An embark in Underdark V0.2Ok, first generate a world with mineral scarcity set to everywhere
Once you've embarked, go to status -> stone -> stone (the one in red) and enable it
The journal of an un-named dwarf:
ENTRY 1
Ok, we've arrived, tasked with the mission of creating adamantine weapons and demonstrating some of the various features of the Underdark mod I sent the miner to dig down to the caverns.
ENTRY 2
Ah success, we've reached the first cavern, I instructed a few of the dwarfs to gather plants and cut down the grey stone and red goblin mushrooms
ENTRY 3
Well we've hit another two caverns the second is much the same as the first although the last one... it's almost alien, filled with strange fruits, the alchemist who claims he can talk to a diety he refers to merely as "the creator" says we need these to prepare adamantine for smelting into one of the four flavours we can produce, he also mentions that some of the plants being gathered vaporize mysteriously and that the creator had told him that there is approximately a 1 in 200 chance of a dwarf being seriously harmed or even killed when this happens... strange.
ENTRY 4
Well, we've neither been able to find adamantine to start preparing or stone to build with or prospect for ores (iron, gold and silver) and gems (emeralds, sapphires, rubies and diamonds) so in the meantime I told the miner to explore and had the alchmist try and extract seeds from the fruit to plant.
Well this is stupid, apparently the seeds we extracted aren't "green" seeds, they're merely seeds which don't belong to any plant and can't be planted, the alchemist says that the creator told him it was a "glitch", hope we don't ge too many of these
ENTRY 5
Hey, we've struck cyan adamantine! It has two properties: It makes THE best alchol in the known universe and secondly there's some rumour about drinking to much of it will cause clowns to chase you... not sure what that's about but because of this they decided the alcohol should be known as demonbrew, fair enough...
ENTRY 6
Ah, the demonbrew is finished, I take the first swig "blegh! This tastes like your mother's asshole!" I shout whilst taking a swing at the brewer, the Alchemist later reassures me it's another "glitch" similar to the one affecting the seeds
ENTRY 7
Briliant! The miner finally found some adamantine! And usable rock! The alchemist prepares a chunk of adamantine making it transform into a vivid green colour, he'd prepare the rest of the adamantine except it's mysteriously disappeared, this time the creator apparently said "it was most likely vermin but it doesn't matter because in the next universe these fruits will be much rarer anyway". I really am getting annoyed by the alchemist's bullshit now, and who is this creator anyway?
ENTRY 8
Well, we set up a wood furnace and smelter with the rock and have 2 chunks of usable stone left to prospect for gems, apparently we need emeralds to combine with the green adamantine to turn it into one of the finest metals dwarf kind has used, the only problem is that there's only a 9% chance of extracting the emeralds we need and we only have 2 shots.... great, I told him he'd best get lucky.
ENTRY 9
Yes we've done it the alchemist came out of his workshop with a bar of shining green metal of excellent quality, as he came out he shouted
I congratulated him and then said he should really practice his grammar
ENTRY 10
Well it's time to forge the mighty metal into a blade which will forever mark our progress in demonstrating the Underdark mod, version zero-point-two. As I gave the order to the alchemist he replied "sorry, that's impossible"
"What is this, don't you dare tell me this is another glitch!"
"Umm, no... we forgot to bring an anvil"