Beekeepings done, it took him about 7 years to do it.. not half bad. I've given the job now to our current miner (we had two, but one died in a siege), because I believe I'll still be needing more honeycombs for at least wax working.
Speaking of that, Morul II's began pressing the honeycombs.. and I've come to an interesting conclusion while using dwarf therapist - each Honeycomb pressed gives SIXTY experience, rather than 30 like most jobs. This means I would only need 300 honeycombs to get Legendary in, which I do have. Now, I'm not sure if the same goes for Wax Working just yet, so I'm going to continue gathering honey.
While waiting for Beekeeping to finish up, Morul II was working on milling and threshing in preparation for weaving, dying, and clothesmaking. He's level 9 in threshing but only 3 in milling (my dimple cup production was low at first). I've also done some minor shearing and spinning with the shit ton of sheep we have, but only when he had nothing to thresh or mill. We're also still low on alcohol, been relying ENTIRELY on caravans for it. For a while the elves were bringing buttloads of it, but they don't bring as much anymore. I think once I'm done with Pressing I'll turn all that honey into mead before everyone eats it.
Also.. we're up to 10 Morul II children now, three of which have had Moods, two of which are Legendary. One is a bone carver, the other a rock crafter.
I've also noticed, in regards to military skills, that every soldier is legendary in Observer and very high in concentration. One is even legendary in Teaching, I'm going to be putting Morul II under his wing eventually, so those skills are definitely possible for him.
And as for the future medical skills, I have a plan set up. I'm going to be making a height-adjustable shaft (using bridges as floors) for experimentation, and at the bottom will be a completely locked off 'landing zone' with hospital. Morul II will be locked in, as well as numerous assistants for retrieving the wounded as well as feeding them. I will drop all the food, booze, and medical supplies they'll ever need, and Morul will have his own suite down there to keep him happy.
These medical skills will be done after all the other skills except military, and once I'm ready for it I'll turn max population to 200, hope to get tons and tons of immigrants while using the offer of "Free food and booze for no work, visit now!" to use as 'lab rats' for this. I'll also attract the monarch for shits and grins. Once I get a large population (i feel my frame rate is going to SUCK during this), I'll turn max population back down to zero and begin the experiment / training / thinning of the herd. Only one dwarf will be dropped at a time though, so that dwarf will have Morul II's FULL attention. Once fully healed, I'll re-use the same dwarf at a slightly higher drop each time, until said dwarf is no longer useful for the experiment - aka, once he expires.