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Author Topic: Magma Cages + Drop Pods  (Read 4044 times)

DuckBoy2

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Magma Cages + Drop Pods
« on: September 05, 2011, 12:45:39 am »

Ever the efficient baron, I have (re)discovered that nickel cages with goblins in them do not melt in magma, and yet the goblins burn to death regardless.  This means no more forging of execution cages to be dropped into magma, instead I simply place the cage (or even put it in a stockpile in the room, building is unnecessary), flood in magma, and wait for the goblins to burn to death. 

However, I also noticed something very strange while, ehhmm, tossing out my large wood, copper, silver, and gold cage stores.  Specifically, I have noticed that some of these cages melt, releasing their inhabitants, long before the inhabitants themselves become completely disabled.  Specifically I have had several incidents of fatless goblins running amok in my magmacution chambers.  I theorize that the lower the melting point and specific heat of the material of the cage, the faster the cage will melt, and the least amount of harm will come to the prisoners inside.  With renewed talk of dwarven drop pods, I must propose the following idea:

Create a pit, with a ramp and 1/7 magma in it.  Place a dwarf with fixed heat armor, or armor that does not transfer heat very quickly(netherwood would work, not sure how to fully outfit him, Whats the best material bay1?) into a cage (Easiest to do if you have criminals -- put dwarf in military, give him gear, temporarily assign a sheriff, build a meltable cage and he will appear in it), finally, drop the cage containing the dwarf from an arbitrary height above the pit.  He will take no damage from the fall, and when he hits the ground, the cage should melt, releasing him with only minor burns. 

The only use I have thought for this so far is what is perhaps the most epic entrance to an arena I have ever thought of, but uses are irrelevant.  The question is, what are the best materials for this, and is modding going to be necessary to make this feasible?
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Eddren

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Re: Magma Cages + Drop Pods
« Reply #1 on: September 05, 2011, 12:53:33 am »

Wait a minute..Did you say fatless goblins?
You mean you melted the fat off without killing them?
And you DIDN'T think of the super-dwarf weaponization we could make of this?
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DuckBoy2

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Re: Magma Cages + Drop Pods
« Reply #2 on: September 05, 2011, 12:59:02 am »

Please explain!  I believe this will work to mitigate falling damage, but I do not see how it is more effective than other methods of melting fat off of dwarves.  Nor do I understand why that would create super dwarves...  --unless there is a way to stop the bleeding that is. 
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Eddren

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Re: Magma Cages + Drop Pods
« Reply #3 on: September 05, 2011, 01:02:34 am »

If the Gobbos had time to run around screaming, then dwarves have time to get to the Medical bay.
Plus, it's faster, and doesn't involve pathing or cave-in dust.
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DuckBoy2

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Re: Magma Cages + Drop Pods
« Reply #4 on: September 05, 2011, 01:13:20 am »

Hmmm, so you are suggesting we put the magma pit in the hospital, surround it with 3/7 water the dwarf if forced to path through in case he catches fire, and lock the doors to the hospital so the doctors have nothing to do but pick him up and put him in a bed? 

I like it. 

I think all of the doctors will catch fire attempting to clean the magma pit of the residue from the burned cage.  But thats really just bonus. 

The real question for me though, is can we do this without the dwarf in question sustaining heavy wounds, otherwise drop pods to an underwater/undermagma fortress will be challenging. 
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Eddren

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Re: Magma Cages + Drop Pods
« Reply #5 on: September 05, 2011, 01:14:27 am »

As long as he only is exposed to them briefly, he should be fine.
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MarcAFK

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Re: Magma Cages + Drop Pods
« Reply #6 on: September 05, 2011, 05:55:39 am »

Well, This would certainly make an easier system for dropping dwarves then what i just theorised in that other thread :
They do need to eat and whatever while in a cage, but they won't need to stay inside for long if you just want to drop them.
couldnt you just put several hatches throughout the chute with say 3 z levels of water above each, then, averaging out how fast water falls and how fast the dwarf falls, have all the hatches open at once so that it generaly timed to be a near constant falling collumn that drains out at the desired z level into say grates outside of the drop chutes level door that catches the water and recycles it.

completely re fillable from the top down if you work it right.


A system like this might be a good idea if you can find a way of knocking your dwarves out so they don't drown.
Just make a shaft that goes down all levels you might want to drop into with each level equipped with airlocks and floor hatches, then you just need a complex system to submerge your dwarf, knock out your dwarf, open all hatches down to target level except for the one under dwarf, fill shaft with water, open floor hatch, wait for dwarf to fall down to bottom, close all hatches, drain water underneath dwarf, waked him up, open airlock, and release...
Multiply by however many you want to drop.... Not the simplest system i'll admit.
Compare with this new cage based system, construct cage trap, channel hole over cage, put floor hatch over hole, make dwarf stand there somehow, maybe with a level next to it. drop dwarf onto cage, he should be trapped from the fall. Then make similar system to drop cage down a shaft...
One caveat, can cages be made out of ice and if so will they melt? maybe mod in some.... brb lost my train of thought
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GreatWyrmGold

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Re: Magma Cages + Drop Pods
« Reply #7 on: September 05, 2011, 06:29:17 am »

Ice can't be made into anything except constructions and buildings, and has a nasty tendency to melt. You might want to try something that won't dump the dwarf out while the cage is being lugged to the magma pit.
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Teneb

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Re: Magma Cages + Drop Pods
« Reply #8 on: September 05, 2011, 11:45:56 am »

the problem is that the cage will de-construct during the fall, leaving the dwarf trapped in it without anyone to free him, even if he makes it to the destination. If we can figure out how to free them after they get to wherever they are needed, magma sea colonies won't be too far.
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Tevish Szat

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Re: Magma Cages + Drop Pods
« Reply #9 on: September 05, 2011, 11:59:22 am »

the problem is that the cage will de-construct during the fall, leaving the dwarf trapped in it without anyone to free him, even if he makes it to the destination. If we can figure out how to free them after they get to wherever they are needed, magma sea colonies won't be too far.

I think that's the point of the cage melting away: the magma frees him
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DuckBoy2

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Re: Magma Cages + Drop Pods
« Reply #10 on: September 05, 2011, 02:04:46 pm »

What he said, the cage does not need to be constructed, its inhabitants will be released when it melts, found this out when I was garbage dumping cages and geese started flying out as their cages melted away. 
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plynxis

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Re: Magma Cages + Drop Pods
« Reply #11 on: September 05, 2011, 04:01:20 pm »

Wait a minute..Did you say fatless goblins?
You mean you melted the fat off without killing them?
And you DIDN'T think of the super-dwarf weaponization we could make of this?

lol i'm used to insanity on these forums but this conversation actually made me laugh

grats
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Eddren

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Re: Magma Cages + Drop Pods
« Reply #12 on: September 05, 2011, 04:20:00 pm »

Thank you, thank you. :D
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Vicid

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Re: Magma Cages + Drop Pods
« Reply #13 on: September 05, 2011, 06:53:36 pm »

Do the cages become !!cages!! Before they melt?
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Eddren

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Re: Magma Cages + Drop Pods
« Reply #14 on: September 05, 2011, 06:55:36 pm »

Not unless they're wooden.
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Ah, my dwarven heart beats with fierce pride for this.  I can't take it anymore!  I have to go do something profound.
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