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Poll

Whats your fav thing about Regen FE?

Industry, I love all these new toys
- 2 (20%)
Special upgrade-able castes (not in yet, but it will be)
- 1 (10%)
Cool weapons and cavern layout, I'm scared of the caves now. Yay
- 2 (20%)
Kobolds! I like this updated KC version
- 3 (30%)
The other races with differnet playstyles
- 1 (10%)
The new difficulty
- 1 (10%)

Total Members Voted: 10


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Author Topic: |({[<---*Regeneration V5.0*--->]})| Alpha 2 get it  (Read 48822 times)

Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #120 on: January 20, 2012, 10:08:34 pm »

I am having NO luck genning a world.

Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #121 on: January 20, 2012, 10:14:23 pm »

Post the Creature_Stantdard of "DWARF" here, It could be you have the Attacks declared before the Body is assembled. My caste system is a little weird.

So this is what "I" think you have done

ATTACKS
BODY

this is bad flow it must be

BODY
ATTACKS

I had run into this problem before when I first started making the Dwarven Castes. I have never got these errors in my arena tests, and my play fort of V4.4 is running fine with no errors. (only errors in my log is path fails during play)
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #122 on: January 20, 2012, 10:21:10 pm »

Spoiler (click to show/hide)

I am on MSN.

I will try to re-paste some raws? I couldn't get the special attacks to work, either, so I tried without them. Still no luck. Arrgh. D<
« Last Edit: January 20, 2012, 10:42:45 pm by Ross Vernal »
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #123 on: January 20, 2012, 10:51:09 pm »

I have found your issue, it is in your SELECT_CASTE section
 
Code: [Select]
[SELECT_CASTE:MALE_PRIEST]
    [SELECT_ADDITIONAL_CASTE:MALE_WOOD]
    [SELECT_ADDITIONAL_CASTE:MALE_WAR]
    [SELECT_ADDITIONAL_CASTE:MALE_STONE]
    [SELECT_ADDITIONAL_CASTE:MALE_METAL]
    [SELECT_ADDITIONAL_CASTE:MALE_HELOT]
    [SELECT_ADDITIONAL_CASTE:MALE]
      [MALE]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
      [MAXAGE:150:170]
          [SELECT_CASTE:FEMALE_PRIEST]
    [SELECT_ADDITIONAL_CASTE:FEMALE_WOOD]
    [SELECT_ADDITIONAL_CASTE:FEMALE_WAR]
    [SELECT_ADDITIONAL_CASTE:FEMALE_STONE]
    [SELECT_ADDITIONAL_CASTE:FEMALE_METAL]
 [SELECT_ADDITIONAL_CASTE:FEMALE_HELOT]
    [SELECT_ADDITIONAL_CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [MAXAGE:160:180]
[b]    [SELECT_CASTE:FEMALE_HELOT]
      [LITTERSIZE:2:3][/b] this should be moved right above the "SELECT_CASTE:ALL"
    [SELECT_ADDITIONAL_CASTE:MALE_WOOD] - Where is the MALE_PREIST?
    [SELECT_ADDITIONAL_CASTE:MALE_WAR]
    [SELECT_ADDITIONAL_CASTE:MALE_STONE]
    [SELECT_ADDITIONAL_CASTE:MALE_METAL]
    [SELECT_ADDITIONAL_CASTE:MALE_HELOT]
    [SELECT_ADDITIONAL_CASTE:MALE]

But even with that I have no idea why
FEMALE
MALE_PRIEST
FEMALE_PRIEST
only show in the errorlog, because that [SELECT_CASTE:FEMALE_HELOT] would have cut the rest of the females off from getting a body assigned and thus have every FEMALE caste show up with an error for the attacks but MALE_PREIST is missing from the selection of males

EDIT:
Also your new castes have SKILL_RATEs that preists have (nature magic and conentration learning bonues)
« Last Edit: January 20, 2012, 10:53:56 pm by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #124 on: January 20, 2012, 11:03:30 pm »

>.< Sometimes, self-teaching is the most annoying way of learning, but it's the best. Thanks for the look-over.

EDIT: YES YES I GOT IT WHOO

I put the special attacks back in and they work! Regular attacks work! The world genned! WHOOO~
« Last Edit: January 20, 2012, 11:14:59 pm by Ross Vernal »
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #125 on: January 20, 2012, 11:11:32 pm »

...I'm just going to try it again tomorrow or tonight. Wood dorfs can be hunting dorfs, since it also makes sense.

>.< Sometimes, self-teaching is the most annoying way of learning, but it's the best. Thanks for the look-over.

I still have to look it over some more :P because it is odd that only
FEMALE
MALE_PREIST
and
FEMALE_PREIST
didn't get attacks :/ how did the other females get a body to use the attacks? Also there is 15 castes now, I have no idea if that matters. Tomorrow I will have to do a test run with your dwarf raws and find the issue.

