*automated* grass, feeding directly into our system. It's about 10 times as efficient as first growing it, then cutting it down and carrying it around and digesting it and stuff.
So...we're creating our own food source?
i shall not tolerate a hivemind who gets like "my little pony" with happy sunflowers and "love" instead of creep.
that said, on with the update!
Get the scouts to roam around gathering food for us. If anything really big comes by, they can take care of it. Also, our Overseer is kinda stupid.
you don't call me stupid! i have to work off my ass every day for you! you could show gratitude!the scouts are
dead. they didn't report back. aka dead, only the guards came back. (the old scouts had no armour to be really fast.)
the 10K of food...gets burned.
for filaments! 330 filaments! leaving 28 food!...(the rest is down below consumed/used)
you just grew bigger all of a sudden. smashing through the entire lair, and now, you are 3 meters and 33 centimeters wide!...and your leggs have finally atrophized for
0.0008 mental plus!
Turn food into filaments and energy, become smarter.
The slaves are bigger than you? Interesting. Have them use their larger size to haul rocks in order to reinforce the entrance to the nest. Begin producing acidguards, apparently your basic soldiers, you need a military.
The praetorians are the overmind's bodyguards, we need to produce them as soon as possible. Even with our acid, our mouth, and our tendrils, we need protection.
Once you birth some acidguards, have them patrol around the nest, and bring back information to you and the overseer.
you burn food for energy
-72 food=+12 energy
you lay two batches of eggs for a total grand of 19 eggs.
-4 energy -2 tendrilsyou then proceed to fertilize them to have two acidguards
-26 food -14 tendrils(the praetorian was intended to be the "basic" guard without acid. you sure about it?)
your two overgrown slaves begin moving rocks around the lair entrance. They sort of look like really big ants of one meter width...problem being they are only 1 cm high. it's like seeing moving carpets. but they do get the job done. their size and number of legs help. and they do take rocks that roll easily.
I vote for creep to be called Amor/Love.
the hivemind who proposed this gets immediatly euthanized, and is substituted by another one, identical to the first, but that has no "my little pony" influence.
Spend some energy to gift yourself with extremely basic eyes that can detect changes in light and darkness.
Spend some energy to create an organ that is able to create the same pheromone of ants.
Upgrade scouts to be able to produce ant pheromones.
you start tinkering with your new filaments, and this is what you obtain!
-3 energy -4 filaments=
mole eyes who said that black must be the principle colour of the world!? you now possess the same eyes a mole has. While not perfect, this does grant you the ability to discern light and darkness, day and night. and...shees, where those really ugly things your babies? in any case, you love them all the same, and you still can close them and go with vibration alone.
-5 energy -6 filaments=
ant pheromones oh sweet smell of home...why are you so fleshy? you change some filaments to start emitting pheromones typical to ants, which will lead ants to your nest...for your pleasure. and absorption. and you believe scouts should have it too. for reason unknown.
scouts now cost 1 food 2 filament to be produced.> create a kind of spawn which is almost identical to plants, and can do almost nothing and have almost nothing except for toots and maybe some grass blades. Connected through root threads and transferring food directly to you. Create lots and lots of these and plant them on the surface.
you realize that a nice camouflage would be to mix with the masses...or to make the masses look like you!
-10 tendrils=
Plant-spawnX2
-5 tendrils=
low movement roots Who said your roots should only grow going down? you can slowly change their direction! and grow then.
You create a spawn, which is born directly from your own roots and pops up from the ground like a flower. Except it got small bladed petals. and is 5 cm tall and only 1 cm wide. You thought it would give only food...instead you happily realize...it gives off also energy!
+1 energy for every plantspawn.random food depending on the luck of an insect flying on it.*automated* grass, feeding directly into our system. It's about 10 times as efficient as first growing it, then cutting it down and carrying it around and digesting it and stuff.
So...we're creating our own food source?
(this would be as practical as growing one's own hair for the purpose of eating it. i thought of it in the other way i wrote of)
ants start churning in and getting absorbed.
8 food 1 filamentenergy and food starts churning in from the plantspawn
8 food 2 energyCommand Chain:
Hivemind "Overseer Primant":everything beneath that is not after the =
1 Overseer=10 Fool
1 overseer n°2=5 gatherers
2 Vanguard
2 Slave "Veteran"=1 meter each
2 Glander
0 Gatherer
1 Fool
0 scout
Status-External:
Width:321 CM which can be armoured at 32 food cost.
Heigth: 0 cm (you are an amourphous wide spreaded surface)
Powers:
Acid Spit= Spit away at the enemies!
Capacities:
roots=every day, at the end of the day, you earn 5 food. (mobile rudimental)
acid blood= wounding you is like begging for an acid shower.
Stomach (acidic-rudimentary)=6 food for 1 energy (at will), once a day (forced)=12 food for 4 energy
Pouch (rudimentary)=can store up to three units of food for later use.
Complete Rock-like armour: No longer filaments, but you do need to "activate it" by spending one food for 10 filaments.
Mouth (rudimentary): a bonus in filaments while eating organic materials.
hibernations protocol (rudimentary): you kill-switch everything useless until you feel something worth eating.
Cosmetical change: you know look like a long chain of small segments each very similar to an entire ant. each about 1 cm of diameter sphere.
2 spiked tendrils= you have two spiked tendrils, or leashes, or what you want to call them. they are 3:1 scale, so they are 120 cm, or one meter and 20 cm.
Defenses:None
Energy Storage:2
Food Storage:109
movement Type:Ant-like Normal
Sensors: Vibration (you feel vibrations through the earth)-air waves-chemicals
Status-Internal:
Mental: 0.0020
Physical: 0.0010
Number of cellular filaments acquired thus far: 32+36=68+20=88+12=100
number of specialized Cells: 25 of which 12 are needed for full body armour, 4 are the mouth. 1 in the acid pouch, 3 are stomach, 2 are pouch, 1 in the acid stomach, 2 in egg sac, 4 in filament assembler.
Feeding way: Mouth (rudimentary) = Bonus in filaments in eating organic.
Egg sac: you produce eggs by spending 2 energy and 1 filaments. You fertilize the egg by spending 1 extra filament.
Fool=1 filaments
Gatherer=1 filament 1 food
scout=2 filament 1 food
glander= (cost to create) 1 food 1 tendril
overseer= cost to create 6 energy 4 food 4 tendrils
Vanguard/acidguard = cost to create 13 food 7 tendrils
plantspawn=5 tendrils, produces 1 energy per day and has small blades. not quite a nice defense against anything bigger than insects...still...random food.
filament assembler:30 food for 1 filament
heartful: You produce "THE CREEP" (or Name to be chosen)
fatherly:you have spiked leashes