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Author Topic: Woman of /Ambition/ - Update 8, I Delayed This Long For This?  (Read 39184 times)

adwarf

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #255 on: September 10, 2011, 10:19:43 pm »

Propelled mana grenades. Glad there isn't a geneva convention  ;D
Ya we would most likely get everybody aiming to kill us then :P
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Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #256 on: September 10, 2011, 11:01:12 pm »

Yeah, I'm pretty sure harming someone's soul is a war crime. What. A. Shame.

But now, shooting fleeing opponents! WASTELAND JUSTICE, YO.

First turn:
[Bandits run. Routing enemies lose their attack action and thus cannot move twice in a turn by sacrificing that attack.]
[Elite slightly repositions]
[Recruits and Sergeant move to open, 2 sprinting to get a firing angle (no attack this turn)]

Dakka ensues.

Accuracy: Elite: 108; Recruit: 92; Sergeant: 93; MG: 95 [(Defense Stat + Defender Bonuses) * Experience Bonus] + non-attacker/defender-specific bonuses (e.g. cover, distance)
Defenses: Bandit Leader: 8; Bandit Infantry: 7; Bandit Recruit: 6
Environment: Not in Cover (+10)
Weapdistmods: Elite, Recruit: 4; MG: 2; Sergeant: 1

Total to-hits:
Elite: 118 - (Raider Defense + 4 * RangeBracket) [Garaunteed to hit within 20 Range]
Recruit: 102 - (Raider Defense + 4 * RangeBracket)
Sergeant: 103 - (Raider Defense + RangeBracket)
MG: 102 - (Raider Defense + 2 * RangeBracket)

After-battle Experience: (3 + FactionKills/5 + 1.5 * [Personally Killed Units]) * [Enemy Force Size / Allied Force Size], round down; Note that force size Experience reduction cannot reduce Experience gained to less than one and that any given unit is guaranteed at least 1.5 * Personal Kills Experience regardless of any other factors)

^About to be important

North Elite takes down farthest guaranteed kill. Southern Elite does the same. 3 Kills running total.

MGs do not use/sustain Suppressing Fire (routing enemies use no cover or attacks). Both fire at units at the farthest portion of their closest range bracket. 2 hits. 5 kills total.

The 2 Infantry who can fire attack the enemies in their 3rd range bracket. Hits on both accounts. 7 kills total.

The Sergeant fires at a Bandit with a particularly, one might say suspiciously, nice-looking helmet, taking him for a possible/probable leader in his four-range bracket. Hit! (And by a fairly narrow margin). Officer kills, for reference, count as two kills for Experience numbering. Furthermore, having one Officer kill another is badass (but gives no special bonus).

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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

NRDL

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #257 on: September 10, 2011, 11:10:28 pm »

Mow down and survivors, if there are any. 
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Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #258 on: September 10, 2011, 11:52:49 pm »

Rout Turn 2: Bandits continue to flee, one escapes, you continue to shoot.
Infantry go first. One is in the 3 racket, the rest in the 4 bracket. They fire.

Hit, Miss, Hit, Hit. 11 kills total. All 4 recruits have landed one kill (and one of those has a second)
MGs fire next. The first MG hits, scoring a 12th kill and ending the encounter - 12 kills, 3 escapees.



+1 General Fear (General Fear/Respect is the base that someone has upon encountering your faction for the first time)

Exp:
Elites: Already Elite
Sergeant: (3 + 12/5 + 1.5) * (15/9) = 11.5 = 11 Experience Gained
MG1: (3 + 12/5 + 3) * (15/9) = 11.5 = 14 Experience Gained
MG2: (3 + 12/5 + 1.5) * (15/9) = 11.5 = 11 Experience Gained
Recruit 1: (3 + 12/5 + 3) * (15/9) = 11.5 = 14 Experience Gained
Recruits 2-4:  (3 + 12/5 + 1.5) * (15/9) = 11.5 = 11 Experience Gained

All of your non-Elite units in this encounter have become Experienced and gain a 2% Bonus to all stats for hitting 10 Exp.

