Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 112 113 [114] 115 116 ... 194

Author Topic: Europa Universalis III  (Read 463997 times)

Lysabild

  • Bay Watcher
  • Eidora Terminus Imperii Romani
    • View Profile
    • My Steam!
Re: Europa Universalis III
« Reply #1695 on: April 08, 2012, 01:45:36 am »

Just wait for MMTG ;)
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Europa Universalis III
« Reply #1696 on: April 08, 2012, 06:53:57 am »

Finished up my Hindustan game finally. By 1821, my borders reached from Vietnam to Palestine. Complete unchallenged dominance of the Indian subcontinent, Persia and southeast Asia, including the whole of the Malay peninsula.

Austria is all up in my business around the Levant, and Oman has turned into the last great hope of the Arabians (holds pretty much all of the Arabian peninsula and the African Red Sea coast down to my holding in Somaliland. Muscovy is large but unstable and in a period of decline.

When I exported to Vic2 and played out a month or so....not even a contest. Austria and China have larger military scores but my industrialization score (thanks to spamming manufactories in EU3) is higher than the rest of the world combined. Guess my goal there will be to conquer the world by 1936.



I think my next game, I'll try that "Vinland Empire" concept I had: Play as Norway, rush settlements in the New World, then sell my "home" provinces and move entirely to North America, cutting off contact with Europe. With any luck, I'll have established a powerful Westernized empire in North and South America before the major powers can establish a serious foothold.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Yannanth

  • Guest
.
« Reply #1697 on: April 08, 2012, 10:30:01 am »

.
« Last Edit: November 21, 2016, 06:07:54 pm by Yannanth »
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #1698 on: April 08, 2012, 11:58:00 am »

You see, in this game, Spain would of probably turned around and attacked France as well, grabbing a nice chunk of land.
Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis III
« Reply #1699 on: April 08, 2012, 11:37:26 pm »

One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
Logged

Rakonas

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #1700 on: April 08, 2012, 11:42:49 pm »

I usually just use the scorch the earth mechanic to genocide the populace in places I intend to enact a settlement policy, as the policy works much faster on average in low pop provinces.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Europa Universalis III
« Reply #1701 on: April 09, 2012, 12:38:25 am »

One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
Paradox has stated numerous times that they'll likely never do anything like this and asking about it gets you reprimanded on their forums :V
Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis III
« Reply #1702 on: April 09, 2012, 01:09:39 am »

Well I've thought about it a little bit and I kind of sort to see where they're coming from. They're a game company and you don't really want the negative image of your game being called a genocide simulator.
I would still like to see it being refered to abstractly. Perhaps stop the player from preforming any of the acts but allow the AI to do abstacted "atrocities" which lowers their standing with the world and generates some free casus belli. Maybe more events focused about "religious/ethnic minorities" being abused.

It just makes the world seem a little bit flat. Consider how brutal the English Protestant movement was or the treatment of the native populations by the colonials. Countries seem to only fight over land rather than religion and culture which was such a driving force of war for pretty much the whole of human history.
« Last Edit: April 09, 2012, 01:48:27 am by Catastrophic lolcats »
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Europa Universalis III
« Reply #1703 on: April 09, 2012, 01:15:04 am »

I would still like to see it being refered to abstractly. Perhaps stop the player from preforming any of the acts but allow the AI to do abstacted "atrocities" which lowers their standing with the world and generates some free cersus belli. Maybe more events focused about "religious/ethnic minorities" being abused.
Casus Belli.

And I do believe there are some missions based on minorities being abused or something. Not 100% sure, though.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis III
« Reply #1704 on: April 09, 2012, 01:24:04 am »

Casus Belli.
I'll fix it, got it right the first time though. Started drinking at 3pm again, have to stop that.

And I do believe there are some missions based on minorities being abused or something. Not 100% sure, though.
I believe theres events like "Save the X people!" but I'm not really sure how they trigger. I'm not sure if there's a national mission to acutally stop someone abusing a minority that is not you're own though. They all seem rather random and not based on AI input at all however. 
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Europa Universalis III
« Reply #1705 on: April 09, 2012, 06:49:36 am »

One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.

Magna Mundi definitely models the treatment of the Jewish in Europe. You can choose to provide them with asylum, rights and protection in order to get more skilled people for your government and possibly various other bonuses in exchange for aggravating your people, who will usually be against Judaism. You can also push them out in order to appease your people. The mod also has events for skilled heretics, who you can let into your government at the cost of angering the people and taking in prosecuted members of your religion from other countries, increasing population but creating cultural tensions.
Logged

Yannanth

  • Guest
.
« Reply #1706 on: April 09, 2012, 01:03:04 pm »

.
« Last Edit: November 21, 2016, 06:07:25 pm by Yannanth »
Logged

Twiggie

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #1707 on: April 09, 2012, 02:09:23 pm »

I would post my Germany game, but its only Average difficulty so its basically cheating...

Also my borders are disgustingly ugly
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #1708 on: April 09, 2012, 02:26:50 pm »

I would post my Germany game, but its only Average difficulty so its basically cheating...

Also my borders are disgustingly ugly

Some people argue that hard difficulty is easy because you can squeeze out a ton of money from the AI. They also have nice amounts of buildings in their provencies.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Europa Universalis III
« Reply #1709 on: April 09, 2012, 02:53:55 pm »

Are you paying the same game as me? I always play on normal and the AI usually outsmarts me :V
Logged
Pages: 1 ... 112 113 [114] 115 116 ... 194