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Author Topic: Pokemon Tabletop Adventures: Azure Travels  (Read 25129 times)

KujiUn

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #15 on: September 06, 2011, 03:42:15 pm »

What do you need help with?
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Taricus

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #16 on: September 06, 2011, 03:44:03 pm »

Just the bought feats.
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KujiUn

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #17 on: September 06, 2011, 03:46:11 pm »

Hm...

Looks like Trader is going to be replaced with Botanist...

Oh? What about it?

EDIT: You pretty much already spent a feat on Ranger and Rider. You have three more feats.

EDIT2: Also, I think you have three more stat points than you need... unless you spent your feat points on stats.
« Last Edit: September 06, 2011, 03:49:31 pm by KujiUn »
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Dwarmin

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #18 on: September 06, 2011, 04:05:52 pm »

Oy, my char sheet is messed up. I'm always forgetting the reqs. and bonus stats for Advanced classes...

Redoing it.  :-\
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Taricus

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #19 on: September 06, 2011, 04:07:49 pm »

Oh. I just used Dwarmin's sheet as an example :-[
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thatkid

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #20 on: September 06, 2011, 04:10:41 pm »

I am interested. Working on a character concept now, but since I'm already in the other PTA game don't hold a spot for me if somebody wants it and I take too long.

Are the homebrewed classes that Kuji provided us for "So You Wanna be the Very Best" available? I have an herbalist in mind. But that is very subject to change.
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Dwarmin

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #21 on: September 06, 2011, 04:25:19 pm »

All right, here's my redone stats, step by step. Survivalist will have to wait a bit, lol

Base Stats:
Quote
Strength 9
Intelligence 7
Constitution 14
Wisdom 7
Dexterity 14
Charisma 13

1.
Became Pokemon Ranger Class -2 Con, +1 Dex and Cha
Feat/Befriend
Feat/Companion
Stat/ +1 to Constitution

2.
Feat/I can take a hit
+1 to Charisma

3.
Feat/Perfect Practice
+1 to Charisma

4.
Feat/Short Weapons Proficency
+1 to Charisma

5.
Feat/Ward
+1 to Charisma

Final Stats:
Quote
Strength 9
Intelligence 7
Constitution 13
Wisdom 7
Dexterity 15
Charisma 18
« Last Edit: September 06, 2011, 04:50:04 pm by Dwarmin »
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Haika

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #22 on: September 06, 2011, 04:32:35 pm »

Alright, looks like we have enough to play. :)

Yes I will allow soldiers, but just like criminal be ready for the in character complications that may bring.

Also need to know what times and days are best for everyone. As Kuji has requested we either play much later(like around midnight EST), or on another day. So let me know.
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Taricus

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #23 on: September 06, 2011, 04:35:14 pm »

Mondays, tuesdays or wednesdays work for me.

Also, are we meant to 64 stat points as base (Base 6+points to put into stats)?
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Haika

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #24 on: September 06, 2011, 04:42:28 pm »

You start with 64 points to spread around yes. However to start stats must be a minimum 6, and max 14 for every stat.

then you add in one stat point for every level you add in after 0 (so +5 stats, +5 feats)

It takes a feat to gain a class, classes have requirements, and change stats. So adjust accordingly.

Note: Class and feat requirements MAY be waved by GM choice, but you must say why, and explain things in your backstory accordingly.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

thatkid

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #25 on: September 06, 2011, 04:44:11 pm »

I was asking more about this, but since it doesn't look like I can combine it with researcher or (through crazy non-psychic shenanigans, healer) I might not go for that.

I'm looking at Upgrader now though, and combining it with the other mechanic-style classes might be cool. I'll have to think on it...
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Dwarmin

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #26 on: September 06, 2011, 04:49:17 pm »

Max 14? Buh! Fixing con on my sheet.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Haika

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #27 on: September 06, 2011, 04:50:04 pm »

We already have a herbalist in the group. :) So might want to avoid that. The two that are from the other forums are a mystic/herbalist and a criminal type. In case people want to think about class balance or whatever.

Max 14? Buh! Fixing con on my sheet.

Max 14 only at TL 0, afterwards it can go over.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Tidal

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #28 on: September 06, 2011, 04:51:34 pm »

So are there no spots left then? This looks interesting.
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thatkid

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Re: Pokemon Tabletop Adventures: Azure Travels
« Reply #29 on: September 06, 2011, 04:52:27 pm »

Engineer-style character it is, maybe. I'm not feeling it too much.

Gah blahblah. I have ideas, but none of them are sticking out amongst the rest...
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