CharactersName: Amos Dryman
Gender: Male
Position: Rancher
Appearance: Somewhat below average height, with a large handlebar moustache and a balding head, usually covered up under his old and worn "boss of the plains" hat. His cheeks is spotted with small, round scars against otherwise tanned skin. Prefers to wear simple, practical clothing, and isn't afraid of dirt and dust. Carries with him him an old wind-up pocket watch, it's key hanging in a chain around his neck.
Skills:
Gunslingin': 1
Horseridin': 1
Horse Caring: 1
Tinkerin': 1
Yammerin': 1 (from bonus)
Bio: Well, I won't be writing much here until I get them notes on him from Yoink. 'Til then, we know the basics anyhow. Well, I won't be writing much here until I get them notes on him from Yoink. 'Til then, we know the basics anyhow.
Inventory:
.44 Henry Repeater - 16 shots - Dam 1d6+2 - $25
Bowie knife - $8
Cigarettes - 2 packs (24) - $8
Safety matches - 1 pack (12) - $0.10
Riding crop - $2
Kerosene lantern - $4
Harmonica - $0.50
Woodaxe - $2
Pocket Watch - Heirloom?
= 49.50
Name: Nowan Ilfideme
Gender: Male
Position: Gunslinger
Appearance: "Cowboy" hat, tanned skin, thick vest.
Skills: Gunslingin' (3), Tinkerin' (2)
Bio: Long time merc, used to the harshest conditions. Eats sugar constantly.
EQUIP:
- Colt Paterson Revolver- 5 shots - Dam:1d6+2 $15
- Winchester Model 1887 - 5 shots - Dam 1d8+8 ~Short range $40
- Sugar for $1
- Gunclean kit ($8)
- 5 packs of matches
Name: Tarrin Salvor Smith Gender: Male
Position: (No longer)Hired Gun
Appearance: Tall, brown hair, brown eyes. Somewhat tanned skin, hairstyle covered by excessive amounts of hat.
Skills: Gunslingin' Rifles x2. Horseriding x1. Horse caring x1.
Bio: Tarrin is a pure bred American. 26 years old, Tarrin is a well known hunter and gun-for-hire. He has a strong sense of duty... until death is almost a certainty, then he will reconsider his job. Tarrin's mother is a wealthy woman who's constantly worried to death about him, and Tarrin's father is a gun collector and enthusiast.
.52 Spencer Repeater $20
Colt Paterson Revolver $10
Salt Beef x9 $9
Oats x15 $3
Milk x12 $6
Shovel $5
Gun cleaning kit $8
Kerosene lantern $4
Name: Timothy M. Cody
Gender: Male
Position: Hired Gun
Appearance: Tall, fair haired, dark eyed, and gangly Timothy is the epitome of unkempt. His hair hasn't ever known the brush and his mustache appears to have grown out more on one side than the other. He drinks too much and the evidence usually perfumes his breath and decorates his shirt, he cheats at dice and the marks of that are just starting to darken around his eye or beginning to swell around his temple. He wears a lopsided grin and sturdy clothes that have seen more stitches than most doctors, he is perpetually stained, drunk, and broke.
Skills: 3 Gunslingin' (Pistols), 1 Yammerin', 1 tinkerin'
Bio: Timothy was born into a world of crime, poverty, and loose women. As one of seven illegitimate children Timothy was raised with an expectation of becoming a drunken degenerate wretch, one of the useless brigands that would end up being hung for shooting a man over a bottle of whiskey. It is not yet clear whether he intends to meet those expectations or not. He has however managed to become something that his surviving siblings have not, partially happy with the his lot in life. Strange considering that his lot in life is being a poverty stricken gambler and gunslinger.
Inventory,
LeMat Revolver 9 shots, 1 shell. (27 rounds, 3 shells) $45
Gun Cleaning Kit $8
4 Loaded Dice $5
12 Cigarettes $4
60 matches $1
1 lb Salted beef $1
1 Dollar remains
Name: Alonzo S. Chavez
Position:Ranchand
Gender: Male
Appearance: Dark in skin, plain in looks. Slim in body, short hair, and a goatee. Looks to be somewhere from 14-25. He usually wears any article of clothing he can find. They are usually dirty and cut in several places. Has an obvious Mexican accent.
Skills:
Horse caring: 2
Sneaking: 1
Horse riding: 1
or if I'm doing this wrong, Horse caring.
Bio: Chavez was born the fifth son of a poor family of farmers at the Mexian-United State border. He was weak as a child and was often sick, but he was amazingly always able to get back to work. Alonzo was in charge of the livestock of his family and he felt a special connection to the horses. When he was 12 however, a band of outlaws raided his family's small farm and butchered his whole family and took away what little wealth they had. Fortunately, he was out of the farm on an errand. When he got back, he mourned and became a silent man. All he had was his horse and the clothes on his back. He had to steal to survive. He travelled from town to town working in honest and dishonest jobs to survive. This is simply the latest of many jobs.
