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Author Topic: Wounded Animals. How do we tend to these poor casualties of Fun?  (Read 1067 times)

agvkrioni

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I have a war dog that single handedly killed a Hill Giant made of amber. It had freezing breath too. I got a warning of it's invasion like a Forgotten Beast but it came topside, not from a cavern. This war dog got wrecked. Parts are missing. Every goddamn limb is broken. But no arteries are torn and he's not really bleeding. Just heavily unconscious.

Is there a way to get him medical help? I have a hospital and a kennel.
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FuzzyZergling

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #1 on: August 31, 2011, 01:25:40 pm »

No, not to my knowledge.
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Sphalerite

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #2 on: August 31, 2011, 01:31:02 pm »

Your butcher can help him, ending the poor creature's pain and allowing him to serve the fortress one last time.  (Actually, multiple times, depending on how much meat you get).
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Ipslne

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #3 on: August 31, 2011, 01:34:15 pm »

You could have it restrained somewhere and use it as bait. Maybe another giant beast can bend the bones the other way?
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agvkrioni

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #4 on: August 31, 2011, 01:38:25 pm »

ROFL at all of you. Geezus.
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EggFibre

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #5 on: August 31, 2011, 01:40:04 pm »

Isn't this what animal caretaking is for, except for the fact that they're bugged(?). Stupid vets.
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Kromgar

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #6 on: August 31, 2011, 04:18:32 pm »

ROFL at all of you. Geezus.
Well since animal caretaking is bugged you need to either

A: Kill it
B: Chain it
C: Cage it
D: Butcher it
E: Edit the raws so dogs regenerate nervous tissue and also regnerate that 8th leg you added to the dog. Also give it firebreath make it Fire_Immune and SuperFire_Immune
consult the dragons for more info.
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i2amroy

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #7 on: August 31, 2011, 05:06:44 pm »

Isn't this what animal caretaking is for, except for the fact that they're bugged(?). Stupid vets.

We all wish it was so, but currently animal caretaking does exactly nothing in-game except provide another way to get crossbows and bolts from immigrant rangers.
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agvkrioni

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #8 on: August 31, 2011, 05:33:08 pm »

He died of infection... :(

I wish your war animals could not only be healed/tended, but would gain combat experience (or hunting experience depending)...
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Tirion

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #9 on: August 31, 2011, 06:07:37 pm »

He died of infection... :(

I wish your war animals could not only be healed/tended, but would gain combat experience (or hunting experience depending)...

I have nothing for healing except maybe turning regeneration a few magnitudes up in the raws, but I've added [CAN_LEARN] to my dog/elephant/gorilla/etc raws, and penned them into my goblinite mine: stripped gobbo falls 5 z-levels into a pit full of snarling war animals and dies in a storm of claws and teeth. I have up to Competent fighters, biters, dodgers, strikers... and surprisingly, armor users.

They also get lots of social skill, in my last fortress a dog was elected Major. I couldn't assign it any rooms, but it didn't have any mandates either :P
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agvkrioni

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Re: Wounded Animals. How do we tend to these poor casualties of Fun?
« Reply #10 on: August 31, 2011, 09:47:36 pm »

I don't want to cheat though...
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