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Author Topic: LP Modded Master of Orion 3 - Just so you know, this means war...  (Read 15548 times)

MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #30 on: August 28, 2011, 02:25:23 pm »

Turn 25.

Spoiler (click to show/hide)
Our engineers have prepared a warhead to fit to the already designed missile chassis. This missile will feature in our warships, which will be designed as soon as our armor piercing ammunition is ready.

Spoiler (click to show/hide)
Another year, another space faring species discovered. 3rd Recon Det. has charted Sadalbari, home to a species identifiying itself as the Zedovariri. 3rd Recon Det. and 5th Recon Det. have been assigned border picket duty - we can confine them to one system for later "investigation" if we are lucky. The Zedovariri inhabit icy worlds devoid of atmospheres, so thier worlds serve us little purpose at the moment.

Spoiler (click to show/hide)
Continued migration to Biot III has increased its population to a sustainable colony level. The inhabitants of this world appear to be quite eccentric and have given thier world a name lacking in vowels - it has been named Nrdl - who am I to complain? Whilst lacking mineral wealth, it shows potential as a food production world due to a planet wide ecosystem not unlike a tropical forest which supports diverse and numerous life forms... already there is talk amongst the colonists of these lifeforms being used both scientifically and recreationally.

Latest mapping data:
Spoiler (click to show/hide)

Turn 26: Our engineers have finished the designs for an orbital structure that would allow us to expand our ship building capacities. Useful, but at the same time useless as we are far from at capacity in our existing yards.

Turn 27: In twinned moments of inspiration, our scientists have produced an armor piercing upgrade for our nuclear warheads, and also miniturized the chassis. Whilst this "Point Defense" chassis lacks the range and punch of the standard rocket, it will prove useful as a last ditch protection system.

More signifigantly, The Brye Ehts homeworld has been chosen as the destination for our first outpost expedition. They are by far the more interesting and less dangerous of the 2 species in the Laan system, and no doubt valuable lessons will be learnt from our first contact with them that we can take advantage of when we contact the Bulrathii, and then some of our more advanced neighbours.
« Last Edit: August 28, 2011, 02:38:11 pm by MonkeyHead »
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cerapa

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #31 on: August 28, 2011, 03:50:05 pm »

What are the lines on the map? I presume they are wormholes or something like that and you dont have free travel like in MOO 2?
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MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #32 on: August 28, 2011, 03:51:17 pm »

Turn 28

Spoiler (click to show/hide)
Our first real technology breakthrough that will benefit our off world colonization efforts is complete - Hydroponic farming will allow smaller colonies to reduce thier reliance on food imports.

Spoiler (click to show/hide)

Two more systems have been charted - Theemim and Wenton. These two stars are in close proximity to one another, but no stable path exisits between them, making them distant from one another in real terms. The map included at the end of this log entry will hopefully indicate this more clearly.

Spoiler (click to show/hide)
Theemim is a young yellow giant, whose worlds are all too large for us to survive on due to thier far too great gravitiational fields.

Spoiler (click to show/hide)
Wenton is an ancient Red Giant star that millenia ago appears to have left the main stellar sequence and expanded, destroying whatever inner planets it posessed, and scorching the four outer planets that now make up its system.

Updated cartographic data:
Spoiler (click to show/hide)

Aside and long OOC: Planetary infrastructure, resources and DEA's:

Spoiler (click to show/hide)

MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #33 on: August 28, 2011, 03:56:59 pm »

The lines represent star lanes - technobabble: safe routes ships can transit at FTL speeds. Our early engines take approx 2 years to jump between the closest stars. More advanced engines can cover half the galaxy in that time. You dont have to travel along star lanes - "off road" travel is possible, but this uses the ships conventional drives at much slower rates (technobabble: if a route isnt "safe" for FTL travel ships must travel slower and more carefully). The devs justified this with some remarkable clarity: star lanes and thier junctions provide systems with strategic value - holding a bottleneck system is a strong defensive position. You can always bypass these with off road travel mind you, but the slow speed of this means that the enemy will probably see you coming and arrange a reception.Over time new star lanes are found and old ones become unuseable - so a dangerous front line can become safe, and your undefended back door can suddenly become open.

cerapa

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #34 on: August 28, 2011, 04:04:59 pm »

This is making me want to play MOO 3.

Meh, MOO 2 still works.
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jetex1911

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #35 on: August 28, 2011, 05:06:14 pm »

I have to agree with Cerapa, The more i see this Let's Play, the more i wan't to play it,and i have never played any of the MOO games. Can you tell me more about the game and series?
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MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #36 on: August 28, 2011, 05:13:16 pm »

MoO: http://en.wikipedia.org/wiki/Master_of_Orion

MoO II: http://en.wikipedia.org/wiki/Master_of_Orion_II:_Battle_at_Antares

MoO III: http://en.wikipedia.org/wiki/Master_of_Orion_III

I repeat, unless you can track down an original double CD copy, dont bother. The unmodded game is a bug riddled dog, and only the double CD version can be modded to the extent of the version that I am playing.
The digitally distributed version is less than useless.

Detailed feature explanations will continue follow in future postings. Soon we will need to be designing some ships, so that will be the next OOC feature.

EuchreJack

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #37 on: August 28, 2011, 10:52:18 pm »

My favorite part about the MOO series (including this game) is the espionage.

Therefore, I'd request you name your first, best spy after me.

For those who've played MOO2 and doubt how much of a travesty this game became unmodded, guess which races they left out killed off.

The Burathi
The Darloks
The Elerians (you know, those hot elf telepaths)
The Mrrshan

Oh sure, you can find these races as tiny settlements of refugees (such as in this LP).  But do you get better spies when you find the Darloks?  Probably not.  Do you get telepaths that can take over enemy ships and planets with a single thought.  No.