As Magitech Units, they get a 4% Bonus with the Hardened Experience Level... at 50 exp. Yay, Magitech. It's okay, though, you get the same bonuses in most stats except Morale and HP from those numbers until you start pumping Magitech. :D

Whoo!

So that was a "fun" battle.

Southwest squad still hasn't decided whether to approach the city or return, and this squad needs to decide whether to continue southeast and risk further hostilities while down a bit of HP and Mana (I'll make your updated statblocks for this squad soon), turn back for the week, or set up a camp to rest and regenerate in the field (possible to be ambushed but doesn't lose you travel time).

Also blah blah Thaumatank ports out of the city and drives back. Immigrants added to your workforce, etc.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

NRDL

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #259 on: September 11, 2011, 12:04:57 am »

Have the current squad make camp, and heal.  The southwest squad should head into the city, carefully. 
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Sean Mirrsen

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #260 on: September 11, 2011, 12:19:56 am »

Sorry to bother you on a triviality, Pandarsenic, but I've been looking at unit stats in the OP, and it seems there's an error in the Magitek Sergeant's attack power. You list it as 3, and the provided formula is "1+Magitek level+Superior Ranged Armament level", which should give four. I know it's one point of difference, but you might want to check that.

Also, I'm suddenly curious if we can develop Mancer Gloves. They'd normally be a heavy work tool, amplifying the physical strength of the user with their mana affinity (essentially, it's a micro mana barrier fitted to a gauntlet). But they would also be usable as melee weapons, due to not only increasing strength, but also affecting the own mana of the target much like a Mana Grenade. Karate chop to the soul, as it were.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #261 on: September 11, 2011, 12:20:59 am »

Agck, you're right. Thanks, Sean. I probably changed the scaling listing when I copy-pasted the statblock to alter from the Infantry then forgot to change the number.

Edit: Wait, no, Infantry has 5. I have no idea how that happened. Maybe it was from when I was still tampering with the AP/Damage balance. Whate'ersauce. Fixing it now, however it happened. Derpderp.

Editedit: To reply the the Mancer Gloves, yes, that is a thing you could make for melee troops.
« Last Edit: September 11, 2011, 12:26:33 am by Pandarsenic »
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #262 on: September 11, 2011, 12:53:36 am »

Experienced Recruit
-Stats
 = Attack 4 (Small Arms Fire, AP1): 3 + 2% Experienced Bonus
 = Defense 3: 2 + 2% Experienced Bonus
 = Movement 5: 2 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
 = Magic 2: 1 + 2% Experienced Bonus
 = HP 21: 20 + 2% Experienced Bonus
 = Morale 11: 10 + 2% Experienced Bonus
 = Mana 2: 1 + 2% Experienced Bonus
-Traits
 = STYLE: Magitech (Ranged attacks use no ammo)
 = DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
 = DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
 = Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities: None

Experienced Magitech Sergeant
-Stats
 = Attack 5 (Thaumic Driver, Directed Magic, AP5): 1 + [STYLE:Magitech] Level + [DOCTRINE:Superior Ranged Armament] Level + 2% Experienced Bonus
 = Defense 7: 2 + 2 * [STYLE:Magitech] + 2% Experienced Bonus
 = Movement 6: 3 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
 = Magic 6: 1 + 2*[STYLE:Magitech] Level + 2% Experienced Bonus
 = HP 51: 20 + 15 * [STYLE:Magitech] Level + 2% Experienced Bonus
 = Morale 33: 30 + [STYLE:Magitech] + 2% Experienced Bonus
 = Mana 8: Magic + [STYLE:Magitech] Level + 2% Experienced Bonus
-Traits
 = STYLE: Magitech (Ranged attacks use no ammo, Attack, Morale, and Armor Piercing stats scale with STYLE:Magitech. AP scales at 2 * [STYLE:Magitech])
 = DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
 = DOCTRINE: Superior Ranged Armament (Ranged Attacks and Abilities cause extra Morale damage, Attack and Armor Piercing stats scale with DOCTRINE:Superior Ranged Armament. AP scales at 1 + 2 * [DOCTRINE:Superior Ranged Armament])
 = DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
 = Officer (Can issue orders; increases Morale, increases Morale Defense, reduces chance of fatal wounding, and prevents routing of attached units; causes Morale loss to allies on death; does not gain Morale from other units with Officer; imparts Intensive Training bonus to attached units)
 = Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities:
 = Firing Order (1 Mana From Each Infantry, Attack Action, cause any number of Magitech units or Recruits to expend 1 Mana to make a Free Attack Action against a target of the Sergeant's choosing)
 = Personal Mana Barrier (1 Mana per turn per hit taken, max 2 per turn, Free Action to activate, Magic Stat is added to Defense while active)

