so...yes. i'm throwing myself into the pit of roleplaying games too.
Welcome...Hivemind.
you can't recall exactly how you ended up being formed, maybe you once were a cell, then you split into two. Then three, four...but all around you was empty, and you were confined, by plastic walls, maybe you were in bottle? not that you know what a bottle is, you can't even recall much that happened before you.
You did realize something was moving, and in a second, not that you heard the crash, obviously, you don't have ears, you were out. And food was all around you. Green food.
Status-External:
Width:5 Centimeters
Heigth:Not considerable
Powers:None
Capacities:None
Defenses:None
Energy Storage:None
Food Storage:None
movement Type:slow-creeping through assimilation. Not actual movement, you eat thus you grow and may "move" your intelligence-conscience
Sensors: Basic movement (You feel if something moves On top of you/touches you)
Status-Internal:
Mental: 0.0001
Physical: 0.0001
Number of cellular filaments: 5
Feeding way: Absorption-meager but speed-High.
No reproduction ways (at the moment)
hivemind guide to understanding your new future fleshy overlord:
Cellular Filaments: This are the basic "blocks" of a hivemind! you can "spend" them to improve yourself, (but this WILL shrink you in size, remember!) mentally (becoming brain cells, thus becoming useless for anything else) or by strengthening the existing ones, BUT for everyone you keep free you have 1 centimeter! in width or height, you decide.
Feeding way: What's the difference between slowly chewing away or fastly engorging yourselve? the quantity of filaments you absorb! this is more dynamic. It depends on the time and on your food quantity/reserve. Right in the beginning, you are quite hungry, they starved you those damn government bastards! but then you can decide to chew slowly, so to earn more filaments!
Mental and Physical stats: these determines everything. i kept this simple because probably the rest is going to get far more complicated. it's selfawareness/quick thinking/fast acting/strength/excetera
Energy storage: energy is that cozy things that make your cells go about DOING SOMETHING MENTAL, energy is earned through Heat, or, even better, through electricity, after all, the human minds Neurons work and transmit signals through electricity impulse. You have no energy? you can't make reasonable thoughts. just EAT-SLEEP-EAT-EAT-EAT. excetera.
Food storage: food is that cozy thing that make your cells go about DOING SOMETHING PHYSICAL, no food? you get starvy. you get starvy, you get weak. you get weak, i'm sorry to say but you'll have to eat grass, because you wouldn't have the strength to fight an ant.
Powers/capacities/defenses= the first is intended for active powers, the second for passives ones, the third for "buildings" ones. (you merge with a gun, it's a Defense, you have the Power to spit a concrete block at an opponent, it's a power, your flesh is hardened because of calcium absumption, you have a capacity.
sensors: eyes, ears, excetera.
Geographical location (not that you know it)
You are on a patch of grass on a road-side, and a couple of meters away from you, a supersecret government van just crashed against a Tir. (bigger van) the crash throwed you out of the van, and broke the glass container which kept you closed in there. You landed on a patch of grass, with a couple of ants which have yet to start taking notice of you.
Possibles futures:
you may become a Fixed Hivemind (First zerg overlord, to say) or a Moving Hivemind (kerrigan, anyone?) but even before getting thralls...you need to get yourself together, and bigger!
or maybe smaller, but mobile, to move away?
and most probably more things/rules will get added, so review the first post sometimes. Every FIVE SUGGESTIONS i make an update. For somethings random i'll throw a d100 dice.
so...community, who wants to play? :3
CASTES:
WORKER= costs 1 filaments to create from a batch of eggs.
GATHERER= Stronger worker version, it can fight off ants. costs 1 filament and 1 food to create
SLAVE=non-acid GUARD, 6 cm armoured, 0.001 strength
SCOUT= acidic, non armoured, costs 1 filament and 1 food.
ACID-GUARD/PRAETORIAN= costs 13 food and 6 filaments, 6 cm of acid-spitting, acid exploding goody
OVERSEER= 6 energy 4 food 6 filaments. You need someone to control many? call this guy 0.001 mental.
PLANTSPAWN= oh looky there, FLOWERS. generate energy and random food.