Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: I'm Making a Dwarf Fortress-Inspired Platformer  (Read 2139 times)

veok

  • Bay Watcher
    • View Profile
I'm Making a Dwarf Fortress-Inspired Platformer
« on: August 31, 2011, 07:20:50 pm »

I'm going to be making a platformer as part of my "Computer Game Design and Development" class this semester, and I thought it'd be a neat chance to make a Dwarf Fortress-inspired game.

Any suggestions on particular aspects of Dwarf Fortress I should try to implement?

Do try to keep in mind that it *is* going to be a platformer, so something as complex as building megaprojects or managing 100+ characters at once is a little outside my scope, both due to my relative inexperience, and because those things, while definitely Dwarfy, don't easily translate to platformering gameplay.
« Last Edit: August 31, 2011, 07:23:06 pm by veok »
Logged

Lectorog

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #1 on: August 31, 2011, 07:21:40 pm »

Adventure Mode Genocide
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #2 on: August 31, 2011, 07:32:29 pm »

Goblin Tower Rampage
Logged

azrael4h

  • Bay Watcher
    • View Profile
    • My Dwarf Fortress-centric You Tube videos, part of my nominally vintage gaming channel.
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #3 on: August 31, 2011, 07:40:07 pm »

One of the levels should be Boatmurdered, and another Nist Akath.
Logged

Lectorog

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #4 on: August 31, 2011, 07:48:25 pm »

Basically, you should run through a level, that's either insane in design or very geometric, and perhaps kill lots of things.
You'd be best off simulating an adventurer returning to a fortress.
My previous suggestion might not work well for class, or depth. Capntastic's might.

As for elements, you should try to include insanity of design, over-complication, and perhaps a difficult user interface. Diversity of items could be nice.
Make sure to include lots of little drunk mens with mighty beards.

I like azrael4h's idea as well, if you're going to be making levels like that.
Logged

Flying Carcass

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #5 on: August 31, 2011, 08:01:20 pm »

Power up pick-ups should come in the form of kegs.
Logged

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #6 on: August 31, 2011, 09:55:52 pm »

Idea:
You play as a dwarven adventurer entering fallen fortress in search of the fabled artifact [name].

When you reach the bejeweled chest it is stored in at the end, triumphant music plays, and you take out...
a pig tail sock, encrusted with images of carp and menacing with spikes!
[music halts], adventurer stares at the sock
[after a moment, music continues] adventurer cheers, scenes of banners saying "greatest artifact ever!" and the adventurer holding the sock up in front of cheering crowds of dwarfs.
Logged
Soaplent green is goblins!

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #7 on: August 31, 2011, 10:49:00 pm »

Idea:
You play as a dwarven adventurer entering fallen fortress in search of the fabled artifact [name].

When you reach the bejeweled chest it is stored in at the end, triumphant music plays, and you take out...
a pig tail sock, encrusted with images of carp and menacing with spikes!
[music halts], adventurer stares at the sock
[after a moment, music continues] adventurer cheers, scenes of banners saying "greatest artifact ever!" and the adventurer holding the sock up in front of cheering crowds of dwarfs.
...Upon which the adventurer is murdered by a giant skinless inverted twelve eyed elk with noxious necrosis fumes.

You should have the player collect piles of wood to offer to elves along the levels. Bigger amounts of wood pisses them off more, and you get more points for it.
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Mechatronic

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #8 on: August 31, 2011, 11:04:04 pm »

Goblin Child Liberationist.
Logged

Eidolon

  • Bay Watcher
  • Floating weightless in a cavern.
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #9 on: August 31, 2011, 11:17:36 pm »

Make sure to include traps, like large serrated disks, giant axe blades, or maybe even floods of magma.
Logged
In ancient times, men built wonders, laid claim to the stars, and sought to better themselves for the good of all.
But we are much wiser now.

lastofthelight

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #10 on: August 31, 2011, 11:17:46 pm »

You are a dwarf in predefined levels escaping from either (randomly selected) - lava or water flooding the fortress. You have to go up and down the various platformer levels, which are not of the 'jump jump jump' sort, but more of a cut-away of several fortress levels. You have to contend with the maze-like layout, traps, levers, tantruming dwarves, and so on. The goal is to manage to either seal off the breach before it envelops everything, or escape to a different level of the fortress, where a new disaster awaits.

Between levels you can be treated to images of your dwarf drinking booze and doing other DF-inspired wierd things.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #11 on: August 31, 2011, 11:34:19 pm »

I say, for a more simple, yet still dwarfy idea:
You play an unlucky miner, who has to run, jump and flee to avoid the tide of magma he just unleashed.
You could have to jump over and dodge pieces of artifact furniture, invading goblin snatchers, slower dwarves and maybe even FBs who get in your way. :P
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #12 on: August 31, 2011, 11:59:22 pm »

I say, for a more simple, yet still dwarfy idea:
You play an unlucky miner, who has to run, jump and flee to avoid the tide of magma he just unleashed.
You could have to jump over and dodge pieces of artifact furniture, invading goblin snatchers, slower dwarves and maybe even FBs who get in your way. :P

Canabeard
Logged

Genoraven

  • Bay Watcher
  • 4 Ichy Tasty
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #13 on: September 01, 2011, 01:11:50 am »

Silly you, everyone know jumping is a myth.
Logged
Urist McPeasant cancels point and laugh at Philosopher - Philosopher no longer exists.
Philosopher cancels job: abstractualize existence: interrupted by personal nonexistence.

Raging Mouse

  • Bay Watcher
  • The mouse has become enraged! *DOUBLECLICK*
    • View Profile
Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #14 on: September 01, 2011, 03:11:42 am »

You are a dwarven cook. Down the hallways, you hear screaming. "We've found adamaaaAAAAAARGH!!!!"

You know it's time to run like the wind (from a furnace air intake, you know, not that elven breeze up on the surface)! Leap spiked pits, magma trenches, tantrumming soldiers, fireballs from imps, etc. on your race to the fortress gate -to be the first to Pull The Lever (and be the only one NOT sealed in with certain dismemberment).
Logged
Pages: [1] 2