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Author Topic: I'm Making a Dwarf Fortress-Inspired Platformer  (Read 2134 times)

veok

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I'm Making a Dwarf Fortress-Inspired Platformer
« on: August 31, 2011, 07:20:50 pm »

I'm going to be making a platformer as part of my "Computer Game Design and Development" class this semester, and I thought it'd be a neat chance to make a Dwarf Fortress-inspired game.

Any suggestions on particular aspects of Dwarf Fortress I should try to implement?

Do try to keep in mind that it *is* going to be a platformer, so something as complex as building megaprojects or managing 100+ characters at once is a little outside my scope, both due to my relative inexperience, and because those things, while definitely Dwarfy, don't easily translate to platformering gameplay.
« Last Edit: August 31, 2011, 07:23:06 pm by veok »
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Lectorog

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #1 on: August 31, 2011, 07:21:40 pm »

Adventure Mode Genocide
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Capntastic

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #2 on: August 31, 2011, 07:32:29 pm »

Goblin Tower Rampage
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azrael4h

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #3 on: August 31, 2011, 07:40:07 pm »

One of the levels should be Boatmurdered, and another Nist Akath.
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Lectorog

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #4 on: August 31, 2011, 07:48:25 pm »

Basically, you should run through a level, that's either insane in design or very geometric, and perhaps kill lots of things.
You'd be best off simulating an adventurer returning to a fortress.
My previous suggestion might not work well for class, or depth. Capntastic's might.

As for elements, you should try to include insanity of design, over-complication, and perhaps a difficult user interface. Diversity of items could be nice.
Make sure to include lots of little drunk mens with mighty beards.

I like azrael4h's idea as well, if you're going to be making levels like that.
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Flying Carcass

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #5 on: August 31, 2011, 08:01:20 pm »

Power up pick-ups should come in the form of kegs.
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EveryZig

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #6 on: August 31, 2011, 09:55:52 pm »

Idea:
You play as a dwarven adventurer entering fallen fortress in search of the fabled artifact [name].

When you reach the bejeweled chest it is stored in at the end, triumphant music plays, and you take out...
a pig tail sock, encrusted with images of carp and menacing with spikes!
[music halts], adventurer stares at the sock
[after a moment, music continues] adventurer cheers, scenes of banners saying "greatest artifact ever!" and the adventurer holding the sock up in front of cheering crowds of dwarfs.
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DrKillPatient

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #7 on: August 31, 2011, 10:49:00 pm »

Idea:
You play as a dwarven adventurer entering fallen fortress in search of the fabled artifact [name].

When you reach the bejeweled chest it is stored in at the end, triumphant music plays, and you take out...
a pig tail sock, encrusted with images of carp and menacing with spikes!
[music halts], adventurer stares at the sock
[after a moment, music continues] adventurer cheers, scenes of banners saying "greatest artifact ever!" and the adventurer holding the sock up in front of cheering crowds of dwarfs.
...Upon which the adventurer is murdered by a giant skinless inverted twelve eyed elk with noxious necrosis fumes.

You should have the player collect piles of wood to offer to elves along the levels. Bigger amounts of wood pisses them off more, and you get more points for it.
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Mechatronic

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #8 on: August 31, 2011, 11:04:04 pm »

Goblin Child Liberationist.
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Eidolon

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #9 on: August 31, 2011, 11:17:36 pm »

Make sure to include traps, like large serrated disks, giant axe blades, or maybe even floods of magma.
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lastofthelight

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #10 on: August 31, 2011, 11:17:46 pm »

You are a dwarf in predefined levels escaping from either (randomly selected) - lava or water flooding the fortress. You have to go up and down the various platformer levels, which are not of the 'jump jump jump' sort, but more of a cut-away of several fortress levels. You have to contend with the maze-like layout, traps, levers, tantruming dwarves, and so on. The goal is to manage to either seal off the breach before it envelops everything, or escape to a different level of the fortress, where a new disaster awaits.

Between levels you can be treated to images of your dwarf drinking booze and doing other DF-inspired wierd things.
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Yoink

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #11 on: August 31, 2011, 11:34:19 pm »

I say, for a more simple, yet still dwarfy idea:
You play an unlucky miner, who has to run, jump and flee to avoid the tide of magma he just unleashed.
You could have to jump over and dodge pieces of artifact furniture, invading goblin snatchers, slower dwarves and maybe even FBs who get in your way. :P
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Capntastic

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #12 on: August 31, 2011, 11:59:22 pm »

I say, for a more simple, yet still dwarfy idea:
You play an unlucky miner, who has to run, jump and flee to avoid the tide of magma he just unleashed.
You could have to jump over and dodge pieces of artifact furniture, invading goblin snatchers, slower dwarves and maybe even FBs who get in your way. :P

Canabeard
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Genoraven

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #13 on: September 01, 2011, 01:11:50 am »

Silly you, everyone know jumping is a myth.
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Raging Mouse

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Re: I'm Making a Dwarf Fortress-Inspired Platformer
« Reply #14 on: September 01, 2011, 03:11:42 am »

You are a dwarven cook. Down the hallways, you hear screaming. "We've found adamaaaAAAAAARGH!!!!"

You know it's time to run like the wind (from a furnace air intake, you know, not that elven breeze up on the surface)! Leap spiked pits, magma trenches, tantrumming soldiers, fireballs from imps, etc. on your race to the fortress gate -to be the first to Pull The Lever (and be the only one NOT sealed in with certain dismemberment).
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