Name: Kekk 'Gob'
Homeworld: Ogryn Planet # 426
Career: Guardsman
Rank: Conscript
Gender: Male
Build: Muscular
Skin Color: Ruddy
Hair Color: Black
Eye Color: Brown
Age: 31
Quirk: You have an unusually thick jaw.
Superstition: Unlucky Colour
Divination: Do not ask why you serve. Only ask how.
Starting XP: 400
Advancements Bought:
Awareness: 100
Ballistics Skill (Simple): 100
Weapons Skill (Simple): 100
Strength (Simple): 100
Spent XP: 400
WS: 46
BS: 38
Str: 53
T: 47
Ag: 31
Int: 12
Per: 30
WP: 45
Fel: 22
Wounds: 16
Fate: 2
Career Path: Guardsman
All scholastic lores have their costs doubled, all forbidden lores have their costs tripled.
Ogryns may use Astartes-Pattern Equipment without taking any of the size or weight related penalties.
Traits: Da Emprah iz Watching (+10 to resist fear, insanity and corruption checks), Kronk not understand (-10 to all lore checks and -5 to tech-use tests)
Skills: Speak Language (Low Gothic, Ogryn), Climb, Intimidate, Awareness
Talents: Frenzy, Bulging Biceps, Melee Weapon Training (Primitive), Basic Weapon Training (SP), Peer (Imperial Guard), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP)
Ogryns are normally equipped with Ripper Guns, which have the following statline:
Ripper Gun | Basic | 30m | S/3/6 | 1d10+6 | Pen 0 | 24 | 2Full | Melee Attachment (the Ripper Gun counts as an axe in melee), Scatter, Reliable, Inaccurate | 12kg. | 300 Thrones
Ripper guns may use any of the special shotgun ammo
Special Talents (Ogryn Only):
Biochemical Ogryn Neural Enhancement (BONE) - 600xp - Permanently increase Int by 1d10
As a convert to the Imperial Creed, your faith is strong but the details of your new faith are somewhat confusing to you. Gain the Common Lore (Imperial Creed) skill, but if you ever make a test with this skill and roll with more than two degrees of failure, you have fundamentally mistaken the details of the Imperial Creed and the GM must determine the most socially embarrassing or perilous outcome of this misunderstanding. You retain this tendency even as you improve this skill.
Gear: lasgun and 1 charge pack, knife, guard flak armour, 1 week corpse starch rations, sword, las pistol and 1 charge pack, shotgun and 12 shells, uniform (Common Quality Clothing), mercenary license, Ripper Gun
.