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Author Topic: Modding in pokemon!  (Read 2423 times)

Gizogin

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Modding in pokemon!
« on: August 28, 2011, 04:31:18 pm »

I want to add in pikachu from Pokemon.  I'm using the cat raws as a base, and changing the colors and other traits to make them more like the pikachu from the games.  While doing this, however, I have run into a few obstacles, and I need help overcoming them.

1.  How do I give it a "spark" attack that causes paralysis?  I'm not sure if I want mild but full-body or severe but targeted paralysis yet, so I need to know how to do both.  Also, I would like it to use the head to attack, like Headbutt (that may end up being a separate attack, so it can use Bite, Scratch, Spark, and Headbutt).

2.  Is it possible to change the relative sizes of bodyparts?  Pikachu have large ears and tails, and I want that to be reflected in its file.

3.  How do I allow it to grasp objects with its front legs and/or its mouth?

« Last Edit: August 29, 2011, 11:19:32 pm by Gizogin »
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BeforeLifer

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Re: Help with Pikachu?
« Reply #1 on: August 28, 2011, 04:42:13 pm »

Alright ill try to help you.
1.  How do I give it a "spark" attack that causes paralysis?  I'm not sure if I want mild but full-body or severe but targeted paralysis yet, so I need to know how to do both.  Also, I would like it to use the head to attack, like Headbutt (that may end up being a separate attack, so it can use Bite, Scratch, Spark, and Headbutt).

2.  Is it possible to change the relative sizes of bodyparts?  Pikachu have large ears and tails, and I want that to be reflected in its file.

3.  How do I allow it to grasp objects with its front legs and/or its mouth?

1. You would have to make a vemon template, I recomend that you just take the one from the Giant Cave Spider and modify it by changing the names/severity/probility.
But ill give you a few ideas. To lazy to change the names :P Feel free to make it so it doesent work ever time if you want.
[USE_MATERIAL_TEMPLATE:SPARK:CREATURE_EXTRACT_TEMPLATE]
 [STATE_NAME:ALL_SOLID:frozen giant cave spider venom]
 [STATE_ADJ:ALL_SOLID:frozen giant cave spider venom]
 [STATE_NAME:LIQUID:giant cave spider venom]
 [STATE_ADJ:LIQUID:giant cave spider venom]
 [STATE_NAME:GAS:boiling giant cave spider venom]
 [STATE_ADJ:GAS:boiling giant cave spider venom]
 [PREFIX:NONE]
 [SYNDROME]
  [SYN_NAME:giant cave spider bite]
  [SYN_AFFECTED_CLASS:GENERAL_POISON]
  [SYN_IMMUNE_CREATURE:PIKACHU:ALL]
  [SYN_CONTACT]
  [CE_PARALYSIS:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:5:END:1200] This will give a full body instent mild paralysis with the larger the creature the worse the paralysis.It also lasts a in game day. But if the creature is too small then the creature will suffocate so watch out.
[USE_MATERIAL_TEMPLATE:SPARK:CREATURE_EXTRACT_TEMPLATE]
 [STATE_NAME:ALL_SOLID:frozen giant cave spider venom]
 [STATE_ADJ:ALL_SOLID:frozen giant cave spider venom]
 [STATE_NAME:LIQUID:giant cave spider venom]
 [STATE_ADJ:LIQUID:giant cave spider venom]
 [STATE_NAME:GAS:boiling giant cave spider venom]
 [STATE_ADJ:GAS:boiling giant cave spider venom]
 [PREFIX:NONE]
 [SYNDROME]
  [SYN_NAME:giant cave spider bite]
  [SYN_AFFECTED_CLASS:GENERAL_POISON]
  [SYN_IMMUNE_CREATURE:PIKACHU:ALL]
  [SYN_CONTACT]
  [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:LOCALIZED:START:5:PEAK:5:END:1200]
This will cause sever localized paralysis again lasting for an in game day.
You need to add in a new attack for this to make this work. But will use the BRAIN to do this attack :D
   [ATTACK:SPARK:BODYPART:BY_CATEGORY:BRAIN]
      [ATTACK_SKILL:CONCENTRATION]
      [ATTACK_VERB:zap:zaps]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:SPARK:SOLID:100:100]