Experienced Magitech Machine Gunner
-Stats
 = Attack 6 (Machine Gun Burst, Small Arms Fire, AP3): 3 + 1/2 [STYLE:Magitech] Level + [DOCTRINE:Superior Ranged Armament] Level + 2% Experienced Bonus
 = Defense 4: 3 + 2% Experienced Bonus
 = Movement 5: 2 + [DOCTRINE:Mobility] Level + 2% Experienced Bonus
 = Magic 6: 3 + [STYLE:Magitech] Level + 2% Experienced Bonus
 = HP 41: 30 + 5 * [STYLE:Magitech] Level + 2% Experienced Bonus
 = Morale 34: 30 + [STYLE:Magitech] + [DISCIPLINE:Superior Ranged Armaments] + 2% Experienced Bonus
 = Mana 10: Magic + 2*[STYLE:Magitech] Level + 2% Experienced Bonus
-Traits
 = STYLE: Magitech (Ranged attacks use no ammo, Attack and Morale stats scale with STYLE:Magitech; +2 Armor Piercing)
 = DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility, Suppressing Fire, Covering Fire, and Fire At Will abilities have no warmups or cooldowns)
 = DOCTRINE: Superior Ranged Armament (Ranged Attacks and Abilities cause extra Morale damage, Attack, Armor Piercing, and Morale stats scale with DOCTRINE:Superior Ranged Armament)
 = DOCTRINE: Superior Training (Movement, Attack, Defense, Mobility, and Morale stats all scale with DOCTRINE: Superior Training; Experience bonuses are increased by one percent per DOCTRINE: Superior Training Level; extra ranged accuracy; reduces odds of fatality to all members of its squad and can perform First Aid during combat)
 = Heavy Weapons (Increases Morale of attached units, causes Morale loss on death)
 = Experienced (Morale loss leads to retreat instead of a rout; all stats are increased by 1 * [STYLE:Magitech] Level percent, rounded up)
-Abilities:
 = Suppressing Fire (1 Mana per Turn Active, Attack Action to activate or sustain, automatic Free Attack Action against any attacking enemy or enemy leaving cover in moderate field of fire while active, AOE [STYLE:Magitech] Level automatic Morale Damage per turn)
 = Covering Fire (1 Mana per Turn Active, Attack Action to activate or sustain, automatic 2 Free Attack Actions against any attacking enemy in narrow field of fire while active)
 = Fire At Will (2 Mana, Attack Action, make [STYLE:Magitech] - 2 (Minimum 3) Machine Gun Burst attacks at a target enemy, Armor Piercing set to 0 if enemy is in cover)


Edit: I'm thinking balance may require me to actually add some flat morale defense onto high-Experience units. I'll think about that tomorrow, though.
« Last Edit: September 11, 2011, 01:03:16 am by Pandarsenic »
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #263 on: September 11, 2011, 01:41:59 am »

Since the Magitek Machinegunner (or the Magigunner as I like to call 'em) seems to lack a profile image, I thought I'd try to make one.


