Create "slave" spawn. These spawn than can be directly controlled by the hivemind. They will be soldier hivespawn.
all your spawn can be directly controlled by you. just, if you don't have enough mental, you'll have to "chain of command" them to an "Overseer" (terms of kaian are now approved)
and no, "scout" and "guard" have been mixed together. creating the "acid guard". but yes, you can also have scouts and guards...
it seems the "praetorians" basic version has been underclassed to "guard of type B" since there are now new ACID GUARDS.
you burn food for energy and lay a batch of eggs, four eggs.
-2 energy -1 filamentsthe another one, this time of seven.
-2 energy -1 filamentsyou burn food to gain energy...
-24 food +4 energyand then, it's fertilizing time.
the cavern complex get's strengthened and camouflaged with foliage and grass...you didn't give that order though. it came from your first Overseer. Who comments
meh, this is better right! you have such a bad taste for decorations! all creep and creep and creep! and NO EATING THE FOLIAGE YOU OVER THERE!and a gatherer yinks away as he was trying to get a leaf to bring to you.
you are at the center of it all, deep beneath the bowels of the earth. (deep as a Cm thing can say "deep")
and it's churning time!
you create 5 gatherers, and another overseer to look over them.
you create 0 vanguards, as your personal protection.
but this is damn costly.
-6 energy -9 food -9 filamentsbut you realize one thing: you need more filaments. you burn some food, moving the assembler line. to create what is needed.
-120 food=
+4 tendrilsand energy
-6 food +1 energythe five gatherers proceed to depart with the new overseer to gather more food.
but you realize that you can't produce the vanguards...you'll need to wait time. and food. and filaments.
-65 food -35 tendrils needed
the day passes, and food and filaments churn in.
20 food 20 filaments from the 5 gatherers, they work the double better than the fools
and the remaining
8 food 8 filaments that the first bunch of fools hadn't finished gathering.
and that's when you hear a series of big vibrations coming back.
Hell...they're big.
Frigging big, for your perspective but still...
they wait outside your lair, not able to enter...the slave you sent with the scouts have returned. The scouts unluckily did not. But the slaves have returned...
and you can hear the nice tale they churn out about ant nests and praying mantis, and small critters, and patches of juicy grass...and the food they brought you back is in the 5 zeros scores...but unluckily no filaments. you did tell them to grow.
+10000 food...you have two oversized guards now. and they aren't that easy to camouflage.
at least...
Command Chain:
Hivemind "Overseer Primant":everything beneath that is not after the =
1 Overseer=10 Fool
1 overseer=5 gatherers
0 Vanguard
2 Slave "Veteran"=1 meter each
2 Glander
0 Gatherer
1 Fool
0 scout
Status-External:
Width:29 CM which can be armoured at one food cost.
Heigth:1 Cm (due to legs, NOT to extra filament)
Powers:
Acid Spit= Spit away at the enemies!
Capacities:
roots=every day, at the end of the day, you earn 5 food.
acid blood= wounding you is like begging for an acid shower.
Stomach (acidic-rudimentary)=6 food for 1 energy (at will), once a day (forced)=12 food for 4 energy
Pouch (rudimentary)=can store up to three units of food for later use.
Complete Rock-like armour: No longer filaments, but you do need to "activate it" by spending one food for 10 filaments.
Legs: you have obtained basic ant-like movement! this makes you stable, and makes you capable of withstanding far higher weights (in the process of atrophizing them for +0.0008 mental, two days to go, process can still be stopped)
Mouth (rudimentary): a bonus in filaments while eating organic materials.
hibernations protocol (rudimentary): you kill-switch everything useless until you feel something worth eating.
Cosmetical change: you know look like a long chain of small segments each very similar to an entire ant. each about 1 cm of diameter sphere.
2 spiked tendrils= you have two spiked tendrils, or leashes, or what you want to call them.
Defenses:None
Energy Storage:0
Food Storage:91
movement Type:Ant-like Normal
Sensors: Vibration (you feel vibrations through the earth)-air waves-chemicals
Status-Internal:
Mental: 0.0012
Physical: 0.0010
Number of cellular filaments acquired thus far: 32+36=68+20=88+12=100
number of specialized Cells: 33 of which 12 are needed for full body armour, 4 are the mouth. 1 in the acid pouch, 3 are stomach, 2 are pouch, 1 in the acid stomach, 2 in egg sac, 4 in filament assembler, 8 in the legs
Feeding way: Mouth (rudimentary) = Bonus in filaments in eating organic.
Egg sac: you produce eggs by spending 2 energy and 1 filaments. You fertilize the egg by spending 1 extra filament.
Fool=1 filaments
Gatherer=1 filament 1 food
glander= (cost to create) 1 food 1 tendril
overseer= cost to create 6 energy 4 food 4 tendrils
Vanguard = cost to create 13 food 7 tendrils
filament assembler:30 food for 1 filament
heartful: You produce "THE CREEP" (or Name to be chosen)