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Author Topic: Dwarf Basketball--would this concept work?  (Read 2928 times)

Table Turning

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Dwarf Basketball--would this concept work?
« on: September 04, 2011, 08:39:47 pm »

Okay, so I was wondering if it would be possible to have a raising drawbridge launch cats and such to a constructed stone "hoop" in the air, and the challange would be to land as many giblets in the hoop as possible.
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MrWiggles

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Re: Dwarf Basketball--would this concept work?
« Reply #1 on: September 04, 2011, 08:43:27 pm »

Yea, it should totally be possible.
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Sphalerite

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Re: Dwarf Basketball--would this concept work?
« Reply #2 on: September 04, 2011, 08:47:57 pm »

Raising bridges don't throw creatures upwards.  Creatures flung by bridges stay on the same Z-level, moving a short random distance (up to 11 tiles for raising bridges, up to 3 for retracting bridges) in a random direction, and then falling if over open space.  Your 'hoop' would have to be at the same Z-level, or below, and if any cats made it in it would be due to luck as the direction of fling is unrelated to the direction the bridge raises.
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AllThingsLive

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Re: Dwarf Basketball--would this concept work?
« Reply #3 on: September 04, 2011, 08:48:58 pm »

Way to completely crush his dream Sphalerite.
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Table Turning

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Re: Dwarf Basketball--would this concept work?
« Reply #4 on: September 04, 2011, 08:50:52 pm »

But...

But...

 :'(

Could it work if I had four pits around the raising drawbridge?

With the hoops inside?
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Sphalerite

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Re: Dwarf Basketball--would this concept work?
« Reply #5 on: September 04, 2011, 08:54:28 pm »

Sure.  Make the bridge on a platform raised above the ground, and have multiple targets around it on the ground some levels down.  Pasture the kittens on the bridge.  Throw the lever, repeatedly.  Score by where the blood splatters and/or body parts end up.
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elf-fondling human

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Re: Dwarf Basketball--would this concept work?
« Reply #6 on: September 04, 2011, 08:57:16 pm »

You can also use this to paint murals using blood and vomit!
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Girlinhat

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Re: Dwarf Basketball--would this concept work?
« Reply #7 on: September 04, 2011, 10:02:59 pm »

I'd rather mod in a superheavy blunt weapon.  Something like a slade warhammer should do.  Look up some pictures from 40d, there was one screenshot that showed how a dwarf used his hammer to send a goblin sailing over 200 tiles to slam into a wall and explode.  This was pure dwarven golf.  Strength and blunt attacks have been toned down, but you should still be able to mod in a heavy weapon to achieve it as well.

BloodBeard

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Re: Dwarf Basketball--would this concept work?
« Reply #8 on: September 04, 2011, 10:13:41 pm »

You got me all nostalgic about hammerdwarves sending goblins flying off cliffs and down mountainsides...  :'(

acetech09

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Re: Dwarf Basketball--would this concept work?
« Reply #9 on: September 04, 2011, 10:31:49 pm »

Just made a dwarf star superalloy warhammer ( +1 if you get the reference) with a density of 1000000 (5x slade). I whacked a hydra in the lower body and it just managed to bruise its guts.

No wild flinging. Am I missing something?
« Last Edit: September 04, 2011, 10:54:44 pm by acetech09 »
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GreatWyrmGold

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Re: Dwarf Basketball--would this concept work?
« Reply #10 on: September 04, 2011, 11:13:55 pm »

The dwarf is too weak. Could YOU swing a hammer as heavy as half of Texas hard enough to fling something across the continent?
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Eddren

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Re: Dwarf Basketball--would this concept work?
« Reply #11 on: September 04, 2011, 11:22:33 pm »

Great Wyrm-
I recommend swinging the hammer in a circular motion.
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Max176

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Re: Dwarf Basketball--would this concept work?
« Reply #12 on: September 05, 2011, 12:51:10 am »

If this is a save you're willing to wreak hell on, and possibly lose the save, use Runesmith on a dwarf and "buff" him up a little. Not 100% on this, but I have toyed with it in the past, and have done some "experiements" before. If you don't want to, skip over me, I'm useless here  :P
« Last Edit: September 05, 2011, 12:52:52 am by Max176 »
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DuckBoy2

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Re: Dwarf Basketball--would this concept work?
« Reply #13 on: September 05, 2011, 12:55:43 am »

Way to completely crush his dream Sphalerite.

Let me see if I can fix this...

Dead cats are not creatures, they are items, just drop the cats onto the bridge from a height, and you should be able to get up to 11 square tosses with raising bridges, 3 square with retracting (it picks a random vector and goes a random number distance from 0 to those maxes, if it hits a wall, it instantly falls) 

As such, the only real way to get any distance is a raising bridge at the bottom of an 11x11x11 mined out cube, id say for fairness the basket should be a hatch you can open and close, the z level you pick for it can be anywhere in the cube. 

You'll need a fair number of cats to replenish the giblets, as using a raising bridge will destroy 1/11 of your cat parts every 100 time steps, and the remaining 10/11 of your cat parts every 200 time steps.  You may wish to increase cat's litter sizes.......
...
...
...
Just kidding!  They breed so fast you should have no problem keeping your bounce castle going indefinitely. 
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Girlinhat

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Re: Dwarf Basketball--would this concept work?
« Reply #14 on: September 05, 2011, 02:03:59 am »

Increasing the weapon's velocity multiplier and/or the dwarf's strength should enable greater swings.  And hydra are enormous, start with goats.
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