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Author Topic: Europa Universalis III  (Read 463051 times)

Catastrophic lolcats

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Re: Europa Universalis III
« Reply #2625 on: December 14, 2012, 06:53:18 am »

The DW port is still pretty buggy. I tried it a couple of days ago and got all kinds of bugs and crashes. MM is interesting but the main problem is that the UI just wasn't built around the mod so it can be extremely confusing to know exactly what's going on.
It's a real shame that the stand-alone got cancelled since it looked like it was going to be a hell of a game. Hopefully EUIV won't disappoint but I can't be too certain about that. The tech change and removal of sliders is something that doesn't sit too pretty with me.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2626 on: December 14, 2012, 11:14:17 am »

Its too bad that a lot of mod makers have pretty much stalled progress to wait for EU4. I understand why, but... I really like EU3 mods :(
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Tarran

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Re: Europa Universalis III
« Reply #2627 on: December 14, 2012, 03:13:08 pm »

Not MEIOU, though. They seem to still be chugging along.

And D&T isn't stalled only by EU4, but also by him being "really, really, busy at the moment."
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Dragor23

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Re: Europa Universalis III
« Reply #2628 on: December 15, 2012, 01:57:05 pm »

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Digital Hellhound

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Re: Europa Universalis III
« Reply #2629 on: December 15, 2012, 02:12:01 pm »

What on earth are you doing with that much money? Build aaall the manufactories.
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Tarran

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Re: Europa Universalis III
« Reply #2630 on: December 15, 2012, 02:29:34 pm »

Yeah. Manufacture manufacture manufacture.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

ragnar119

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Re: Europa Universalis III
« Reply #2631 on: December 15, 2012, 06:10:51 pm »

I read somewhere that there is some user patch for the game (with all expansions).. so should I get it, is it something like a mod or?
« Last Edit: December 15, 2012, 06:15:25 pm by ragnar119 »
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Vendayn

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Re: Europa Universalis III
« Reply #2632 on: December 15, 2012, 06:11:00 pm »

If I enjoyed Stainless Steel + BGR IV overhaul mods for Medieval 2 Total War (for those who know those two mods)...think I would like this? I never play vanilla Total War, they kinda suck compared to modded versions and I hate not having mod support in later Total War games, which is why I never pick them up. Thinking of picking the complete edition up on Steam. I have never played any Europa game or anything like it. BGR IV made M2TW really really hard (made it the hardest game I ever played :P), but I loved it. I spent all my time on the campaign map, and ended up skipping the battles :P

I like Civilization V as well + The world war II overhaul mod for it (that makes it pretty hard). Didn't like Civ IV nearly as much, but Master of Mana made it a lot better.

I'm in the process of buffering some Let's Plays of this to watch. Which will probably give me good info on if I like it or not...but I like a variety of opinions. :) Money is really short, so I have to be kinda picky what games I can buy (really I'm limited to 1-3 games a month at most, if even possible that month). But 15 dollars is rather cheap really. Or I can just wait for Steam sales, and see if it goes on sale during that time. Don't recall seeing it on sale previously, but I may just not remember or notice at the time. My memory is that of a gold fish...:P
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Flying Dice

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Re: Europa Universalis III
« Reply #2633 on: December 15, 2012, 07:55:01 pm »

Possibly the largest difference is the absence of controllable battles; combat is decided over the course of days or weeks, but it's entirely done by dice roll and terrain/leader/unit modifiers. Also note that the different time periods covered by different Paradox games tend to have different focuses; EUIII is something of a middle ground. Look into Crusader Kings II, Victoria 2, and Hearts of Iron III, as they each cover a different time period (and to a certain extent) style of gameplay.
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Vendayn

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Re: Europa Universalis III
« Reply #2634 on: December 15, 2012, 08:28:15 pm »

EUIII is probably most interesting to me. But, I'll take more of look at the others, as well. See what style fits more.

The non-controllable battles isn't an issue. Like I said, most of the time, I just did auto resolve and had more fun doing the campaign map in Total War :P Which seems like I would be missing half the game in that lol.
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Heron TSG

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Re: Europa Universalis III
« Reply #2635 on: December 15, 2012, 08:52:56 pm »

Wait, no sliders in EU4? How to economy without sliders?

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Karlito

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Re: Europa Universalis III
« Reply #2636 on: December 15, 2012, 09:17:26 pm »

There's still sliders for most of your expenses, but they've decoupled technology from the economy.

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Re: Europa Universalis III
« Reply #2637 on: December 15, 2012, 09:24:05 pm »

http://forum.paradoxplaza.com/forum/showthread.php?632488-Europa-Universalis-IV-dev-diary-2-%96The-purge-amp-all-cards-on-the-table
No moar sliders for domestic policies. It isn't quite clear what they've replaced it with but it looks like it's going to be a collection of unique national buffs, governments, national ideas and monarch point investment. This will probably mean that you'll never see stuff like a player-run Ireland being a moderate trading power and countries will almost always retain their "historical status quo".

http://forum.paradoxplaza.com/forum/showthread.php?646993-Europa-Universalis-IV-Developer-Diary-11-The-Cost-amp-Reward-for-Technology
Tech is split into only three(!) tech groups. Administrative, Diplomatic and Military. This is okay (still not great) for representing European nations but doesn't quite make much sense for other countries. Explain why Mali would have access to a stronger navy because they invested in diplomacy tech. :-\

Everything else looks great but it just boggles my mind why those two things were removed. To my knowledge nobody disliked the domestic slider system (although it needed to be more balanced) and nobody disliked the tech groups (although how tech was researched could've been better).

I would also like a more CKII unit system. Having more than one type of unit made battles far more interesting and it made battles a lot easier to understand. In EU3 the battles were so abstracted it was extremely hard to determine why you're losing/winning. Would also allow you to really specialise your army if you want to play defensively, offensively or balanced.
It could also help to show the impact of technology when all of a sudden all your gallóglaigh two-handers were mowed down by a musket volley. Heavy infantry/horse would slowly become obsolete, light infantry/horse and cannons would become the real brunt of battle. They've already stated this won't happen, sadly.
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Heron TSG

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Re: Europa Universalis III
« Reply #2638 on: December 15, 2012, 10:01:20 pm »

No difference between Naval and Land tech? But how will GB's awesome navy be counterbalanced by its subpar infantry?  :o
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Re: Europa Universalis III
« Reply #2639 on: December 15, 2012, 10:04:03 pm »

No difference between Naval and Land tech? But how will GB's awesome navy be counterbalanced by its subpar infantry?  :o
Naval and Land tech do seem to be different.
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