Equipment:
20lb of oats ($2.00)
4lb of salt beef ($4.00)
4lb of sugar ($2.80)
5 lb of coffee ($1.75)
2 ropes ($2.00)
shovel ($5.00)
5 candles ($1.00)
riding crop ($2.00)
2lb of chewing tobacco ($4.00)
Smith & Wesson Mk1 ($10.00)
2 cans o'grease ($2)
kerosene lantern ($4)
9 gallons of kerosene (3.6
Total= $44.15
Name: Grigor Bryttviev
Position: Ranch hand
Appearance: Looks around 30, with mostly greying hair, always carries an accordion on the back of his horse, and has a slight Eastern European accent. Doesn't say a great deal that reveals it though. Carries a large blade strapped to his belt and another two strapped to his boots. Has a handsome craggy face with a charming smile that he tends to keep hidden under the brim of his hat.
Skills: Knife throwin' (2 points) Knife fightin' (1 point) Sneakin' (1 point)
Bio: Grigor has come from the East, although he doesn't tend to tell people that. Not many people out West seem to be particularly keen on Bulgarians. But even less people back in Bulgaria were keen on priest-killers, even if Grigor was in the right. His father was a musician and a carpenter, like Jesus was and like Grigor wanted to be, and the priest was a god-damned liar.
Inventory:
3 bowie knives $24
2 candles and three packs of matches $1
half lb butter, 2 lb flour, 3lb oats $1
1 hammer $4
1 pack of nails $2
$1 of kerosene (er... how much does this get?)
'Sharpening' stone $2
70ft rope $10
Name: James T. Carrlen
Position: Ranch-hand
Appearance: James has medium length unkept brown hair, and deep bluish gray eyes. He looks young, maybe early to mid twenties, and has a rough stubble on his chin and jaw. He has tanned skin from all the time in the sun. He normally wears a plain white shirt and brown pants, with a brown duster with matching hat. (Of the epic Cowboyish kind).
Skills: 1 Horse Riding, 1 Horse Care, 2 Gunslingin' Revolvers (Pistols)
Bio: James was born into relative luxury, but when his father was killed, his mother and himself were forced to flee to the West. He was barely old enough to become a ranch hand, but he did, keeping his father's revolver with him so he could practise with it, fancying that he would get revenge. He lost the revolver some years ago, but he remembers the promise.
Inventory:
Colt Walter Revolver $25
5 lb of Salt Beef $5
Shovel $5
Bowie Knife $8
5 Candles $1
5 Packs of Safety Matches $1
Name: Emma Hamilton
Gender: Female
Position: Ranchand
Appearance: A rambunctious southern belle, Emma is a freckle-faced girl in cowboy leathers with her red hair in a tight bun, green eyes, a slight drawl, an exuberant take-no-prisoners attitude, a slight frame measuring 5'4 and 127 pounds, and a penchant for robbery.
Skills: Sneaking (2), Cookin' (2)
Bio: Emma was raised on a large tobacco farm but grew bored with the country life. She always wanted to head out west where life seemed dangerous and exciting, and a little after her 18th birthday she met a guy who was heading out that way. She ran off with him, unaware at first that he was a bank robber, but when she found out she managed to convince him to let her join his small gang. They needed a person who could scope out their targets without raising suspicion, and she proved to be a good asset for the team. She ran with his gang for a few years before facing that old sting known as betrayal. After a train job, Frank left her and the other three stranded to face the law while he took the money and ran. The men were killed in the shootout; Emma managed to convince the sheriff that she had been kidnapped and got away after giving them Frank Stone's name and description. With no way home and no real desire to go back, she started to work on a nearby ranch owned by a Mr. Dryman, and has been trying to forget her five years as a criminal through honest work.
Inventory: .52 Spencer Repeater, 5 lbs Beef, 20 lbs Coffee, Bowie Knife, 5 Candles, 5 Matchboxes, 5 Gallons of Kerosene, 7 ft of Rope
Name: Jack R. Flint
Position: Sawbones
Gender: Male
Appearance: A slim, slightly bow legged man that has the odd scar or two on his skin, with a big one coming down in a slight cresent moon shape from the right corner of his mouth. He has tanned skin, roughly cut short dark brown hair (most likely done with a knife), rough stubble around his jaw and upper lip and speaks with a slightly coarse voice after taking a bad hit from a cougar. Jack wears dusty and slightly patched clothing that has been through many trials and troubles, and has a nice, if slightly worn, pair of dark brown boots. He also wears a suprisingly clean white apron when fixing people up.
Skills: Gunslingin' (1), Horseriding (1), Medical (2)
Bio: A hard man for hard times, Jack was somewhat of a wanderer for a few years before finding Dryman's Reach. He's seen a bit of everything, from the east coast to the west, and has the scars to prove it. He has learnt to handle himself in a fight, but is a keen hand at almost anything, if he puts his mind to it. He decided to stick with Mister Dryman after seeing the harsh ways that Merrick was treating others, and hopes to put a stop to it before it gets out of hand.
