Edit the reaction and add [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] to both the extract container and the bag.
Alrighty, thanks a ton!
Though, with testing it on a high-speed map (900 fps woo), I've found one minor, easily ignorable problem - the dyed cloth doesn't count as dyed cloth when using the "Use only Dyed Cloth" workshop order. The workshop order "Auto-loom Dyed Thread Only" works fine with the wambler-dyed thread however. This isn't a problem that'll really bug me too much as long as I only weave dyed thread into cloth, though being the perfectionist I am, it might be best to fix it.. if possible XD
Btw, thanks a ton for the help you've given me, with this info I shouldn't have much of a problem making many different vermin profitable in a variety of ways >
Pixies are next on my list.. I'm thinking Pixie Dust extract = gold-colored thread.
Edit: Ok, serious bug.. i added the things to the reaction as you said.. and it just gave me ~800 units of wambler dye from a single vial of Wambler Goo (5). O.o Also, the Wambler Dye is listed under "Bonemeal" instead of "Milled Powder" in the food stockpile, any way to change that?
Edit 2: Lol just noticed, from milling that one time, my miller went from 0 to legendary +2 Milling..
Edit 3: Figured it out. The extract was taking 1/150th's unit of the extract (since each extract is considered to be 150 units) and making 150 units of the dye.. thus, for every extract in the vial (5) it would make 150 dye.. which.. is alot of dye.. DURP.
Now to fix the other problems and a new one I've encountered. It considers the silk/plant cloth dyed with the Wambler Dye to be completely unusable in the clothier's shop, even if the workshop order is "Use Any Cloth". I'm thinking this is because the Dye is considered to be a Bonemeal instead of a milled powder.. even though it'll still let me dye with it.
Could it be because of the "Powder_Misc_Creature" in the template? I'm betting it is..