EDIT:
Also I self tought myself how to mod :P donno if the wiki helps but alot of !!SCIENCE!! and trail and error pay off after awhile :P
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #126 on: January 20, 2012, 11:16:23 pm »

I got it! It just took me a bit to re-align everything! I even put the special attacks back in! XD :)
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #127 on: January 20, 2012, 11:18:56 pm »

I got it! It just took me a bit to re-align everything! I even put the special attacks back in! XD :)
EXECELENT!!! also I'm going to send a email to your gmail with a link to my IRC
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Stronghammer

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #128 on: January 21, 2012, 09:46:58 am »

Wheres the booze guys wheres the boooooooze!!!!!! I NEEDS MY AWESOME BOOZE!!!!

Any who, ya keep up the good work.
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #129 on: January 21, 2012, 11:51:39 am »

Wheres the booze guys wheres the boooooooze!!!!!! I NEEDS MY AWESOME BOOZE!!!!

Any who, ya keep up the good work.

Lol once I get all of it set up I'll post them in a spoiler and code for manual install just for you :P cause I got alot of features to add in as well.

And thanks, It helps that Ross is helping too :P
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Stronghammer

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #130 on: January 21, 2012, 12:27:03 pm »

HUZZZAH THX YOUUUUSSSSS AND YOU TOOO ROSS
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #131 on: January 21, 2012, 03:02:22 pm »

Well, clearly, dragging all the contents into one file doesn't work...

I can't seem to get any of the new crops growing. Plenty of seeds, but can't grow above or belowground. Didn't find any growing, either. At least I have hundreds of seeds. o.o

RAWMANCY! *shakes his fist*
« Last Edit: January 21, 2012, 03:20:01 pm by Ross Vernal »
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #132 on: January 21, 2012, 08:51:18 pm »

Well, clearly, dragging all the contents into one file doesn't work...

I can't seem to get any of the new crops growing. Plenty of seeds, but can't grow above or belowground. Didn't find any growing, either. At least I have hundreds of seeds. o.o

RAWMANCY! *shakes his fist*
I'm on the IRC I may be able to help with this issue, Are those plants from older versions of DF? aka 40d?
Probally a derp, since RAWMANCY sounds like bringing old raws back to life lol

HUZZZAH THX YOUUUUSSSSS AND YOU TOOO ROSS
*Thumbs Up*
« Last Edit: January 21, 2012, 11:11:06 pm by Hugo_The_Dwarf »
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Ross Vernal

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #133 on: January 22, 2012, 11:24:09 am »

Ah, it works now. The problem is that it is too picky to grow out of the specific biome.

Is that a problem?
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Hugo_The_Dwarf

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Re: |({[<---*Regeneration V4.4: A Mod by Hugo*--->]})| Phoebus
« Reply #134 on: January 22, 2012, 11:34:58 am »

I just wanted to quickly post the "WTF am I making?" bug fix

Spoiler: item_weapon_regen.txt (click to show/hide)

Of course you will have to manually patch this in, but this should work for exsisting saves aswell (didn't remove or add any new weapons) you may also notice the "Grinder" trap componet at the bottom, I had wanted to use it for a stone grinder. But just made the quarry do stone breaking.

Also I will be using the idea the "Sawmill" mod does which lets you take a log and process it into several wood blocks. I wanted to make the quarry take a boulder and make two stone blocks, but then I'd have to remove the option of turning stone blocks to boulders at the "Mason's Workshop 2" (of course I could make that a percent chance, that might even it out)

And I have finally... Finally. Got all the new booze(s) set up in the vanilla plants, but three plants can only be brewed normally

Plant name:Value of booze

Strawberries:15 (they double as a flavour agent, there are three vanilla flavour plants. Prickle and Fisher)
Sunberries:30
Silver Barbs:30

Ah, it works now. The problem is that it is too picky to grow out of the specific biome.

Is that a problem?
How many of the new plants can be brewed? Would you mind adding [REACTION_CLASS:SWEET] to sugery or sweet plants (milled/extracts) and [REACTION_CLASS:FLAVOUR] to herbs/spices/berries?

Also for the brewable plants can you add

Spoiler (click to show/hide)
Note they don't need to be called "smooth" or "golden stamp" you can mix them up just as long as they kinda 1 up each other you know? (sweetend to perfected)

And I don't mind if plants have to be picky about their growing biomes, lets players have some variety :P

EDIT:
Also I will be making just the raws/graphics downloadable on their own as well (since some players might not like to redownload REGEN and DF all in one go every update) also it would make it faster as it would be smaller

I'm also setting up a new poll, "What race is your Fav. And would you like them improved on (post what could be done)" note I will have Kobolds up there they will be playable but I'd like to know how players would like the play style to be (or geared towards)
« Last Edit: January 22, 2012, 11:44:13 am by Hugo_The_Dwarf »
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