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Author Topic: Europa Universalis III  (Read 463716 times)

Zrk2

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Re: Europa Universalis III
« Reply #2130 on: July 04, 2012, 11:54:26 pm »

if you're building a large colonial empire without inflation, you'll rapidly have absurd amounts of money to throw into research.

I just confirmed this. One rearely has reasons to yell "NETHERLANDS, FUCK YEAH!" but this must be one of them.

You all know the pain of living in the shadow of a large nation that hates you, I assume. Now imagine this large nation is an enormous nations, likely with the "lucky" tag and also has missions to fuck your shit regularly, and some tasty cores to attempt to reconquer on top of that.

Now picture that nation is Burgundy. And you are Holland/Netherlands. And they have eliminated France.

Now imagine you vassalized some electors, now imagine you created yourself a virtually global monopoly on trade, now imagine you fully improved your provinces with cash minted out of all that delicious trade,  now imagine you also created the largest colonial empire the world has ever seen.

Now imagine that empire stretches from North America, through Africa, to a monopoly on the Spice Islands, to a majority of the Chinaware producing provinces.

Now imagine you got some cores and that douchebag who you used to tiptoe and connive around. Now picture the entirety of your European possessions raising troops like it was going out of style.

Now imagine said douchebag decided to fight the other local douchebag; Castille.

Now imagine you dumped 160k technologically superior, uber-disciplined, very vengeful Dutchmen into Burgundy.

Picture the carnage; 40k stacks melting away, provinces falling left right and centre, now set it all to some maniacal laughing.

Now you may have an inkling of what happened.

Now imagine all the land one could take with a 99% war score. Now imagine the infamy associated with that. Now remember that a fallen France lurks somewhere in their heartlands. Now picture the sheer destruction wrought upon the House of Burgogne. Half their empire torn out of them by the spice redolent hand of the Dutch King and tossed to the one nation they hated more than the Netherlands.

NETHERLANDS, FUCK YEAH!

Spoiler: Before (click to show/hide)

Spoiler: After (click to show/hide)

I'll post some shots of the graphs and stuff tomorrow, and I'll probably also show off my empire in said thread as well.
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He's just keeping up with the Cardassians.

Rex_Nex

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Re: Europa Universalis III
« Reply #2131 on: July 04, 2012, 11:57:01 pm »

Man, I am not used to how blobby vanilla is. Bohemia, Milan, and Burgundy... those sizes you'll never se in D&T...
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Digital Hellhound

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Re: Europa Universalis III
« Reply #2132 on: July 05, 2012, 01:51:53 am »

Huh, I'd have thought Burgundy would've formed France at some point.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Criptfeind

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Re: Europa Universalis III
« Reply #2133 on: July 05, 2012, 02:35:41 am »

How the fuck does Milan get that big? I have never seen them do anything but get smaller. At the best they are like a OPM for the whole game.

Random lucky nations?
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Zrk2

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Re: Europa Universalis III
« Reply #2134 on: July 05, 2012, 01:19:46 pm »

Huh, I'd have thought Burgundy would've formed France at some point.

They were ~10 years from the final core. I decided I couldn't let that happen.

How the fuck does Milan get that big? I have never seen them do anything but get smaller. At the best they are like a OPM for the whole game.

Random lucky nations?

Of course. I like my worlds a little off-kilter.
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He's just keeping up with the Cardassians.

Azthor

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Re: Europa Universalis III
« Reply #2135 on: July 06, 2012, 03:11:28 am »

It's been dozens of games since I last saw Burgundy make it into the 1500s, if you get what I mean. ;)

They are all too prone to attacking the player. Given how vulnerable the AI is to high mobility cavalry armies, that usually ends badly. You can take on France in the first years with 20 chevauleger and a 3 shock/mobility General; Burgundy is even easier.
« Last Edit: July 06, 2012, 03:13:52 am by Azthor »
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Twiggie

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Re: Europa Universalis III
« Reply #2136 on: July 06, 2012, 03:21:49 am »

high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.
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Azthor

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Re: Europa Universalis III
« Reply #2137 on: July 06, 2012, 05:09:57 am »

high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind. Assuming you are using a load of morale modifiers (Military Drill is the first national idea I pick, bar none), it still utterly wrecks early infantry.
« Last Edit: July 06, 2012, 05:12:01 am by Azthor »
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fivex

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Re: Europa Universalis III
« Reply #2138 on: July 06, 2012, 05:10:58 am »

high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind.
Cavalry isn't any faster than infantry in DW.
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Azthor

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Re: Europa Universalis III
« Reply #2139 on: July 06, 2012, 05:13:26 am »

high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind.
Cavalry isn't any faster than infantry in DW.

Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.
« Last Edit: July 06, 2012, 05:18:00 am by Azthor »
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Azthor

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Re: Europa Universalis III
« Reply #2140 on: July 06, 2012, 05:36:15 am »

« Last Edit: July 06, 2012, 05:39:17 am by Azthor »
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Rex_Nex

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Re: Europa Universalis III
« Reply #2141 on: July 06, 2012, 05:40:04 am »

Yea, calv and infantry are the same speed, and coming next version arty is going to be the same too.
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Twiggie

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Re: Europa Universalis III
« Reply #2142 on: July 06, 2012, 06:01:15 am »

'calv' makes me want to hit something :D

also i never noticed war taxes changed in DW haha.

first game playing timmies in D&T, going pretty damn well.
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Lightning4

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Re: Europa Universalis III
« Reply #2143 on: July 06, 2012, 06:48:07 am »

Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
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Twiggie

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Re: Europa Universalis III
« Reply #2144 on: July 06, 2012, 09:13:24 am »

first game playing timmies in D&T, going pretty damn well.

ohgodohgodohgod TSC. third time lucky maybe....
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