Experienced Recruit
-Stats
= Attack 4 (Small Arms Fire, AP1): 3 + 2% Experienced Bonus
= Defense 3: 2 + 2% Experienced Bonus
= Movement 5: 2 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
= Magic 2: 1 + 2% Experienced Bonus
= HP 21: 20 + 2% Experienced Bonus
= Morale 11: 10 + 2% Experienced Bonus
= Mana 2: 1 + 2% Experienced Bonus
-Traits
= STYLE: Magitech (Ranged attacks use no ammo)
= DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
= DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
= Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities: None
Experienced Magitech Sergeant
-Stats
= Attack 5 (Thaumic Driver, Directed Magic, AP5): 1 + [STYLE:Magitech] Level + [DOCTRINE:Superior Ranged Armament] Level + 2% Experienced Bonus
= Defense 7: 2 + 2 * [STYLE:Magitech] + 2% Experienced Bonus
= Movement 6: 3 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
= Magic 6: 1 + 2*[STYLE:Magitech] Level + 2% Experienced Bonus
= HP 51: 20 + 15 * [STYLE:Magitech] Level + 2% Experienced Bonus
= Morale 33: 30 + [STYLE:Magitech] + 2% Experienced Bonus
= Mana 8: Magic + [STYLE:Magitech] Level + 2% Experienced Bonus
-Traits
= STYLE: Magitech (Ranged attacks use no ammo, Attack, Morale, and Armor Piercing stats scale with STYLE:Magitech. AP scales at 2 * [STYLE:Magitech])
= DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
= DOCTRINE: Superior Ranged Armament (Ranged Attacks and Abilities cause extra Morale damage, Attack and Armor Piercing stats scale with DOCTRINE:Superior Ranged Armament. AP scales at 1 + 2 * [DOCTRINE:Superior Ranged Armament])
= DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
= Officer (Can issue orders; increases Morale, increases Morale Defense, reduces chance of fatal wounding, and prevents routing of attached units; causes Morale loss to allies on death; does not gain Morale from other units with Officer; imparts Intensive Training bonus to attached units)
= Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities:
= Firing Order (1 Mana From Each Infantry, Attack Action, cause any number of Magitech units or Recruits to expend 1 Mana to make a Free Attack Action against a target of the Sergeant's choosing)
= Personal Mana Barrier (1 Mana per turn per hit taken, max 2 per turn, Free Action to activate, Magic Stat is added to Defense while active)
Experienced Magitech Machine Gunner
-Stats
= Attack 6 (Machine Gun Burst, Small Arms Fire, AP3): 3 + 1/2 [STYLE:Magitech] Level + [DOCTRINE:Superior Ranged Armament] Level + 2% Experienced Bonus
= Defense 4: 3 + 2% Experienced Bonus
= Movement 5: 2 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
= Magic 6: 3 + [STYLE:Magitech] Level + 2% Experienced Bonus
= HP 41: 30 + 5 * [STYLE:Magitech] Level + 2% Experienced Bonus
= Morale 34: 30 + [STYLE:Magitech] + [DISCIPLINE:Superior Ranged Armaments] + 2% Experienced Bonus
= Mana 10: Magic + 2*[STYLE:Magitech] Level + 2% Experienced Bonus
-Traits
= STYLE: Magitech (Ranged attacks use no ammo, Attack and Morale stats scale with STYLE:Magitech; +2 Armor Piercing)
= DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility, Suppressing Fire, Covering Fire, and Fire At Will abilities have no warmups or cooldowns)
= DOCTRINE: Superior Ranged Armament (Ranged Attacks and Abilities cause extra Morale damage, Attack, Armor Piercing, and Morale stats scale with DOCTRINE:Superior Ranged Armament)
= DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
= Heavy Weapons (Increases Morale of attached units, causes Morale loss on death)
= Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities:
= Suppressing Fire (1 Mana per Turn Active, Attack Action to activate or sustain, automatic Free Attack Action against any attacking enemy or enemy leaving cover in moderate field of fire while active, AOE [STYLE:Magitech] Level automatic Morale Damage per turn)
= Covering Fire (1 Mana per Turn Active, Attack Action to activate or sustain, automatic 2 Free Attack Actions against any attacking enemy in narrow field of fire while active)
= Fire At Will (2 Mana, Attack Action, make [STYLE:Magitech] - 2 (Minimum 3) Machine Gun Burst attacks at a target enemy, Armor Piercing set to 0 if enemy is in cover)
Edit: I'm thinking balance may require me to actually add some flat morale defense onto high-Experience units. I'll think about that tomorrow, though.