Well a sketch of one anyway

This one obviously came out a little skewed. I'm not sure I got the firing pose right, either. Although, considering their performance last battle... :P
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #264 on: September 11, 2011, 02:12:01 am »

At least they started hitting at the end. :P

Anyway, sleep time.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

RAM

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #265 on: September 11, 2011, 03:46:46 am »

I thought that machine guns were typically bigger than that, and would not normally be fired until supported by the ground...

We need to research a way for elites to become more elite, wasted xp burns my innards...
 Maybe some sort of specialisation approach, some elites develop more magical abilities, some enhance their skill with the abilities that they already have, some shoot more good, while others may specialise in close-combat... I say we start with the second, we can research enhanced magical/biological attunement that our elites can use to discover additional magical reserves that would require further experience to exploit...
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Sean Mirrsen

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #266 on: September 11, 2011, 03:57:02 am »

I thought that machine guns were typically bigger than that, and would not normally be fired until supported by the ground...
http://www.youtube.com/watch?v=mPkiYFY115M <-That's where I got the inspiration from.
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

RAM

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #267 on: September 11, 2011, 04:18:30 am »

Wow, I had to type that three times and it worked the first... And I believe that they stated in the film clipping that the gun in question was modified from something that was not designed to be held while being fired. I rather suspect that its lack of accuracy would make it an ineffective weapon. Of course, magitech may well result in less cumbersome components and more able wielders, allowing such a weapon to be easily wielded while held, in which case I would hope that a machine gun would use these advantages to better fulfil its traditional role. An example would be to launch an over-sized projectile that would fragment in flight or produce a concussive effect upon collision or proximity to living matter.
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Pandarsenic

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #268 on: September 11, 2011, 11:57:59 am »

Wow, I had to type that three times and it worked the first... And I believe that they stated in the film clipping that the gun in question was modified from something that was not designed to be held while being fired. I rather suspect that its lack of accuracy would make it an ineffective weapon. Of course, magitech may well result in less cumbersome components and more able wielders, allowing such a weapon to be easily wielded while held, in which case I would hope that a machine gun would use these advantages to better fulfil its traditional role. An example would be to launch an over-sized projectile that would fragment in flight or produce a concussive effect upon collision or proximity to living matter.

*Whistles innocently*

But yeah, the Magitech MG is very similar to a modern-day Light Machine Gun (Think http://en.wikipedia.org/wiki/Heckler_%26_Koch_MG4 but with no ammo belt since it manifests the ammo in the chamber).

Elites in general don't gain Experience because they're at the highest Experience bracket, but technically they don't "waste" any Experience because it's gained individually, not as a group.

Magitech Elites, as a special unit, gain relevant upgrades you research automatically. They're rather hard to make, especially in bulk, but they're good at everything and the combination of a Mana Grenade's psychic terror and explosive damage will be effective for pretty much forever. I was rushing the turn and forgot to account for the Defense stats of the enemy forces since it wasn't going to matter anyway, but explosives have no AP. Despite that, their effect on vehicles kinda owns.

But yeah, as far as Elite units of other types, even an Elite Magitech Infantry that you haven't converted into a Magitech Elite is kind of a badass. An Elite MG gets (you may recall) +6% to everything, meaning his Accuracy becomes nothing to laugh at combined with the MG's low distance modifiers. An Elite Magitech Sergeant will ruin the days of high-value targets on the enemy team, for another example.

But yeah, a unit with the Elite experience bracket can't get any better but hardly needs to.

Anyway, I'm gonna go derp some Civ V tutorial or a while, so figure out exactly what to research (I recommend Magitech, since the free research points in Doctrines is much more substantial than for Styles) and to what end (if you don't say anything new I'm assuming vehicles, like you mentioned before) and what the squad to the southeast does and whether you all agree to have Squad D rest and la de da da back in a while, have fun.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Taricus

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Re: Man of /Ambition/ - Update 6.5, Why Can't I Hold All These Bullets?
« Reply #269 on: September 11, 2011, 12:02:05 pm »

Well, Magitech powered vehicles will be a good start. Hover if possible, but wheeled is more likely.
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