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Author Topic: Victoria 2  (Read 16863 times)

inteuniso

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Re: Victoria 2
« Reply #60 on: April 10, 2012, 05:00:17 pm »

On the subject of victoria 2, here's my new AAR! Playing with a House Divided, and a different world map, so it will be interesting seeing all of the different occurrences. Especially what happens in Russia.
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RedKing

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Re: Victoria 2
« Reply #61 on: April 11, 2012, 10:50:15 am »

Huh. Exported my Hindustani EU3 game, and it's a very different animal from my Scandinavian empire. For one, I could actually afford my ridiculously large navy with Hindustan. The population difference makes a world of difference (~15M for Scandinavia, ~49M for Hindustan), because my tax base is so much higher for Hindustan that I didn't have to scale back my military.

I'm a Conservative Absolute Monarchy, so I don't have the capitalist spamming railroads and ill-advised factores everywhere, but there is some limited private initiative.

But in both exports, Austria is a powerful Anarcho-Liberal Absolute Monarchy, which is seriously OP to be able to get that early in the game. Central Europe will soon be awash in factories, railroads and steamships.

Scandinavia is a Liberal HM's Government with a social value of Equality. I'm thinking of trying to steer it towards a Socialist state, and eventually a Communist one.

Hindustan/India is a Conservative Absolute Monarchy with a social value of Order. I'm gonna try to hang on to Imperial authority (and Hindu supremacy) as long as I can, and let the chips fall where they may. 
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RedKing

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Re: Victoria 2
« Reply #62 on: April 30, 2012, 01:58:37 pm »

Continuing to have great fun with my imported Hindustan game. Once I realized that I had effectively wrecked the Infamy mechanic (my military value is higher than the other Great Powers combined so NOBODY DoWs me for exceeding the value), I reloaded my game from the start and proceeded to steadily start nomming up nearby states. Unfortunately, a handful of states were imported as already being in my Sphere of Influence, so I can't absorb them (Manchu, Chagatai, Luang Prabang, Ak Koyunlu). Anybody know a good way to get a country OUT of your Sphere without hoping the AI will make a play for them?

Just got done with a 15-year long way with Burgundy (France was destroyed in EU3 and hasn't reformed yet in this game, thanks to a handful of French minors who are holding out), which culminated with me moving my entire 100+ ship flotilla around the entirety of Africa to naval bases in the Levantine (notably Beirut and Antioch), and then transporting 4 army stacks with 24,000 men each to make an audacious invasion of France. My fleet had been mauled a few years earlier by the massive (but outdated) Burgundian Navy, so I spent a few years converting all my transports to steamships, and replacing my man'o'war and frigate losses with ironclads, monitors and commerce raiders. As it was, I spotted the Burgundian Navy making its way towards me as I prepared to land on the Riviera, but quick and cunning action used our superior speed to outmanouever them and sail around to the north coast of France, landing my troops in Normandy and the Low Countries. For whatever insane reason, Burgundy had ~150 ships, but only 11 brigades. I crushed their army and spent several months occupying NE France, until I arrived at enough warscore to annex their portion of Western Australia and Southern New Guinea (yay for imported EU3 wackiness).

Meanwhile, I've spent the last few years creating the "Rajput Legions": Nine 30,000-man armies recruited from the Rajput heartlands (I have one province there that can support 127 brigades by itself). Each Legion is spearheaded by a Bihari Guard brigade (Bihari is my primary culture), backed by four infantry brigades, an artillery brigade, two engineer brigades, and one brigade each of dragoons and cuirassiers, all Rajput.

Now that the Burgundian war is over, they're in process of being redeployed to the Chinese border. Ming has some 300 brigades, but they're almost entirely ineffective irregulars. We will shed a sea of blood that would drown most nations. (This is what happens when you have the two most populous nations in the game collide...our combined population dwarfs all of Europe combined).

Once Ming is properly reduced, we will either turn north and cut a swath through our Russian neighbors; or turn our attentions to the west, annex the remnants of the Ottoman Empire and force Austria (our lone semi-reliable European partner) out of Asia. Given the slow nature of land conquest in Vic2, I don't think WC is feasible in the game's timeframe. So what I'm shooting for is just controlling all of Asia and the Pacific, preferably by direct conquest and administration, but by SoI/satellite in those cases where I started with it and can't conquer them. Should also be amusing to see just how high I can get my Infamy. Already at 110 and counting.
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Dutchling

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Re: Victoria 2
« Reply #63 on: April 30, 2012, 03:41:04 pm »

Interesting. I might try to finally finish a EU3 game just to export it to Vicky 2.