For the Headbutt you will have to add in this.
   [ATTACK:HEAD:BODYPART:BY_CATEGORY:HEAD]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:headbutt:headbutts]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_PRIORITY:MAIN]
This should make a headbutt attack.
2. Yes it is this is the dwarven liver resize.
   [RELSIZE:BY_CATEGORY:LIVER:300]
To change the ears/tail just replace LIVER with the respective category token and the size. To find that look in the body raws.
3.To grasp things one thing you can is make a whole new body set and add in the GRASP token to the body parts you want to be able to. Or i think you can do that same way you resize body parts, but i dont know exatly how you do that.
How this helps.
Oh and I looked over the raws you posted. And your spark attack basicly is a body slam lol.
Also it will be smaller than a kobold lol. Might want to make it larger.
« Last Edit: August 28, 2011, 06:07:05 pm by BeforeLifer »
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Gizogin

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Re: Help with Pikachu?
« Reply #2 on: August 28, 2011, 05:00:03 pm »

So far, I have:

Spoiler (click to show/hide)

I'm still undergoing testing, I'll let you know how things go.

EDIT:  In a fight between 5 cats and 5 pikachu, 3 pikachu were struck down almost immediately, followed shortly by one cat.  The other 2 pikachu died not too long afterwards, and two of the remaining cats suffcated due to lung paralysis.  Then arena mode crashed.

EDIT2:  Thanks BeforeLifer.  It's supposed to be small, I deliberately made it 10% smaller than a cat.  It is a mouse pokemon, after all.

EDIT3:  The new and improved pikachu:

Spoiler (click to show/hide)
« Last Edit: August 28, 2011, 07:43:57 pm by Gizogin »
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Greiger

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Re: Help with Pikachu?
« Reply #3 on: August 28, 2011, 08:09:53 pm »

For allowing them to grasp objects with their forepaws or mouth you would probably need to rework the body a little bit.  Either making your own custom quadruped body that adds grasping to the forelegs or dropping quadruped and going with a humanoid body type.

Allowing a grasping mouth would require a custom bodypart as well.

Code: (This should do the trick if you use a custom quadruped body.  Should be good for all the -chus) [Select]
[BODY:QUADRUPED_CHU]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front foot:right front feet][CON:RA][STANCE][RIGHT][GRASP][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front foot:left front feet][CON:LA][STANCE][LEFT][GRASP][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear foot:right rear feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear foot:left rear feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]

Code: (And a grasping mouth) [Select]
[BODY:MOUTH_GRASP]
[BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][GRASP][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]

Both of those arent actually tested ingame, but they should work.
-----
Re: Relative size of bodyparts

Yea it's possible, and just a matter of one tag for each bodypart.  The giraffe does it with it's neck. The tag is    [RELSIZE:BY_CATEGORY:NECK:1000] replacing Neck with the bodypart you want and the 1000 with the size you want to change to. 

For reference default relsizes are 100 for tails and 15 for ears.  Category tags are TAIL and EAR respectfully.

-------
RE: Thunder Wave
As another option for a spark attack you should be able to make an undirected gas attack that has a paralysis effect when inhaled, but I'm afraid I'm sketchy on the specifics, I always have custom breath attacks do crazy stuff I don't expect it to, so I clearly don't understand it fully.
« Last Edit: August 28, 2011, 08:16:58 pm by Greiger »
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Gizogin

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Re: Need help modding in a creature
« Reply #4 on: August 28, 2011, 08:13:04 pm »

Currently, the paralysis spreads through a layer of "liquid static" just under its skin, which it secretes.  When something else touches its skin, it picks up the liquid static, paralyzing it.  Unfortunately, it tends to leave pools of static behind it, which I don't want.  How can I fix this?  I was thinking of making the static evaporate at room/body temperature, but I have very little idea how to do so.
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Greiger

