm »

So, I decided to do an analysis on the weapons for the fun of it... it's been quite enlightening..

Often the generic weaponry are the weakest of it's type. Worst pistol is the generic 'pistol', worst shotgun is 'shotgun', etc. Exception is with rocket stuff and the heavy machine guns, but with those, even the basic ones are branded.

I don't know what crits do, but I assume they're great for instakills or something :P Not sure about recovery either, but looks like it's the number of turns it takes between one burst and the next.. just weird that some weapons have really slow recovery times. I'm guessing that "Heavy" weapons have an initiative penalty and slow down the movement of the trooper using them.

Pistols:
The generic pistol is horrible, hands down probably the worst weapon in the game. Poor damage, worst crits (half of all the other pistols), slow, inaccurate.

Revolver has nearly as bad damage, but makes up for it with knockdown and being always loaded at the start of the round. You get the knockdown power of the shotgun, at twice the range of a shotgun.

Desert eagle is misleading, it's the most accurate gun.. nice damage too, but too slow. Only pistol with Armor Piercing, but armor is too rare.

Beretta is awesome - fastest weapon in the game aside from knife and FAMAS. Half the recovery of generic pistol. Good range and damage too, same aim as pistol.

Dual pistols is also pretty damn good. Surprisingly, there's few penalties, only that aim is 80 (but when you have 2 shots, who cares). More than double the ammo of standard pistol, same recovery, range, damage.


Shotguns:
Standard shotgun sucks. 50% more recovery time than most weapons. Still, zone damage, and some of the highest damage in the game if you can get close enough without dying. The worst bit is having only 1 ammo per reload... other shotguns either have more ammo per reload, or auto-reload.

Semi-auto shotgun is IMO the best shotgun in the game. Half the recovery time of a standard shotgun, with all of the stats. It's got a whopping 4 shells on a full reload, plus slightly higher damage.

Double barrel shotgun... well, think of it like dual pistols. 2 shots at a time, all the same stats, and a wee bit higher range. The dual shots will take longer to reload and you'll run out faster, though.

Pump action is similar to semi-auto, but instead of having a big clip, it's auto reloading, with a bit slower recovery (but still faster recovery than a pistol).

Scattergun does a bit more damage, over a wider area, and has a faster recovery than standard shotgun. Drawback is that the criticals are lower than specialized shotguns, but still higher than most shotguns.


Assault rifles:
Again, generic is the worst of the set. Half the crits as the other assault rifles. Small clip (3 bursts), range is between a pistol and shotgun.

M16 is a minor upgrade on generic assault rifle, with a bigger clip, and 20% faster recovery.

AK47 is IMO, twice as good as standard assault rifle, which is not saying much. Better range, 4 bullets per burst instead of 3, clip is also bigger to match.

FAMAS is IMO, the best weapon in the game. Damage per bullet matches a desert eagle. Range is a bit shorter than usual, but still beats shotgun. More accurate than a generic assault rifle. Half the recovery.

Thompson is probably what the AK47 should've been. Twice the average damage as the assault rifle AND armor piercing. 80 recovery, faster than standard.

UMP has 4 times more critical than standard assault rifle, and is the most accurate assault rifle.


Rocket stuff
M1 Bazooka, the basic, is actually a fairly balanced one. It's the most accurate rocket thing and has the fastest recovery, which is what matters with these things. Recovery is identical to generic pistol and assault rifle. It's an awesome 'secondary' weapon you could use to soften the enemy before running in. I don't think damage on rocket launchers matters, since most of them seem to kill on impact anyway. Drawback is that a standard bazooka has only 3 ammo AT MAXIMUM, not that you'd need to fire much more.

Rocket launcher has 1 higher max ammo than M1, 20% less aim, 20% slower recovery, but the good part is that it's the only bazooka that doesn't count as a heavy weapon. Which is a worthless point since you'll be firing them without moving anyway. The worst rocket weapon.

M25 Bazooka does a bit less damage, less accurate, slower than M1. But has 3x more ammo capacity before reloading, probably the best choice if you want a dedicated bazooka guy.

Infernal Tube is one shot, one reserve, horrible recovery time. Nearly double the damage of a M1 (not that it matters). I think double the area too, from what I've seen (which does matter). If you could slap a laser sight and initiative boosters on this one, it'll wipe out the enemy in the first round.


Machine guns (gatlings, minigun, whatever you want to name the set):
Comanche Auto is the 'basic' one. It's actually one of the better ones too... has the best recovery time among the MGs, and one of the highest accuracy. Capacity allows for 3 bursts, the high recovery time on this one will actually run through it fast, though. Range is comparable to an assault rifle, though the heavy trait will make it harder to use. It's got one of the highest damage output of all the weapons, a prime choice for a spy.

Heavy Machine Gun's advantage is that it starts off fully loaded... no more running out of bullets after a single burst! It bursts 8 bullets, more than any other weapon, but has the slowest recovery time as well. Poor accuracy too.

Gatling Gun does the most damage of all the MGs, least accuracy, poor recovery, but range is the same as a pistol.

Minigun does the least damage (similar to a pistol per bullet), but makes up for it by being the most accurate and having a great recovery time.


Snipers:
As usual, generic sniper sucks. 1 freaking bullet (2 in reserve if they don't forget their bullets). Poor damage output, but not as bad as pistol. But the low ammo is a problem, as well as it not working at close range. All snipers have very high criticals, though, and a good chance of hitting the favored spot. So aim for the head, heart or lung. I wouldn't recommend getting the standard sniper rifle at all, though.

MOS-TECK has the highest damage of any sniper rifle... actually nearing the damage level of a shotgun. The capacity is very good too, 3 bullets per clip, 6 in reserve. It's powerful enough that you don't even need any criticals to kill with it, just regular bullets will kill, and you don't have to reload all the time too.

Lizaro Jungle is an overall beefed up version of the generic rifle. Slightly less aim, but double the ammo capacity, and a bit more damage. MOS-TECK beats it in every way, though.

Sparrowhawk is THE ultimate sniping weapon. Double the aim of generic sniper, a whopping x50 critical (3x higher than generic sniper). Same recovery time, stores 4 ammo in reserve. I've got two of them, and I highly vouch for them. It does less damage, but who cares when most of your shots are criticals?

CK-Magellan is like a super pistol that shoots across the map. It's got a very fast recovery, faster than most pistols and assault rifles! And 6 bullets per clip! Range is 2-max, instead of 3-max like most snipers/bazookas, meaning that it functions well at close range too. Damage is slightly higher than standard pistol.


Knife?
Knife sucks. Fastest weapon, but if you're going to get that close, better get a shotgun/machine gun, or invest in melee skills that actually cripple the enemy.
« Last Edit: September 20, 2011, 01:29:23 pm by Muz »
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