If baby won't get buried, it'll materialize as baby ghost to console it's mother
The baby was buried, but for some reason Sphala won't stop trying to find her son. It's actually a little depressing.
Journal of Gizogin, Dark Lord of Icemachines for the year 53
Autumn report:
Not much happened this autumn. Another FB showed up (An enormous blob composed of salt. It has a round shell and it undulates rhythmically.), but it's safely trapped in the first cavern layer. The dwarven caravan showed up, with the liaison, but they didn't have much that we needed. I got the magma workshops secured (including a staircase that led directly into the magma, which I'm pretty sure was the main route the imps and crabs took to get in). A few more migrants arrived, bringing our total population up to 102, despite all the deaths to beast sickness and starvation (hospitalized dwarves aren't being fed enough, annoyingly).
This is the stocks screen as it stands at the beginning of winter:
Okay, official update coming soon, but I just had to show you all this:
Yes, that is another FB. Yes, it did spawn in a place where it's completely trapped (if it could fly, it could escape, but it can't).
On a tangentially related note, how did so much FB extract come to be around the entrance? Every time a child or animal goes out, it falls unconscious and its feet rot off. Sphala made the mistake of going out wearing nothing but two socks on her right foot, and she suffered the same fate. I'm beginning to suspect that this is why the hospital is so crowded.
Winter Report:
Not much happened during the winter. Another FB showed up, as I showed earlier. The hospital's full, but the dwarves are getting food and water now. I had a floor built over the FB extract between the entrance and the depot, and made a huge refuse stockpile just outside. I also secured the magma workshops. As I said, my main goal was to keep the fortress alive, which I did. The population actually went up, and most of the dwarves are no longer unhappy, so I'd call my turn a success.
the save