I propose that we wish to deal with the oceanic raiders. I see two approaches to this.
A:
We invest in knowledge is power and ambush their vehicles. Destroying their transportation would prevent further activity.
B:
Assault their platforms. I suggest that this should be performed with a minimum of:
6 nautical suppression craft, to provide a safe approach to a platform.
2 nautical transport craft, to transport an invasion force to a platform.
2 suppression infantry and two long-range infantry, to secure the origin of an invasion and limit hostile mobility.
2 squads, each consisting of:
1 Officer, for obvious reasons.
2 free agents capable of teleportation, so that multiple objectives with limited access can be addressed simultaneously and single strong-points can be overwhelmed.
6 medium-range combat infantry, such that they can maintain an effective front with 1/3rd casualties.
Possible alternatives:
Heavy transport craft capable of overwhelming any accessible opposition.
All-purpose personal transport capable of providing nautical transport, evading notice of heavy weapons, and resisting light weapons.
Aeronautical suppression entities, to suppress hostile movements and ensuring safe passage to the platform.
Heavy bombardment weapons capable of disabling platforms without capturing them.
Requirements:
Nautical mobility technology.
Heavy suppression weapons.
Many many vehicle parts.
Location of platforms.
I suggest that we require significant resources to mount an effective assault. To that end I feel that economic progress is required.
Long-term plan:
Research transport vehicles, build two large farms, trade food for materials, offer to provide defensive military support in exchange for resource compensation.
Research scout vehicles, patrol the wastes and enact an universal nonaggression pact. Ostracise, siege, banish, and/or destroy nonsignatories.
Research knowledge is power or espionage. Locate platforms.
Research all-terrain military transports. Stockpile vehicle parts.
Research vehicle weapons.
Research all-terrain combat vehicles.
Produce army. deploy army. I conquered.
P.S.
Shock vehicles require shock weapons, in the absence of chemical technology a flame-thrower seems inappropriate...
Generator Of Thaums:
This device consists of three main components. A mana repulsor, a mana containment field, and an energy projector.
The energy projector bathes an area in visible Thaumically Receptive Excitement Energy that bonds to anything that protrudes into the air such as standing personnel, vehicles, and even lying personnel will attract more energy than the ground upon which they lay.
The mana containment field builds up a great concentration of High Energy Accelerated Thaums and prevents them from interacting with the generator.
The mana repulsor directs the Thaums away from the generator immediately prior to, and during the disabling of the containment field.
Activation of the weapon consists of briefly projecting energy over an area and then disabling the containment field. When the Thaums are released they arc to energy concentrations and the high concentration of magic disrupts the cohesion of any particles with which it coexists. This typically results in an effect similar to melting, as the matter disperses and denatures.
Required concepts:
Advance mana control.
Mana repulsion.
Mana attraction.
In projectable energy form.
Mana containment.
Independent of physical interaction.
Attributes:
Melts weapons, limbs, armour, and equipment, bad for morale...
More dependant upon mass than strength or hardness, highly variable damage high AP, low damage.
Affects an area.
Low rate of fire High mana consumption.