Took a break from modding and tryed my Mod out, Holy Heavens is it hard. I was just minding my own business with my small military, happliy waiting for the merchants to come (second year merchants) then I get ambushed by blind cave ogres, and another and another. Slowly it killed off my militray (I had one soldier left) every commander had to use dual silver short swords until a commander attacked a zombie and died with the swords stuck in the zombie, which promptly left the map
But anyways, the ogres got in and murdered everyone but 3 kids. The ogres cornered one kid which got enraged and proceded to beat the ogres until they got him (he was 3 years old :O ) the other child went nuts in the basement and the other took a room. He help out until more mirgrants could arrive, but I lost all my nobles. I mean I couldn't even assign anyone. So I tryed to drag it out as long as I could, I got to 7 dwarves and retook (by using the rage some dwarven castes have to fight) and held it for two more migrant waves. everytime 1 survived and made it down to the extraction point in the caverns (Skeletons attacked and hunted down whatever they could)
I got a vampire warrior dwarf that has served as a commander in every civlistation she lived in (thats pretty badass I'd say) but due to the fact I cannot assign any nobles or military I had to abadon.
Oh and before everything went tits up, My commander using dual bronze daggers had a epic perry battle with a kobold theif using dual silver daggers.
Moral of the story
Skeletons having the OPOSED_TO_LIFE make them act a little funny as invaders
Zombie bites cause Waaaay too much bleeding (one bite can kill a dwarf)
Humans and Elves stopped sending merchant reps (or maybe they did and I didn't see the "A Diplomat has left unhappy")
But with the lack of Merchant Guild Rep also got rid of the "Extra" Outpost Liaison for the dwarves (mayhaps a lucky world gen)
Buying booze from the caravans is expensive (260 dwarf bucks, I find that expensive) barrels contain [25] of lowest level booze
invaders and other armed civs that come disregard the fact they need two hands for dual weapons (hold dual weapons in one hand and shield in other) all can do is imagin they strap the shield to their arm and fight like that
Dwarves dual wielding will switch the hold to one hand if one is broken
Try not to lose your Exp Leader as once he is dead there is no way to assign nobles (could be just an issue with my play through tho)
Emotional Advisors work like a charm (just as long as they have good social skills, namely pacifier and counsller)
Long Beard Females lack beards like I wanted
Rock Spikes are not very effective (great for simply battering, breaking, and brusing the invaders before you military)
I should up the time in which cave civs decide to invade (they come fast, and they come in numbers and badass mounts)