Version 0.91 added!
So with the inclusion of the new interactions system I have been laying out what I want to be able to do with the Soul System. Currently I do not have a release available, but I have laid out my ideas for you to see below and will be hopefully uploading a new version soon.
1. Level up your dwarves!
-Use souls aquired from slain creatures and monsters to increase the strength, agility, toughness, etc... of your dwarves permanently! Higher level souls will give you a bigger boost.
-Certain creatures souls will give specific changes to your dwarves! Finally kill that pesky GCS? Use it's soul to give your champion dwarf immunity to poison!
2. Golem Factory (Meph already has a working version in his Masterwork mod, will most likely be borrowing heavily from that)
-Sacriface a dwarf to get a strong construct that knows no pain or fear, needs no sleep or food, and will watch over your fortress as a silent guardian!
-If you manage to kill a wandering golem you can use it's golem essence, along with the life force of a cat or dog to animate a new golem. No need to sacrifice your dwarven warriors!
-If you are truly lucky and manage to fell one of the monsterous collosi you can use it's essence, alone with several other rare materials and the soul of your dwarf to create your own collosus!
3. Megabeast Souls to upgrade your dwarves and weapons!
-Each megabeast has a unique soul which will grant special abilities to your dwarves! Teach your dwarves the magic of the dragons and the secrets of the other megabeasts that roam the land!
-Megabeast souls can also be used to create unique weapons and armor for your dwarves.
And please if you have some ideas let me know!
Old Post:
CREATURES DELUXE!
http://dffd.wimbli.com/file.php?id=4914PLEASE READ THE README FOR INFORMATION. ON HOW TO USE AND INSTALL THIS MOD!
NEW INFO:
Using
http://animaldiversity.ummz.umich.edu/site/index.html I have written a script that goes through all of their available pages for Reptiles, Amphibians, Mammals, and Birds and extracts the information they have for them. It then compiles them all together, and using some 30 basic creature templates (e.g. DOG_TEMPLATE, ELEPHANT_TEMPLATE, MONKEY_TEMPLATE, etc...) that I have taken from the raws it puts them all together in readable creatures for DF! Unfortunately there were less pages then I was hoping for on the ADW site, and I only got about 2000 creatures out of it, and many of those creatures have names like 'African bullfrog' or 'Darwin's frog'. Eventually I will go through and either change the name of or remove the creatures that have references to our world, but until then you can think of any of the creatures with peoples names as being people from your DF world, and any place references as being places in your DF world.
Because a list of 2000 some creatures would be to big, I have just included the break down below;
Amphibians: 127
Birds: 437
Mammals: 1277
Reptiles: 103
If you would like a list of all the creatures included I could put that in too, just let me know.
NOTE:
Currently all of the creatures are in one large file, I will be breaking this up into more manageable and readable files as time progresses, but I thought I would at least get this out to you all now.
ALSO INCLUDED:
- Also included with this file are most of Deon's fantasy creatures from his mod Genesis
- Tomitapo's leather and scale tiers (also used from Genesis)
- 4 Levels of Golems that I use in my own games, each one has several dozen castes of each rock/metal/gem and each level drops a different type of golem essence (Note: I haven't included any of my reactions for processing the golem essences, I can if you want, but I thought individual people would have different ideas with what to do with them, and really they are more for the next release)
- 4 Levels of Dragons, each with 10 unique castes.
- SOULS!!! - Each creature drops a soul (only the ones in creature_normal right now). Similarly to the golem essences I haven't included reactions for them, but have been thinking up some fun things to do.
Version 0.90 update
-Included three separate versions (vanilla with souls, new creatures without souls, and new creatures with souls)
-Included several python scripts for customization
-Expanded the soul system. Can now level all weapons up to level 5, and can process golem essences into neat things.
-Fixed several problems with certain creatures
Thank yous:
Deon - For his wonderful work with the Genesis mod and the tweaking he has done for it
Tomitapo - Also for his wonderful tweaking and his tiered leather/scale system
Mephansteras - Several of my ideas for the golems and souls came from Civilization Forge