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Re: Need help modding in a creature
« Reply #5 on: August 28, 2011, 08:25:34 pm »

While I don't have a solution at the moment making evaporate at room temperature might not be the way to go.  If I recall some of my previous arena mode semi-science making it gas transition at room temperature will cause it to evaporate off of the creature the moment it is created (likely nullifying the paralyze on touch effect you are looking for) and will also cause the smears of pikachu extract just get replaced by dissipating clouds of it.
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Gizogin

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Re: Need help modding in a creature
« Reply #6 on: August 28, 2011, 08:37:58 pm »

More arena test results:

The new body plan works brilliantly.  Pikachu now have 3 grasps (naturally, I tested this by maxing out one's stats and giving it three adamantine swords.  Much carnage ensued), thanks very much to Grieger.

I set one against a regular human, and somewhere during the fight it lost all of its static.  By "all," I mean that its description page was composed mostly of "its XXXX's static is gone" messages.

Now, likely because they can grasp, they are quite lethal in combat, easily wiping out even twice their numbers in cats.

EDIT:  Tried replacing the complicated tissue mess with a breath attack, and it's working fairly well.
« Last Edit: August 28, 2011, 08:57:26 pm by Gizogin »
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Putnam

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Re: Need help modding in a creature
« Reply #7 on: August 28, 2011, 09:24:42 pm »

Make the spark a SOLID_GLOB?

Hugo_The_Dwarf

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Re: Need help modding in a creature
« Reply #8 on: August 28, 2011, 09:36:55 pm »

Note Arena mode tempeture is hotter from world temps. Also if the creature has a lower fixed body temp will that make a material that boils at room temp not boil when on the creature that is naturally cold?
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Gizogin

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Re: Need help modding in a creature
« Reply #9 on: August 29, 2011, 01:43:30 pm »

I think I'm happy with where pikachu are now. 

Put this into body_default.txt

Code: [Select]
[BODY:QUADRUPED_CHU]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front foot:right front feet][CON:RA][STANCE][RIGHT][GRASP][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front foot:left front feet][CON:LA][STANCE][LEFT][GRASP][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear foot:right rear feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear foot:left rear feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]


[BODY:MOUTH_GRASP]
[BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][GRASP][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]

Next: koffing!
« Last Edit: August 29, 2011, 01:54:27 pm by Gizogin »
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Gizogin

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Re: Modded in pikachu!
« Reply #10 on: August 29, 2011, 02:40:23 pm »

Heeeeeeeeeeeere's Koffing!