Could you upload some pics of the world from when you exported the save? Would be nice to see alternate history Europe.
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RedKing

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Re: Victoria 2
« Reply #64 on: April 30, 2012, 04:25:46 pm »

I'll try to remember to do that tonight. I used a slight mod included in the EU3toVic2 converter pack, to allow the nations to convert 1-to-1 into Victoria (because otherwise the converter seems to derp mightily and do things like turn Castille into Guangxi Clique instead of Spain, or other fun). Downside of that is that political parties are fairly generic for the non-canonical countries and some of the events won't fire. And most of the "latent" cores aren't there so you don't get many new nations forming up out of revolt (No Yugoslavia, Slovakia, Romania, etc)

There are at least cultural union events so that Burgundy could eventually form France, for instance, once it has the requisite provinces. Ditto for Spain, Scandinavia, NGF, SGF, Germany, India, Britain, and a couple of others I think (though weirdly Castille has virtually the entire Iberian peninsula but hasn't formed Spain).

The world economy, depending on how your EU3 game finished up, can be in over drive or borked mightily. Production seems to convert better than trade. Hindustan was a production powerhouse, but heavily mercantile. This meant a good amount of starting factories and a conservative absolute government (from Absolute Despotism in EU3). With high population (so good tax base and lots of raw output), this works very well.

My Scandinavia in EU3 had an extensive empire, but it's mostly low population provinces like the vasts of Russia or colonial North America. Their economy was built on free trade dominance with only a handful of manufactories. Low population, low production, big navy and substantial army meant major deficits early on. And the initial government was Anarcho-Liberal HM's Government (from Constitutional Monarchy in EU3). Wound up having to downsize my military big time. Meanwhile France and Austria converted over as Absolute Monarchies with Anarcho-Liberal governments (which should technically be illegal), which is allowing them to industrialize at terrifying speeds.
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Felius

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Re: Victoria 2
« Reply #65 on: April 30, 2012, 08:54:34 pm »

I hadn't played Vicky 2 in a long time but I have been coming back to it recently. I've saw they've launched an expansion for it, A House Divided. Is it worth for the full price? Considering that I don't really care for the American Civil War that is?
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Tyler6498

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Re: Victoria 2
« Reply #66 on: April 30, 2012, 10:49:55 pm »

Released Cuba at very beginning to play as them, Been a secondary power for the past 40 game years, I love how i'm better than Mexico and for 2 years, I was better than Switzerland! I'm roughly fighting between ranks 13-16 best nation. I have also started attempting to establish a socialist party in my current Prussian Constitutional government.
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snelg

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Re: Victoria 2
« Reply #67 on: May 01, 2012, 06:06:03 am »

I hadn't played Vicky 2 in a long time but I have been coming back to it recently. I've saw they've launched an expansion for it, A House Divided. Is it worth for the full price? Considering that I don't really care for the American Civil War that is?
This one links to the dev-diaries of the expansion among other things.
http://forum.paradoxplaza.com/forum/showthread.php?459403-Important-pages-for-V2-fans-including-reviews-dev-diaries-wiki-and-the-demo!
Have a look at the dev diaries etc.
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RedKing

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Re: Victoria 2
« Reply #68 on: May 01, 2012, 10:22:49 am »

Yeah, after looking at the dev diaries, I'm inclined to get AHD. The changes to domestic politics and uncivilized countries are really enticing. Kind of ambivalent about the changes to CB. You can manufacture CB's now, kinda presaging the way Intelligence works in HoI3, but the tradeoff is that you can no longer just say damn the Infamy and attack without a CB. Which means WC games are all but impossible.

One change that I'd like to see (and am surprised they didn't do in this one, given the relevance to the American Civil War), would be for very large non-nationalist rebel movements to become civil wars with the chance to spawn new countries. Essentially, the Confederates were a large-scale Reactionary rebel movement that became a seperatist rebellion. I'd like to see that possible with other movements.
Anarcho-Liberals could try to split off a chunk to form their own capitalist utopia.
Jacobins could establish regional republics.
Reactionaries could establish rump kingdoms.
Communists would establish People's Republics.