It's sort of fun if you can get it modded, but skip it otherwise.

MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #38 on: August 29, 2011, 04:31:31 pm »

Turn 29

Spoiler (click to show/hide)

5th Recon Det has assumed picket duty to box the Zedovarari into Sadalbari, and in doing so Surveyed Theta Lyr. This system contains only gas gaint worlds and should provide a useful buffer zone should the Zedovarari look to expand from the one system they currently hold.

Our second contact mission has been dispatched from the Sol shipyards - what the Bulrathii will make of us should be interesting.

Turn 30

Our metalurgists report they are now able to provide some armoring to our ships without sacrificing thier structural stregth or harming thier speed and manouverability. Whilst this protection is minimal, it is better than nothing and hopefully a first step in enhancing the survivability of our future combat fleets.

Spoiler (click to show/hide)
4th Recon Det. has reached the end of a galactic arm and the edge of our territory in one direction by reaching the system of Ganagweh. Whilst this will limit any future expansion, it is at least a secure boundary - no enemy is likley to try and invade by first leaving the boundary of the galaxy. Survey data shows that this system is an ancient Red Giant that has long since consumed its inner worlds and is left with a small selection of inhospitable gas giants.

Reports from our labs indicate that Nuclear pulse engines will be ready for active use shortly. I have made it clear that this will be the point at which we will begin to form our first defensive fleets. No more delays can be tolerated - superiority over our local rivals must be achieved.

Cartographic update:
Spoiler (click to show/hide)

Coming Soon: Star Admiral MonkeyHead's guide to ship design, space based weaponary and combat...

EucreJack, of course. Just dont expect a very long career. As soon as I need to set up our spies I will do another OOC guide for those of you that arent familiar with the hilarity that is MoO espionage.

Boksi

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #39 on: August 29, 2011, 04:58:58 pm »

Can I make a suggestion regarding ship names? I'd like to suggest that our smallest ships be named after weapons. Since I don't know how big things can go in this game, other sources for names could include: Warriors(viking, hoplite, knight), battles(Thermopylae, Waterloo) and famous individuals(Caesar, Alexander the Great, Miyamoto Musashi).
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MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #40 on: August 29, 2011, 05:43:18 pm »

Turn 32 and Turn 33

Time passes... that is all.

Turn 34

Nuclear engines, armour piercing lasers, armour piercing mass driver rounds and autofire mass drivers are ready. It is time to make some ships to control the stars. Our engineers have prepared the designs detailed below.

Laser Cutter (Long Range attack craft)
Spoiler (click to show/hide)
3 light lasers might not pack much of a punch, but they will tie down task forces while other assets close in for the kill. The continous laser modification will make these very accurate, and they also have some armour piercing ability. Equipped with an additional laser for defense duties and a point defence missile. A sensor array should aid targetting enemies at range.

Mass Driver Cutter (Short Range attack craft)
Spoiler (click to show/hide)
Due to the size of even a light mass driver, only one can be squeezed onto our largets availiable hull schematics. However, the mass driver packs more punch than a laser and should prove quite deadly in close quarters. This ship comes complete with lasers as auxiliary weapons and some PD nukes for good measure. As these ships are designed to get in close with the enemy, no long range sensors are inculded in the design.

Nuke Cutter (Indirect Fire craft
Spoiler (click to show/hide)
A tried and tested weapon system. The Nuke cutter has 5 one shot launchers designed to soften enemy fleets before frontal assaults, and additional racks to pick off individual targets. Such a potent offensive capability comes at a cost unfortunatly.

Cutter Class Carrier
Spoiler (click to show/hide)
A carrier capable of supporting 5 fighters. Whilst each fighter might be individually weak, thier strength becomes apparent when deployed in numbers.

PD Cutter
Spoiler (click to show/hide)
An escort ship fitted with multiple banks of laser cannons. Primarily designed to pick off enemy missiles and fighters, it should also prove useful in close combat.

Recon Cutter
Spoiler (click to show/hide)
Designed to provide target and threat detection, the recon cutter is fitted with missiles to soften up any enemy formations before frontal assault. Its secondary role is in point defense using its laser cannons. A recon fighter to search for enemy assets at long ranges was able to be squeezed onto the hull.

Anti-Piracy Cutter
Spoiler (click to show/hide)
Primarily designed as an in system law enforement craft, the Anti-Piracy Cutter does not need to jump between systems. The space saved by removing FTL engines has instead been crammed with more one shot nuke launchers, with its secondary mission in mind - In the event of an enemy incursion these Cutters can provide meaningful assistance to our ships of the line by launching these nukes en masse.

Orbital Missile Base
Spoiler (click to show/hide)
Fearsome both in its destructive potential and in its cost, the orbital missile base presents a formidable last line of defense. Bristling with multiple banks of Nukes, any invading fleets will be in for a shock.
« Last Edit: August 30, 2011, 03:45:14 am by MonkeyHead »
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MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #41 on: August 29, 2011, 05:45:07 pm »

Boski, of course. Next design run this policy will be followed. Big? Oh, things get very big. We currently have access to the 2 smallest hulls. There are 12 potential bigger hulls.

MonkeyHead

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #42 on: August 29, 2011, 06:39:55 pm »

Ships, Weapons and Space Combat

Another long OOC guide.

Spoiler (click to show/hide)

gamefreak1

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #43 on: August 29, 2011, 08:05:20 pm »

Name a ground troop transport after me when you get them please. 8)
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Mr.Person

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Re: LP Modded Master of Orion 3: You will be assimilated...
« Reply #44 on: August 29, 2011, 11:53:13 pm »

The Recon Cutter image is broken, by the way.
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