News from my no-digging fort.
1) Moods
Next mood was also a possession, but at least not in metalcrafting this time. I got a leather buckler decorated with a gem I bought from a caravan.
2) Nobles
My population cap at 30 was not efficient enough to prevent the election of a mayor. My pop is over 50 now, and the mayor likes green glass and pig iron. I decided I would try to satisfy his green glass mandates. So I built a glass furnace and bought some sand.
The mayor's dining room now has a green glass window.
One of my farmer became a criminal because of an unsatisfied pig iron demand. But there is no one to put him in jail.
I had bought an anvil and some metal bars, in prevision of future moods. I'm not sure I will use this to satisfy my mayor's demands though.
3) Births and deaths
A few babies were born.
Besides the unlucky moody dwarves, I had two deaths.
- One axedwarf drowned due to a sparring accident. I now moved my barracks a bit further away from the river, and closer to the lake, so that dodging into the water should be a more gentle introduction to swimming. I now have an undead in my fort: I could't retrieve the corpse, and building rock slabs goes against the rules of my community.
- A baby got an arm ripped off by a badger and subsequently bled to death.
4) Bloodshed
I suspect there are no goblins in the region. So I decided to make myself some enemies: I killed elven merchants when they refused to trade with me, just because of a wooden jug I inadvertantly proposed them.
I could buy a few nice weapons from a dwarven caravan in exchange of expensive liquids that the elves left me, and luxury prepared food. I removed the training axes from my axedwarve's equipment: I have enough battle axes now (*).
I just got my first real enemy: an Ettin. I have a legendary woodcutter, Atír, who is incredibly tough, mighty, extremely agile, very rarely sick and slow to tire, and has lots of other positive personnality traits. He is axedwarf in my militia, and runs much faster than any one else. So he did most of the Ettin-killing job. But some lazy cheater arrived just in time to inflict two minor injuries to the Ettin and stole the kill. One Ettin would have been a nice addition to Atír's killing list:
- one former moody dwarf that turned berserk
- 16 badgers
- 3 racoons
- one rabbit
- one groundhog
- one turkey
(No deer ? It seems that Atír should train his running skills a little more.)
(*) But among those are some no-quality silver battle axes brought by migrant woodworkers. Is this really better than a high quality training axe ?