Is there any way I can get a version of this without souls and Genesis? I would prefer just the new and awesome sounding creatures.
Sure, besides all the souls do right now is give you something when you butcher them. Not hard to take out.
@Putnam: No I don't, I thought I had included all the right files but I guess I missed that one. It will be fixed on the next update. You are also correct in that I should split everything that's not default into it's own files for maximum compatibility. This will also be done for the next update.
For everyone, there will be 4 versions included in the next release:
Version 1: For those of you who use Genesis, files will be kept in Genesis format
Version 2: For those of you who play vanilla or another mod, modded files will be made their own files for ease of use. (Thanks Putnam)
Version 3: For those of you who want all the new creatures but don't want the soul system. (Thanks Jakob)
Version 4: For those of you who want the soul system without all the new creatures, will add souls to vanilla creatures (Thanks Pickerel)
Since I used Python scripts to generate all of these files don't worry about requesting other versions you might want (other people might want them too!). If I think it is to much work I will say no and just tell you how to do it yourself, but these 4 versions I think are good, in fact the only reason version 1 is up there is because I use Genesis, otherwise it would just be 2-4.
Next release is scheduled for this coming week, as soon as I get my paper submitted I will finish up and post it.
For those of you who care;
Next Version
+Soul Upgrade System: Upgrade all weapons and armor to level 5! To start only Vanilla, Genesis, and LoFR weapons and armor will be included, if theres another persons weapons or armor you want let me know.
+Special Souls: Each Megabeast will have their own special souls, currently they will have no special effect but will be used in the next version of DF.
+Golem Essences: There will be a reaction to turn golem essences into statues and/or gems/rocks/bars depending on the type of golem, in the next version of DF the uses for these essences will be expanded.
+Updated Creatures: Much more work has been done on the gigantic list of creatures included in this mod. I have started expanding the description (i.e. not make them crap). Adding tags for specific creatures that weren't represented in the templates, and splitting them into more manageable files.
+Evil/Good/Savage/Benign Creatures: My first work at looking into adding more creatures to these special biomes. Currently all of the creatures in the creature_normal file don't have any of these tags, meaning you don't get as much variety if you embark in a Evil place as I would like.