Obviously there's two main difficulties here:
1. Creating brand new countries without pre-created country files. For the most part, the guts of the mechanic wouldn't be that hard, the main things you're missing are flags, country colors and tags. Political parties would be easy enough, based on the type of rebels. Name would be derived from the territory controlled.

2. Deciding at what threshold a rebellion becomes a full-fledged civil war that would earn the rebels an upgrade to national status.

I got to thinking about this because in my Hindustani game, it's 1878 and I'm facing an impending Jacobin revolt which, according to the tooltips, could field some 750+ brigades. I have little doubt I can put down the upstart swine who fail to appreciate the good graces of His Most Imperious Majesty, Maharajah Saikander III, but it might take a little while. And we're gonna need some replacement workers when it's all said and done. And there's an Anarcho-Liberal rebellion set to fire soon as well, with 325+ brigades ready to go.

The Indian Civil War could easily dwarf all the wars in Europe since the beginning of the game combined.  :o

This seems triggered by my recent campaign against China, wherein I decimated their huge but antique navy, destroyed 150 of their brigades (they had ~600 more), and wound up annexing their remnants of Guangxi and Yunnan, and added Hong Kong, Macao and much of Sichuan to the Empire. The Rajput Legions acquitted themselves in splendid fashion, often taking on forces twice their size, but inflicting 10 losses for every casualty they suffered. The few defeats I suffered came when a single Legion would wind up taking on a combined stack of some 200,000+ men, and I'd have to make a tactical withdrawal.

OOC: Fighting the Chinese in this situation, with their OMGWTF size army, is like the world's most annoying game of Whack-A-Mole. I can easily crush one or even two armies with a single Legion, but I don't have enough armies to keep them from slipping behind me and trying to recapture everything I take. Wasn't until I started focusing on isolating and destroying whole stacks that I began to get any breathing room. But from my naval scouting runs up and down the coast, it looks like they have a stack of 24,000-30,000 men in EVERY province. Probably mostly irregulars, but still.....daaaaaaaaamn. These guys have probably been propping up my Canned Food industry for years.
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Johnfalcon99977

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Re: Victoria 2
« Reply #69 on: May 01, 2012, 11:21:32 am »

I think I still have my Vicky 2 disc around somewhere, so when I finish my Italian game I could try a hand at a converting it. However, I used a mod in my EU III save, and I don't know how well the converter works for mods. If worse comes to worse I may need to take out, replace, and add a bunch of nations and tags to get it to work.
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Rakonas

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Re: Victoria 2
« Reply #70 on: May 05, 2012, 12:13:54 pm »

So playing as Scandinavia, I've managed to make 47% of my population socialist, and 12% communist. All of my troops say they're loyal to communist rebels, which number 2.2million (Out of my 2.7m adult male population, somehow) and have been sitting at 100% revolt chance for the past couple years. Why are they not revolting? They could easily overthrow the bourgeoisie, but all I'm experiencing is nationalist revolts every year or so even though their revolt risks are 4% or so.
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snelg

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Re: Victoria 2
« Reply #71 on: April 03, 2013, 04:52:14 am »

Thread necromancy go!

It seems the new (second) expansion will be out soon™ and there's a sale on the base game and the first expansion (at least on gamersgate, haven't checked on steam).

These are the dev diaries so far for Heart of darkness http://forum.paradoxplaza.com/forum/showthread.php?671476-Victoria-II-Heart-of-Darkness-Developer-Diary-Archive.
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Dutchling

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Re: Victoria 2
« Reply #72 on: April 03, 2013, 05:58:29 am »

Interesting. Might get me back into playing this some more..
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USEC_OFFICER

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Re: Victoria 2
« Reply #73 on: April 03, 2013, 06:18:40 am »

Interesting. Might get me back into playing this some more..

This, though I always have trouble starting games in Victoria 2 (as with all the games using the same engine). Something to do with the daunting task of organizing all the military/navies/production/research etc. I think. Plus playing as some of the smaller nations isn't terribly exciting, so... Eh. And I always feel like I botch the military bits too.

...

I'm not sure if I still want to play Victoria 2.
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Dutchling

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Re: Victoria 2
« Reply #74 on: April 03, 2013, 06:28:48 am »

Me too :P. I don't like any of the HoI games because of that. In Vickey most nations are either too small to do anything, or too large for me to want to play them.

Countries that were neither too weak or too strong for me were Japan and Two Sicilies, know any others like this? Perhaps Portugal...
I might try Prussia or The Ottomans once the expansion is out. Gotta try some real power once.
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