Code: [Select]
[CREATURE:KOFFING]
   [DESCRIPTION:A ball of toxic gas.]
   [NAME:koffing:koffing:koffing]
   [CASTE_NAME:koffing:koffing:koffing]
   [CREATURE_TILE:'o'][COLOR:5:0:0]
   [BIOME:SUBTERRANEAN_CHASM]
   [BENIGN]
   [LARGE_ROAMING]
   [DIURNAL]
   [MAXAGE:15:25]
   [MUNDANE]
   [NATURAL_SKILL:PROSE:10]
   [PET]
   [COMMON_DOMESTIC]
   [PETVALUE:30]
   [TRAINABLE]
   [LITTERSIZE:1:2]
   [CHILD:2]
   [GENERAL_CHILD_NAME:young koffing:young koffing]
   [FREQUENCY:100][POPULATION_NUMBER:20:60][CLUSTER_NUMBER:3:5]
   [EXTRAVISION]
   [FLIER]
   [WEBIMMUNE]
   [NOPAIN][NOEXERT][NO_FEVERS][NOBREATHE][NOSTUN]
   [NO_DRINK][NO_EAT][ALL_ACTIVE]
   [NO_THOUGHT_CENTER_FOR_MOVEMENT][NOBONES]
   [PREFSTRING:poisonous gases]
   [BODY_SIZE:0:0:10000]
   [BODY_SIZE:3:1:25000]
   [BODY_SIZE:10:10:70000]
   [BODY:BASIC_1PARTBODY_THOUGHT]
   [SPEED:1750]
   [USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:SMOKE:CREATURE_EXTRACT_TEMPLATE]
      [MAT_FIXED_TEMP:10067]
      [STATE_NAME_ADJ:ALL_SOLID:solid koffing smoke]
      [STATE_COLOR:ALL:PURPLE]
      [DISPLAY_COLOR:5:0:0]
      [SOLID_DENSITY:1]
      [STATE_NAME:ALL_SOLID:solid koffing smoke]
      [STATE_NAME:LIQUID:condensed koffing smoke]
      [STATE_NAME_ADJ:LIQUID:condensed koffing smoke]
      [STATE_NAME:GAS:koffing smoke]
      [STATE_NAME_ADJ:GAS:koffing smoke]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:koffing sickness]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:FLUFFBALL]
         [SYN_INHALED]
         [CE_NAUSEA:SEV:300:PROB:90:START:5:PEAK:10:END:1000]
         [CE_FEVER:SEV:300:PROB:60:START:5:PEAK:30:END:1500]
         [CE_COUGH_BLOOD:SEV:300:PROB:30:START:5:PEAK:200:END:1500]
         [CE_BLEEDING:SEV:100:PROB:1:START:5:PEAK:300:END:5000]
   [TISSUE:SKIN]
      [TISSUE_NAME:membrane:NP]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:1]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [TISSUE:SMOKE]
      [TISSUE_NAME:smoke:NP]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SMOKE]
      [TISSUE_MAT_STATE:GAS]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:100]
      [CONNECTS]
      [TISSUE_LEAKS]
      [TISSUE_SHAPE:LAYER]
      [VASCULAR:1]
   [TISSUE_LAYER:BY_CATEGORY:ALL:SKIN]
   [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:SMOKE]
   [ATTACK:FLUFF:BODYPART:BY_TOKEN:UB]
      [ATTACK_SKILL:PROSE]
      [ATTACK_VERB:tackle:tackles]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:SMOKE:GAS:100:100]
      [ATTACK_VELOCITY_MODIFIER:1]
   [SECRETION:LOCAL_CREATURE_MAT:SMOKE:GAS:BY_CATEGORY:ALL:SKIN]
   [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SMOKE:TRAILING_GAS_FLOW]
   [CASTE:FEMALE]
      [FEMALE]
   [CASTE:MALE]
      [MALE]

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davros

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Re: Modded in pikachu!
« Reply #11 on: August 29, 2011, 08:07:03 pm »

Why does it get poetry as a natural skill?
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Gizogin

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Re: Modded in pikachu!
« Reply #12 on: August 29, 2011, 09:47:18 pm »

Why does it get poetry as a natural skill?

I couldn't think of a skill that really made sense, so I just gave it one that doesn't see much use.  Its main (only) melee attack uses PROSE as the skill.
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i2amroy

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Re: Modded in pikachu!
« Reply #13 on: August 29, 2011, 10:21:05 pm »

To be or not to be that is the.. Koffing!!!

Death by shakespeare and pokemon! Shakesemon!
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Gizogin

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Re: Modded in pikachu!
« Reply #14 on: August 29, 2011, 11:19:10 pm »

So, anyone else have any pokemods or requests thereof?

I was kinda thinking of making plants of bellsprout, oddish, and exeggutor.  I also have a pre-modded creature that might make a good ponyta/rapidash base.  Voltorb/electrode shouldn't be too hard, if I just make it a combination of koffing and pikachu.  Zapdos would basically be a roc with pikachu's syndrome and some other adjustments, and zapdos/moltres wouldn't be too much harder than that.  The tortoise from LFR coud easily become blastoise.  Charizard is basically just a smaller, winged dragon.  Fluffy wambler => jigglypuff.  I think the psychic types would be the hardest to make, unless they were just modified humanoids with an array of syndromes and other modded traits.  If I knew how to replace hands with swords (custom body plan?), then I'd be well on my way towards making scyther... 

... I have just realized my life's goal.
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One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
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