Here's a little survey of a
slightly odd embark I mentioned earlier:
You thought this world was only wrecked below surface? Bodicerims begs to differ.
The initial view is promising: two spires of adamantine! The observant may note very suspicious shadows on the ground... no worries, we'll get there.
There seem to be several cavern-like chasms dotting the surface, most of which are dead ends. The largest manages to pass a small cavern layer to end at a second one. Though quite small, the caverns have little noteworthy features. The third (I think) layer is more interesting in the way of-
...damn. We've come to except this kind of shenanigans. Where's the magma sea, you ask?
Most uncomfortable. Let's have a look at the sky for a change, shall we?
50 levels above the surface, the two spires continue their climb upwards. But wait, what is that to the right?
Why, it's a web of grass growing goblin caps, tunnel tube and your other favourite cavern flora. 50 levels above the surface. Unsupported. Oh dear. It's probably an isolated inci-
Nearly every level has an assortment of floating cavern islands, with the adamantine spires not showing signs of stopping. The higher I go, the slower my ascension is. At levels beyond +300, it takes at least a second to view the next level. I stopped around there, and I have no idea how high the spires go, but there have to be hundreds of floating islands up there. The higher you go, the more it feeds on your memory and sanity.
Unsurprisingly, the embark is unplayable. This can be summarized in two parts:
1. The Magma Hell is going to take a lot of fluid calculations.
2.
The entire atmosphere will come crashing down on your headI'll see how high I can get before DF commits suicide.
Here's the area if you really have nothing better to do.
EDIT: The spires are 905 levels high. One of them cuts off somewhere around the 500-area. Tasty.