Current Force:
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Armor/Vehicles= 1 Thaumatank (100/100 HP, 100/100 Morale, 32/32 Mana)
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Squad A= 2 Magitech Elites (60/60 HP, 50/50 Morale, 7/7 Mana)
= 5 Recruits (20/20 HP, 10/10 Morale, 1/1 Mana)
= 1 Magitech Sergeant (50/50 HP, 32/32 Morale, 7/7 Mana)
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Squad B= 2 Magitech Elites (60/60 HP, 50/50 Morale, 7/7 Mana)
= 7 Recruits (20/20 HP, 10/10 Morale, 1/1 Mana)
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Squad C= 2 Magitech Elites (60/60 HP, 50/50 Morale, 7/7 Mana)
= 7 Recruits (20/20 HP, 10/10 Morale, 1/1 Mana)
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Squad D= 2 Magitech Elites (60/60 HP, 50/50 Morale, 7/7 Mana)
= 7 Recruits (20/20 HP, 10/10 Morale, 1/1 Mana)
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Reserves= 4 Magitech Elites (60/60 HP, 50/50 Morale, 7/7 Mana)
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Training= 3 Magitech Elites (Training)
= 3 Magitech Sergeants (Being Trained)
Locations:
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The Shell: 520 Civilians, 7 Respect, 4 Fear, 2 Loyalty (Generates 7.1 labor: 3 Large Farms, 1 Foundry, 2 Factories, 1.1 Salvage))
= Garrison: PC, 15 Magitech Elites, 4 Magitech Sergeants, 26 Recruits; 1 Thaumatank
= 1 Laboratory, 6 Large Farms, 10 Residential Zones, 2 Barracks, 1 Foundry, 2 Factories
= 4 Unmanned Foundries, 8 Unmanned Factories, 26 Undeveloped Space
= Produces 600-566 = 34 Surplus food; 44 Raw Materials
= Processes 40 Raw Materials into 20 Resources, 20 Resources into 10 Equipment
= Current Stockpiles: 234 Food, 14 Raw Materials, 5 Resources, 10 Equipment
No Loots/Raiders/Bandits/Slavers/whatever have attacked this week.
Salvagers were not attacked.
Scouts deploying.
-Days 1-2
= Squad A scouts northeast, spots a village. They could have reached it at the end of the second day, but decided not against it. No encounters.
= Squad B scouts west, finds nothing of value. Runs into a small Raider camp. Raiders do not spot them. Raiders determined to have about 5 men. Engage?
= Squad C scouts east, spots a village about 3 days farther away (4 days total). No encounters.
= Squad D scouts south then southwest, spots a village about 2 days farther away (5 days total). No encounters.
-Days 3-4
= Squads A, C, and D return to base and report their findings.
= Squad B, does the same, engages, or stalks the Raider camp and awaits backup.
-Days 5-6
= Squads A and D make a follow-up visit to the rather close northeast village to scout its military potential and the like; a patrol from the village takes potshots at them while disengaging to return to the village. Unfortunate. They were able to estimate that they received conventional Small Arms fire but had no further useful data.
= Squad B returns to base and reports findings if it successfully engaged the Raiders or engages with Squad C as backup.
-Day 7
= B and C return to The Shell if they engaged the Raiders together. They may not be back in time for next week, but with the Wonders Of Radio you can issue orders to them in the field.
Victory against the Raider camp would yield Food and small quantities of Raw Materials and Resources, as well as a small amount less Equipment than they had to be retooled for free into Magitech Equipment. In addition, any non-fatally-wounded Raiders are captured, and when imprisoned you can interrogate them. Interrogation can yield information about other Raider camps and possibly even extra points in Doctrine: Mobility, the Raiders' primary (and only) Style/Doctrine scale-y-thing.