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Author Topic: Europa Universalis III  (Read 463153 times)

Johnfalcon99977

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Re: Europa Universalis III
« Reply #2520 on: November 18, 2012, 12:35:30 pm »

Maybe your ruler was having an identity crisis? :P
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snelg

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Re: Europa Universalis III
« Reply #2521 on: November 18, 2012, 01:12:37 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
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Micro102

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Re: Europa Universalis III
« Reply #2522 on: November 18, 2012, 02:40:45 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
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Flying Dice

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Re: Europa Universalis III
« Reply #2523 on: November 18, 2012, 02:45:02 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.
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Dutchling

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Re: Europa Universalis III
« Reply #2524 on: November 18, 2012, 02:49:03 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.

Vassals always join your wars.
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Descan

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Re: Europa Universalis III
« Reply #2525 on: November 18, 2012, 03:12:46 pm »

My favorite d and t game is still my Knights -> Greece game, still a theocracy.
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Flying Dice

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Re: Europa Universalis III
« Reply #2526 on: November 18, 2012, 06:13:03 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.

Vassals always join your wars.

Herp, I forgot the original context re: vassalizing it.
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Micro102

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Re: Europa Universalis III
« Reply #2527 on: November 18, 2012, 08:59:05 pm »

Moved to new world, instantly got slammed with over extension.

Also, it seems that provinces in south America still only give me tariffs, despite being connected to my capital through land.
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Eagle_eye

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Re: Europa Universalis III
« Reply #2528 on: November 18, 2012, 09:17:23 pm »

yeah, there are defined continents, even if you have a land connection. Might have something to do with why the ottomans fail..
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Flying Dice

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Re: Europa Universalis III
« Reply #2529 on: November 18, 2012, 09:21:42 pm »

That would be my guess as well. As I recall, the three things which must be true for a province to be considered 'overseas' are these:

-The province is in different continent than the capital.
-The distance from the capital is greater or equal to 250.
-Doesn't have a land connection to the capital.


If you don't have a solid line of provinces from your new capital to the SA provinces, that would explain it.
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Catastrophic lolcats

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Re: Europa Universalis III
« Reply #2530 on: November 18, 2012, 09:24:04 pm »

You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
This is an extremely intelligent tactic, thank you. I assume once I've dethroned Aragon (ate Castile) and England as kings of the seas I should be able to pick fights with any non-landlocked country and bump their cardinals off the Holy See. 

Originally I was going to convert to a heretic sect but if I can easily control all the cardinals then there's more benefits to be made staying as catholic. Suppose once I've united Italy I'd still have to let Roma stay as the Papal State though.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2531 on: November 18, 2012, 09:54:46 pm »

Hmm, speaking of that, I have a hard time doing things non-optimally. For example, I'll never convert to a heretic country. Even if all my land is Reformed, just being able to have a monopoly on the Holy See is worth the time it takes to convert your provinces.

Maybe something that might help is knowing when to use certain slider moves. For example, when do I go serfdom? I always go plutocracy for the mercantile benefits, but when does aristocracy become a better choice? I always pick the same sliders every game. Narrowminded (unless I need to westernize), Free Subjects, Plutocracy, Free Trade, Centralized, Quality, Land, Defensive.
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Flying Dice

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Re: Europa Universalis III
« Reply #2532 on: November 18, 2012, 10:09:53 pm »

I tend to go for Innovative during the early phase of a game, in order to get that tech boost. I usually creep back towards Narrowminded around the time of the Reformation, both for the missionary bonus and because that's about the point where I start building manufactories.


From what I've heard, Quantity mostly is useful when you're playing a Horde-type nation. Incidentally, I tend to wait to see which way the other major powers fall during the Reformation so that I can choose my own path (if I'm not going a certain way for the sake of RP). For example, in my current campaign the major European powers are: England (Catholic), Austria (Catholic), Bohemia (Protestant), and myself (Spain). I chose to go Protestant because Bohemia is a natural ally (being both large and on the opposite side of Austria from me),and because England is a natural enemy (both in the New World and because they've spent the past century or so nomming France, NAfrica, and Norway). That gives me a CB on England, an easy ally in Bohemia.

Also, if you've taken the Statute in Restraint of Appeals, you might as well go ahead and convert to a heretic faith, because you're already in deep shit with the Papists.
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Micro102

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Re: Europa Universalis III
« Reply #2533 on: November 18, 2012, 10:17:30 pm »

Well lets see.

Narrowminded: Having full innovation vs narromindedness gives you what? a 30% increase in tech? I tend to always go innovative, because always having the next level in troops/ships and always having the most NIs just seems awesome to me. You get these opportunities where you are vastly superior to other nations, allowing you to topple nations that SHOULD be stronger then you.

Free subjects: I like going this too. But serfdom has it's obvious advantage, save a massive amount of money on troops. When you see your money go from +100 a year to -100 a year when activating your troops, it makes you want to go serfdom.

Plutocracy: If someone has full aristocracy, and you have an even number of troops, you lose. Simple. But this is awesome if you also go naval, keeping land troops away from you.

Centralized: Its only good to go down this route. The ONLY time I suggest selecting decentralization, is when you have an immediate threat of destruction. Moving towards decentralization has a 100% chance of a good event happening, whereas moving towards centralization has a 100% chance of a bad event happening.

Quality: I also love quality, if you have the money it's generally worth it. However quantity has it's obvious advantages, cheapness and numbers. I feel it's better then quality once you get into massive amounts of land as you will need more coverage.

Land: Play England and see why navy can be so important. Also having a decent number of sea provinces requires you to have boats, or else you will be blockaded to death. Also need naval to have a shot at the new world.

Defensive: I also always go this, it's too much of an advantage with how the AI plays. But offensive basically makes chasing down routed enemies go more smoothly.
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Flying Dice

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Re: Europa Universalis III
« Reply #2534 on: November 18, 2012, 10:29:24 pm »

Narrowminded: Having full innovation vs narromindedness gives you what? a 30% increase in tech? I tend to always go innovative, because always having the next level in troops/ships and always having the most NIs just seems awesome to me. You get these opportunities where you are vastly superior to other nations, allowing you to topple nations that SHOULD be stronger then you.
10% tech bonus, IIRC. All other sources of research points aside, you pretty much need missionaries during the Reformation, and the neighbor tech bonus helps you keep up. Between the neighbor bonus and the penalties for teching too far ahead of history, you can't really gain a massive lead just through investment alone; you have to crush the economies of your enemies to force them behind, rather than boosting yourself ahead.
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