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Author Topic: Spike pit not working  (Read 1482 times)

Pelander

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Spike pit not working
« on: September 01, 2011, 12:38:26 pm »


I'm working on a goblin disposal pit that's basically a 3x3 shaft 3 z-levels deep that ends in a 3x3 section of upright spike traps, 10 steel spikes per trap. A tunnel lined with weapon traps leads away from the bottom of the shaft to kill anything that might survive the fall. I've created a Pit zone directly above the spike pit, and dwarves lead prisoners there then throw them over.

Unfortunately, the spikes don't seem to do anything. The goblins and ogres i've thrown over get a "Stunned" status for a few seconds, then proceed to kill themselves on the weapon traps. But I haven't seen a single wounded bodypart from the spikes themselves.

What am I doing wrong?
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i2amroy

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Re: Spike pit not working
« Reply #1 on: September 01, 2011, 12:42:13 pm »

Spikes only contribute slightly to damage for creatures falling on them. Instead their main benefit is when they are retracted and then thrust upwards into whats above them by connecting them to pressure plates or levers (i.e. its the thrust upwards that deals damage and else wise they don't do much). Think of it sort of like having thinly placed spikes in the ground, while they are up then the subjects can see them and avoid them, but when they are retracted and then thrust up they can strike enemies. What you would want to do in this case would be to connect all of the spikes to a lever and set it to be pulled repeatedly before throwing enemies in.
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FrisianDude

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Re: Spike pit not working
« Reply #2 on: September 01, 2011, 01:42:27 pm »

Wait, don't prisoners struggle and flee when you 'pit' them?
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Mister Always

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Re: Spike pit not working
« Reply #3 on: September 01, 2011, 01:44:49 pm »

Wait, don't prisoners struggle and flee when you 'pit' them?

Laat het maar aan een Fries over om een domme vraag te stellen! :P

Goblin thieves do, goblin soldiers, however, do not.
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Kento

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Re: Spike pit not working
« Reply #4 on: September 01, 2011, 01:45:23 pm »

thieves CAN, but won't always.
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Mister Always

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Re: Spike pit not working
« Reply #5 on: September 01, 2011, 01:47:16 pm »

thieves CAN, but won't always.

Yeah, but your best bet is to assume they will.

I should know. One (completely naked, weaponless) ordinary goblin thief broke free once (...by accident I had assigned him to a different cage). He killed two of my civvies by punching their skulls in, dodged my millitia, and was then stopped by a cage trap on his way to freedom.

I made a little shrine for his corpse :3
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Pelander

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Re: Spike pit not working
« Reply #6 on: September 01, 2011, 01:48:46 pm »

Wait, don't prisoners struggle and flee when you 'pit' them?

It does seem to happen from time to time -- this is one of the reasons I'm creating the execution pit. My previous pit was a multi-tiered arena with a militia training room at the bottom and statue gardens at the higher levels. Unfortunately, prisoners that escaped the pit would then be wreaking havoc throughout the fortress. If a prisoner escapes the new pit, he'll be outside the fortress and surrounded by war dogs.
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FrisianDude

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Re: Spike pit not working
« Reply #7 on: September 01, 2011, 01:55:42 pm »

Wait, don't prisoners struggle and flee when you 'pit' them?

Laat het maar aan een Fries over om een domme vraag te stellen! :P

Goblin thieves do, goblin soldiers, however, do not.
Zoekt meneer ruzie?  :P

Also; interesting idea. I might chuck some prisoners down the magmahole, then. Don't feel like killing trolls and Dwarf-killing cave crocodiles in the traditional way because the traditional way was using them for my melee training. Most melee militia is not quite .. alive anymore though. And chuckin' 'm in would be nice.
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Mister Always

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Re: Spike pit not working
« Reply #8 on: September 01, 2011, 01:59:26 pm »

Wait, don't prisoners struggle and flee when you 'pit' them?

Laat het maar aan een Fries over om een domme vraag te stellen! :P

Goblin thieves do, goblin soldiers, however, do not.
Zoekt meneer ruzie?  :P

Also; interesting idea. I might chuck some prisoners down the magmahole, then. Don't feel like killing trolls and Dwarf-killing cave crocodiles in the traditional way because the traditional way was using them for my melee training. Most melee militia is not quite .. alive anymore though. And chuckin' 'm in would be nice.

Ik verzoek u en uw mede-Friezen (Friesen?) een echte taal te leren! :P



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Pelander

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Re: Spike pit not working
« Reply #9 on: September 01, 2011, 02:40:54 pm »

Oke, je Nederlanders, we spelen "Dwarf Fortress", niet "Dwerg Fort"!
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FrisianDude

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Re: Spike pit not working
« Reply #10 on: September 01, 2011, 02:55:58 pm »

Ik verzoek u en uw mede-Friezen een echte taal te leren! :P
  What, another one? :o I already know three. En bits of two others. And a dialect.  :D
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.