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Poll

Whats your fav thing about Regen FE?

Industry, I love all these new toys
- 2 (20%)
Special upgrade-able castes (not in yet, but it will be)
- 1 (10%)
Cool weapons and cavern layout, I'm scared of the caves now. Yay
- 2 (20%)
Kobolds! I like this updated KC version
- 3 (30%)
The other races with differnet playstyles
- 1 (10%)
The new difficulty
- 1 (10%)

Total Members Voted: 10


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Author Topic: |({[<---*Regeneration V5.0*--->]})| Alpha 2 get it  (Read 48820 times)

Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #135 on: January 22, 2012, 11:43:46 am »

Oh, if you like, I can just pick out the fruits and such, too.

I can do the flavor, but what's your code for Sweet?

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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #136 on: January 22, 2012, 11:53:58 am »

Oh, if you like, I can just pick out the fruits and such, too.

I can do the flavor, but what's your code for Sweet?
[REACTION_CLASS:SWEET] for sweetening or sugery stuff
and
[REACTION_CLASS:FLAVOUR] for stuff like herbs, spices, and fruits/berries

I will be working on the brewery and the reactions soon, then I will begin work on kobolds.

EDIT:
stupid poll won't let me have over 7 options.
« Last Edit: January 22, 2012, 11:55:44 am by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #137 on: January 22, 2012, 11:56:25 am »

Code: [Select]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
                  --[REACTION_CLASS:FLAVOUR]--
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTUAL]

Like that, but with sweet?
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #138 on: January 22, 2012, 12:18:00 pm »

Code: [Select]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
                  --[REACTION_CLASS:FLAVOUR]--
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTUAL]

Like that, but with sweet?

That works with FLAVOUR as the whole plant is basically flavoured (unless it must be milled then [REACTION_CLASS:FLAVOUR] would go on the milled product)

heres an example plant for sweets and a flavour (berry)

Spoiler: Sweet Pod (click to show/hide)
Spoiler: Prickle Berry (click to show/hide)

Since a berry would be in itself a flavourful plant, it's base material is classed as FLAVOUR, but a sweet pod (like suger cane) has to be processed (suger) so the milled/extracts are classed as SWEET but if a plant is natually sweet/sugery on it's own then its base material can be SWEET

EDIT:
Sorry if i'm a bit difficult :P I'm glad for your help
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #139 on: January 22, 2012, 12:26:41 pm »

Not a problem, dude.

By the way, how good is mithril for armor and weapons? Both the Empire of Alexander and the next fort I am doing as a personal game have lots of it.
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #140 on: January 22, 2012, 12:38:19 pm »

Oddly enough it's more or less a lighter version of steel and slightly sharper with a higher resistance to bending :/ I will have to fix this (Mithril should be stronger then steel but weaker the Cotten Candy)

I have quickly fixed it

this should make mithril better edged weapons and armor (it's lightness defeats the use of blunt)

And dwarves still get their hands on that stuff? Grr... I'm trying to make it so players have to so research to extract it as elves (good) use it as their only metal (badass hippy elves)

EDIT:
It is not easily mineable is it?
« Last Edit: January 22, 2012, 12:42:04 pm by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #141 on: January 22, 2012, 12:43:43 pm »

Oh, I modded the raws to give dorfs the reaction. Screw copper! It wasn't too hard to find or get, but I had to restrict it since some mechanisms and doors got made before I could extract the raw goodness.

Soo what I think I'm going to do is make all of the berries and fruits Flavor and Alcohol. The oils and extracts can be Sweet. The herbs will just get the Sweet tag added to their extracts, and maybe some alcohol if I'm up for it. The herbs will grind to powders, and the fruits/berries will make oils and drinks.

I think the same should apply for vanilla plants and the like, since plain alcohol will be the basic staples I think?

also, ETA on completion is next Sunday. Football today, school this week.
« Last Edit: January 22, 2012, 12:59:35 pm by Ross Vernal »
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #142 on: January 22, 2012, 12:52:02 pm »

Oh, I modded the raws to give dorfs the reaction. Screw copper!

Soo what I think I'm going to do is make all of the berries and fruits Flavor and Alcohol. The oils and extracts can be Sweet. The herbs will just get the Sweet tag added to their extracts.

I think the same should apply for vanilla plants and the like, since plain alcohol will be the basic staples I think?

Sounds ok I guess lol I can always change it in the future. Also I think I will be adding
   [MATERIAL_REACTION_PRODUCT:BOOZE_2:LOCAL_PLANT_MAT:DRINK2]
   [MATERIAL_REACTION_PRODUCT:BOOZE_3:LOCAL_PLANT_MAT:DRINK3]

right under the
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTUAL]
just for reaction purposes. The brewery will just act as a super-sized advacned still. this will keep reactions to a minimum (only two instead of one for every type of booze)

and for the mithril I could see why the Skeletons invaded so early :P too much wealth :P

EDIT:
I'm also trying to power mod as I have college 2morrow, and have to drive back to town that houses my college. And my residence distracts me with Youtube stuff and MW3.
« Last Edit: January 22, 2012, 12:53:39 pm by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #143 on: January 22, 2012, 01:00:37 pm »

Wait., this seems bass ackwards.