Equipment:
Colt Walker Revolver ($25)
Fiddle ($5.50)
Saw ($4)
Woodaxe ($2)
Riding crop ($2)
2 cans of grease ($2)
5 lbs of Oats ($1)
4 lbs of Coffee ($1.40)
9 lbs of Flour ($.90)
4 lbs of Butter ($1.20)
Name:Keenan Daithí
Gender:Male
Position:Wagoneer
Appearance: Short, brown hair,one green eye, one purple eye, white, over-eccentric spikey hairs.
Skills:2 wagoneering,1 yammerin',1 cookiein'
Bio:An irish immigrant who ended up being employed by the ranch.
.44 Henry Repeater ($25)
Clawhammer ($4)
1 boxes o' nails ($2)
Saw($4)
Shovel($5)
Harmonica($.50)
Kerosene Lantern($4)
Name: Reverend Greenmoore
Gender: Male
Position: Wagoneer
Appearance: A younger man of about 22, with a cheerful demeanor and a shock of red hair. He has the look of a tough border preacher-wearing an austere buttoned frock underneath a well worn rain cloak, and carrying a faded bible in one hand and a nickle shine revolver on his hip. He also has a guitaro, but thats nothing to do with our story, dontcha think?
Skills:
Wagoneerin' 2
Trackin' 1
Gunslingin 1 (Pistola)
Bio: As you might suspect, the young and fresh Reverend is a travelling fellow-apt to bring the word of God and the one true faith to your sinful soul if ya let him, thought he's not the sort to shove it down your throat. He believes no one is beyond redemption...not even himself.
Invent: ($31.30 spent)
Guitar with Silver Strings $8.00 *New Item*
Smith & Wesson Mk1 - 7 shots - Dam: 1d6 $10
5 lbs Oats - $1.00
Bowie knife - $8
5 Tallow Candles - $1.00
Candle Lantern - $4 *New Item*
2 Safety matches - $0.40 /pack of 24
Bible - Free? *New Item*
Wagoneer: Open!
Name: Ezhno Walks-on-Leaves
Gender: Male
Position: Indian Guide
Appearance: Despite his mostly neat and tidy appearance, with a simple rawhide vest over a blue cotton shirt
and his long, coarse black hair pulled back into a tight ponytail, nothing can disguise the fierce, proud
cast of this man's dark features, or the grace with which he walks.
Skills:
Trackin' 1+1=2
Bow-slingin' 1
Knife-fightin' 2
Bio: Walks-on-Leaves was born into the Kayahne tribe, who had roamed the southern outskirts of the Black
Forest and its surrounds for many, many generations, their legends speaking of how the spirits of the trees
roamed freely in the moonlight.
However, unfortunately for the Kayahne, their ancestral home just happened to be one mighty fine piece of
prime cattle-run real estate. When Alistair Merrick and his boys were on the warpath, expanding their
boundaries out over neighboring cattlemen, they didn't think twice about surrounding the poorly-armed
Indians at night and ruthlessly gunning them down. As far as he knows, Ezhno was the only one to make it out
alive, and the experience has left him a little... Unbalanced.
He agreed to lend Amos Dryman his knowledge of the forest; while his tribe never went very deep, he knows
more about the place than most. And he doesn't have much else to do...
Got another idea? Lemme know!
Skills: You get four points to start with, skills can be raised to a maximum of three. Hired guns get a free point in gunslingin',
The rancher gets a free point in yammerin'.
Oh and the Native Guide gets a free point in trackin'.(Um, bear with me, not sure how this works yet!
)
-Gunslingin' +(Can choose to specialize in rifles or pistols if you wish)
-Knifeslingin' +++
-Knife fightin' +
-Wrasslin'
-Horseriding +
-Horse caring ++
-Yammering
-Sneaking +
-
Medical+++ Exclusive to Doctor
-Tinkerin' +++
-Cookin' ++
-Trackin' ++
-
Wagoneerin'++ Exclusive to Wagoneer
-
Bow-slingin'+++ Exclusive to Native Guide
-
Dodgin'++ Non-purchasable, tied to gunslingin'/knifeslingin' skills. Also, 1 rank simply removes the -2 penalty; 2 ranks add a bonus.
+: This skills receive a -1 for unskilled users
++: These skills receive a -2 for unskilled users
+++: These give a -3 for unskilled users, and the first rank simply removes the -3 penalty, further ranks add full bonuses.
Rather than simply taking the default gunslingin', if you wish you can choose to specialize in either pistols or rifles, (or knives, with the knifeslingin' skill) allowing you to elect, once per reload, (or once every four knives) to do a called shot with your specialized weapon, with a 20% chance of doing double damage on a non-critical hit, or triple damage if you manage a critical. However, when using a non-specialized weapon, (for example, a rifle-user using a pistol) you lose 1 point of to-hit bonus.
Each extra rank in your chosen weapon gives you +5% to doing extra damage on your called shot.
Name:
Gender:
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Appearance:
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Bio: