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Author Topic: Invisible goblins  (Read 810 times)

mill1223

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Invisible goblins
« on: September 05, 2011, 05:49:04 pm »

I just found out you can see pressure plates being pushed down by goblins without seeing them yet.
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Ieb

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Re: Invisible goblins
« Reply #1 on: September 05, 2011, 05:51:04 pm »

They also "show up" on weapon traps, with 'em activating for no apparent reason and usually having crap appear on top of 'em. Hopefully with a gobbo corpse or two.

You'll only see the actual goblins behind the hidden ambush if any of your dorfs or a pet walks close enough to have 'em drop the ambush and spring forth. Or if they run into 'em while they're retreating due to losses to your traps.
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acetech09

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Re: Invisible goblins
« Reply #2 on: September 05, 2011, 05:55:20 pm »

Coat the whole world in pressure plates - track every sneaking animal :D
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I challenge you to a game of 'Hide the Sausage', to the death.

Monk321654

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Re: Invisible goblins
« Reply #3 on: September 05, 2011, 07:04:24 pm »

Coat the whole world in pressure plates - track every sneaking animal :D
One dwarf with really high observer skills, and a Dwarfette with a really good crossbow...
Olin: Oi, sometin' over there. What is it?
Whoosh, Pap.
Urist: Kobold.
Olin: I think I see somethin' on that plate over dere.
Whoosh, Pap.
Urist: Elf. Heheh.
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Minority

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Re: Invisible goblins
« Reply #4 on: September 05, 2011, 07:08:43 pm »

^^ that :)
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TheeBaconman

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Re: Invisible goblins
« Reply #5 on: September 05, 2011, 07:16:35 pm »

"Ok thank Armok, we finished the anti-siege embark cleanser in the sky......Man that thing is big...and intimidating but the shade is nice. Now we just need to put anti-magma obstructions so it doesn't get into the fort. Ok you dwarves get worki-- wait, why is it opening? (Crap I'm in the center I can't run! who triggered the)AAAAAHHHHHHHagrurlie"

*killcam* Snatcher! Protect the Children!
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"A stupid is, a stupid dies." -Tribes 2

Think of the children?!
You sick freak.

Urist Da Vinci

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Re: Invisible goblins
« Reply #6 on: September 05, 2011, 07:54:46 pm »

Problem is that no matter how good the observer is, or how bad the ambusher is, you can only detect them as far as 3 tiles away.

acetech09

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Re: Invisible goblins
« Reply #7 on: September 05, 2011, 08:05:46 pm »

I guess it'd be pretty easy to make ambush first alert traps, a pressure plate linked to an adjacent support with a construction on top - when a gobbo walks on top of it, you'll get the cave-in message, and you know to burrow your dwarves while the ambushers waltz into your cave traps.
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I challenge you to a game of 'Hide the Sausage', to the death.

Oaktree

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Re: Invisible goblins
« Reply #8 on: September 05, 2011, 08:51:12 pm »

I just post expendable peafowl farther out in my tunnels in addition to using animal watchtowers on the perimeter.  Then the weapon traps and such await farther in.   I just like getting the notification in order to reduce the losses from woodcutters and such out and about on little errands.

I used to use cage traps way out, but noticed that I had issues with haulers and mechanics wanting to go out and clear them at all times.   So I keep my cage traps closer in now.
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SuicideJunkie

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Re: Invisible goblins
« Reply #9 on: September 07, 2011, 09:13:43 pm »

If you're already causing a cave-in as an alarm, why not simply have the cave-in be located right above the pressure plate itself?
It would be a stonefall trap, done Dwarfy.
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Urist Da Vinci

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Re: Invisible goblins
« Reply #10 on: September 07, 2011, 09:17:20 pm »

...
I used to use cage traps way out, but noticed that I had issues with haulers and mechanics wanting to go out and clear them at all times.   So I keep my cage traps closer in now.

You can forbid traps to prevent reloading. If you "d-b-f" the cage traps, the cage and the trap will both be forbidden, so the cage won't be collected after the trap is sprung.