The herbs should have Flavor. The fruits and berries should be Sweet. Basil isn't very Sweet but it is very Flavorful. Agave can be Sweet but it is certainly Flavorful.

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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #144 on: January 22, 2012, 01:12:12 pm »

Wait., this seems bass ackwards.

The herbs should have Flavor. The fruits and berries should be Sweet. Basil isn't very Sweet but it is very Flavorful. Agave can be Sweet but it is certainly Flavorful.
I'm sure a plant can have two different [REACTION_CLASS](s) but you seem to be more of a plant expert then me, and Stronghammer is more of a Booze expert. Hopefully this all works out nicely lol I'm just trying to power this through (also I finished the brewery, now just working on the reactions to produce fine booze)
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Stronghammer

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #145 on: January 22, 2012, 01:41:41 pm »

huzzah the approach seems sooooon. :D and ya basil is nooooooot sweet at all
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #146 on: January 22, 2012, 01:51:28 pm »

One of my best friends is a botany major who works at a nursery; I'm a professional salsa/pastry chef. Both of us are amateur beer judges and college students. xD I loves my cooking and boozing and planting.

I just don't want to finish a whole file and then find that it doesn't quite make sense with what you laid out, basically. I really think it makes more sense to have the primary point of Sweet and Flavor be mixed.

Like.

Code: [Select]
[PLANT:BERRIES_PRICKLE]
[NAME:prickle berry][NAME_PLURAL:prickle berries][ADJ:prickle berry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[REACTION_CLASS:SWEET]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen prickle berry wine]
[STATE_NAME_ADJ:LIQUID:prickle berry wine]
[STATE_NAME_ADJ:GAS:boiling prickle berry wine]
[MATERIAL_VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK2:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen aged prickle berry wine]
[STATE_NAME_ADJ:LIQUID:aged prickle berry wine]
[STATE_NAME_ADJ:GAS:boiling aged prickle berry wine]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:DRINK3:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen royal prickle berry wine]
[STATE_NAME_ADJ:LIQUID:royal prickle berry wine]
[STATE_NAME_ADJ:GAS:boiling royal prickle berry wine]
[MATERIAL_VALUE:20]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
[PREFIX:NONE]
[PREFIX:NONE] [DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_OIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen prickle berry preserve]
[STATE_NAME_ADJ:LIQUID:prickle berry preserve]
[STATE_NAME_ADJ:GAS:boiling prickle berry preserve]
[REACTION_CLASS:FLAVOUR]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen prickle berry preserve]
[STATE_NAME_ADJ:LIQUID:prickle berry preserve]
[STATE_NAME_ADJ:GAS:boiling prickle berry preserve]
[EXTRACT_STORAGE:BARREL]
[PREFIX:NONE]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[DRY][BIOME:NOT_FREEZING]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:prickle berry seed:prickle berry seeds:2:0:0:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:precise thorns]
[PICKED_TILE:'%'][DEAD_PICKED_TILE:182]
[SHRUB_TILE:18][DEAD_SHRUB_TILE:18]
[PICKED_COLOR:2:2:0]
[SHRUB_COLOR:10:2:0][DEAD_SHRUB_COLOR:6:6:0]
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #147 on: January 22, 2012, 01:59:54 pm »

Very Well I will let you take care of what is flavourful and sweet lol right now I'm just using my "I think this is right" thoughts for plants just so I can get a quick test run (make sure [REACTION_CLASS] tags can be placed within a plant, so on and so forth)

Once I have that done, and your part is complete. I can do a total merge, and all with be well within the flavour and sweet brewing world lol.

EDIT:
Just did a quick arena test to look for error. The log is clean. Time to embark in a world and try brewing :)

EDIT2:
Argh! The reactions for brewing refuse to work... I'm trying to find out what one is the culprit (reagents) but it's just getting annoying

EDIT3:
It appears it is my usage of HAS_MATERIAL_REACTION *sigh* off to trying to fix it :/ and the fact that it doesn't want to look for sweeteners

EDIT4:
Aged dwarven wine can now be made (that is without the proper making method) so thats good, must just be the issue with sweetener target.

EDIT5:
Oh my... It's the Tallow? MADNESS! erm... somehow my tallow magically dissapeared :( must hunt soome camels

EDIT6: oddity is that dwarves will grab any plant that can make lvl 2-3 booze (plump helmets and sweet pods all together) but will only produce the first grabbed plant's LVL 2-3 booze.
« Last Edit: January 22, 2012, 03:26:11 pm by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #148 on: January 22, 2012, 05:30:33 pm »

You'd asked for my castes, so...

Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #149 on: January 22, 2012, 06:17:30 pm »

Thank you very much, I will have to do some mighty re-arranging as I can see some castes have double of the same attack and the like. Easy fixes
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