Wow. More and more useful stuff keeps getting added. Consider these notes from the past couple weeks:
"The player-controlled dragonfire worked on all those elves in the arena, and things will actually catch on fire now instead of just melting. Forgotten beast webbers work properly..."
"The largest thing I've added for them is a sort of transformation rolodex to maintain appearance properly when werebeasts return to their original form...Now they return to the same condition, minus wounds. I suppose I could add wounds in as well, but it'll be a feature for now...I also ran and adjusted several more werebeast attacks to get those working better. There are just a few adv-as-werebeast quirks to work through now, and I can finally check one of these off with some finality."
"Today I made a debug button that converted every dwarf but the first into a zombie that is also the first dwarf's child to test out the various negative thoughts from before. Those thoughts are more specific now as well. Messed with corpse chunk naming conventions, so that it won't just say "bronze colossus's bronze" for instance, when a hand is lopped off...Jumped the gun on books a bit to make necromancer towers more varied...you can currently read them and learn. If you can read."
"Zombies survive much more readily now after some changes to their physical attributes, so the starting dwarves can't clear out an entire invasion on their own anymore... I broke the "Cannot follow order" message for soldiers into about a dozen hopefully helpful messages."
These on their own would make the next version great. Add in necromancers, night creatures, and the ability to do 3D designations...Awesome. I just hope the last few bugs don't take too long.